Strings on Speed

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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bowzerk
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Postby bowzerk » Thu Jul 03, 2008 4:30 pm

Beta v0.3 is available now.

Changes:
-songs are now compared by a crc-check instead of their filesizes
-if a song is clicked in the menu in multiplayer, a query is sent to the other player to see if that player has the same song in his song_db.xml. If the other player has the song it is colored green in the menu. (If a song is colored red that means that the other player either does not have this song or that he has not stored it in his song_db.xml yet and has to select it manually)
-long songs should not go out of synch anymore
-notes move more smoothly now
-custom images and sounds can now be added to the game (they have to be put into the "data" subdirectory):
->bg.png (4:3): ingame background image
->neck.png (1:2): texture for the movin neck
->fiba1.ogg...fiba6.ogg: sounds played if the player makes a mistake when playing
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Strings on Speed: Discuss Download
jrdnxxhero
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Postby jrdnxxhero » Thu Jul 03, 2008 4:35 pm

My default IP isn't working. I'v forwarded my ports before but now my default ip doesn't work.
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FallZ
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Postby FallZ » Thu Jul 03, 2008 4:35 pm

NICE!! thanks man this is SWEET
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Postby omfgdrphl » Thu Jul 03, 2008 4:38 pm

How would I go about changing the notes and keys?
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bowzerk
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Postby bowzerk » Thu Jul 03, 2008 4:49 pm

omfgdrphl wrote:How would I go about changing the notes and keys?

This is not yet possible.
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crazy.neo
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Postby crazy.neo » Thu Jul 03, 2008 4:51 pm

What about an option to retrieve IP automatically? I have a dynamic IP and it can be a pain... Other than that, great job!
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bowzerk
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Postby bowzerk » Sat Jul 05, 2008 2:02 pm

But why would you want to do that? You don't need to know your own IP and everyone else can see it in the server browser.
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Kotti
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Postby Kotti » Sat Jul 05, 2008 2:05 pm

bowzerk wrote:Beta v0.3 is available now.

Thank you! How did I miss this being posted? Some great changes, downloading now.
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ADH
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Postby ADH » Sat Jul 05, 2008 2:05 pm

wow this is coming along nice thanx man.
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crazy.neo
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Postby crazy.neo » Sat Jul 05, 2008 5:05 pm

bowzerk wrote:But why would you want to do that? You don't need to know your own IP and everyone else can see it in the server browser.

You mean I don't have to post a correct IP to create a new server?
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Kotti
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Postby Kotti » Sat Jul 05, 2008 5:12 pm

Have a preview video:
http://www.youtube.com/watch?v=lfbkz8fJ4hA

Keep an eye on the scores, you can see that moep had much better streaks but I still got more points.

EDIT:

In Cliffs of Dover, moep noticed that you don't have to strm to get back into a hopo part. So even if you have streak 0, you can tap a hopo. [EDIT: I didn't notice this when I tried on Sinhle Player]

But most importantly, it was fun :laugh: .
Last edited by Kotti on Sun Jul 06, 2008 6:20 am, edited 1 time in total.
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bowzerk
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Postby bowzerk » Sun Jul 06, 2008 10:02 am

crazy.neo wrote:
bowzerk wrote:But why would you want to do that? You don't need to know your own IP and everyone else can see it in the server browser.

You mean I don't have to post a correct IP to create a new server?

Yes, if you create a server you only have to give a port. Only when you connect to a server you have to give the IP and the port. If you click on a server in the serverlist this is done automatically for you.

@Kotti
Cool video. :cool:
About that score glitch: Was moepOOO playing bass or guitar when you played together. If he was playing bass it kinda makes sense. If he was playing guitar something is definitely wrong...
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Kotti
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Postby Kotti » Sun Jul 06, 2008 1:13 pm

bowzerk wrote:About that score glitch: Was moepOOO playing bass or guitar when you played together. If he was playing bass it kinda makes sense. If he was playing guitar something is definitely wrong...

He was playing guitar. I think that was third song we played, we didn't notice anything during the first two. After we restarted SoS, the score glitch was gone too. [EDIT: happened again, maybe it has been there all the time, we just didn't notice]
We have used moep's server all the time.

More bug reports:
- When playing customs, I noticed that are not played perfectly synced. The difference is small, only a millisecond or so. I'm not 100% sure about this though. It could be fixed by using guitar.ogg as song.ogg, which would also remove the need for song.ogg. Like in FoF.

[I could list a million small things to the list, but I won't, because the games works already and I don't want to bother you with small things.] :)
Last edited by Kotti on Sun Jul 06, 2008 3:45 pm, edited 1 time in total.
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raph666
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Postby raph666 » Mon Jul 07, 2008 10:56 am

bowzerk wrote:Beta v0.3 is available now.

Changes:

->neck.png (1:2): texture for the movin neck

Does the neck supports transparency? If yes, could you specify what png format we should use? I'll test myself but bumping the topic is not that bad :;):
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BSRaven
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Postby BSRaven » Mon Jul 07, 2008 12:02 pm

Small, itty-bitty request...

Controller support? Joy2Key's kinda laggy when it comes to using my SG, and it's awkward using my keyboard so that I can hit every and any note.

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