raynebc wrote:Maybe a peer to peer mechanism that transfers the chart files from one player to a challenger, that way the two players are guaranteed to be using the same chart. Of course, this assumes people aren't going to be jerks and manipulate the chart so that it's only in sync with certain settings just so they can always win. Maybe the game can query an existing database of known MIDI hashes in order to verify that a MIDI is a known file (ie. one of the decrypted RB/GH MIDIs, or one of the fan-synced RB MIDIs). Of course, this would be harder to track for custom charts.
I can see things like that being abused. As it deals with copyright issues too.
thekiwimaddog wrote:Thats what I'm doing. Basically when the lead player chooses a song the game will scan the other players song directory to find a matching file size. Then with the list narrowed down it will perform a hash check to be sure they are identical.
Having a new file format doesn't seem like a good idea to me.
Thanks
David
Contrary to what you think, a singular file format can increase loading times and increase performance. But that would only be for official songs (which i still have been trying to score for Rockfan).
I like your method that you plan to introduce online functionality, but the performance has to be there, like any other game (mainly trying to keep at least 30 fps while playing online).
Cause i said what i said, I know i will probly get people telling me of PS runs better then FOFIX or RF ever did. Which is not entirely true, it's machine dependant, (using my specs) a dual core 2.93 ghz pentium processor, with 4 gb of RAM, and a 1gb radeon HD 5450 on windows 7 x64 (OS doesnt matter). A game such as Phase shift shouldnt run slow, yet I can run GTA 4 on the lowest settings (but who can run it on high, unless you spent the money on your machine). meh, im gonna stop before i go completely off topic