- Phase Shift -

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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Re: Phase Shift [v0.63]

Postby Metallicaholic666 » Sun Jul 18, 2010 11:56 am

thekiwimaddog wrote:As such I'm looking to focus on implementing Online Play and aim for basic support within the next 2 weeks.

Thanks
David


If you succeed, You will be the first to have online play on a guitar hero/rock band clone that doesn't suck
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Re: Phase Shift [v0.63]

Postby vitor180396 » Sun Jul 18, 2010 11:59 am

nice dude
i'm waiting for it
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Re: Phase Shift [v0.63]

Postby cool29801 » Sun Jul 18, 2010 1:18 pm

Just a suggestion regarding online play:

This was going to be Rockfan's biggest feature, but looks like you may beat Acedia to it. However, there are a few features he's including to make sure it's a great experience. First off, he has his own song file format, .RFS. All the info in a song converts into a single file. It's really handy for multi-play for the fact that he can have greater control over official songs and make sure people are playing the same song/chart when playing online. Though it isn't completely necessary to write an entire file format for songs, is there any way you could do a verification check to make sure they are the same charts?
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Re: Phase Shift [v0.63]

Postby evilbobthebob » Sun Jul 18, 2010 1:27 pm

The simplest way to verify song compatibility is to take a hash of the MIDI, such as an MD5 or SHA1; each players' can be checked against each other to ensure the MIDIs are identical. nwru is doing a similar thing for his PHP score database.
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Re: Phase Shift [v0.63]

Postby thekiwimaddog » Sun Jul 18, 2010 1:31 pm

evilbobthebob wrote:The simplest way to verify song compatibility is to take a hash of the MIDI, such as an MD5 or SHA1; each players' can be checked against each other to ensure the MIDIs are identical. nwru is doing a similar thing for his PHP score database.


Thats what I'm doing. Basically when the lead player chooses a song the game will scan the other players song directory to find a matching file size. Then with the list narrowed down it will perform a hash check to be sure they are identical.

Having a new file format doesn't seem like a good idea to me.

Thanks
David
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Re: Phase Shift [v0.63]

Postby raynebc » Sun Jul 18, 2010 2:11 pm

Maybe a peer to peer mechanism that transfers the chart files from one player to a challenger, that way the two players are guaranteed to be using the same chart. Of course, this assumes people aren't going to be jerks and manipulate the chart so that it's only in sync with certain settings just so they can always win. Maybe the game can query an existing database of known MIDI hashes in order to verify that a MIDI is a known file (ie. one of the decrypted RB/GH MIDIs, or one of the fan-synced RB MIDIs). Of course, this would be harder to track for custom charts.
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Re: Phase Shift [v0.63]

Postby amak11 » Sun Jul 18, 2010 4:45 pm

raynebc wrote:Maybe a peer to peer mechanism that transfers the chart files from one player to a challenger, that way the two players are guaranteed to be using the same chart. Of course, this assumes people aren't going to be jerks and manipulate the chart so that it's only in sync with certain settings just so they can always win. Maybe the game can query an existing database of known MIDI hashes in order to verify that a MIDI is a known file (ie. one of the decrypted RB/GH MIDIs, or one of the fan-synced RB MIDIs). Of course, this would be harder to track for custom charts.



I can see things like that being abused. As it deals with copyright issues too.



thekiwimaddog wrote:Thats what I'm doing. Basically when the lead player chooses a song the game will scan the other players song directory to find a matching file size. Then with the list narrowed down it will perform a hash check to be sure they are identical.

Having a new file format doesn't seem like a good idea to me.

Thanks
David


Contrary to what you think, a singular file format can increase loading times and increase performance. But that would only be for official songs (which i still have been trying to score for Rockfan).

I like your method that you plan to introduce online functionality, but the performance has to be there, like any other game (mainly trying to keep at least 30 fps while playing online).



Cause i said what i said, I know i will probly get people telling me of PS runs better then FOFIX or RF ever did. Which is not entirely true, it's machine dependant, (using my specs) a dual core 2.93 ghz pentium processor, with 4 gb of RAM, and a 1gb radeon HD 5450 on windows 7 x64 (OS doesnt matter). A game such as Phase shift shouldnt run slow, yet I can run GTA 4 on the lowest settings (but who can run it on high, unless you spent the money on your machine). meh, im gonna stop before i go completely off topic
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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letylovesjb27 in the Taylor Swift - Fearless Album thread wrote::DDDDDDDDDD thanks soooooooo much, I love all Taylor´s songs and this is already the first place where I finally found them!
Waitin for the others! xoxo



Code: Select all

<@away_xbox> Looks like it's your lucky day Amak11 >:) Since i don't see Amak here ill choose somebody else....
* @away_xbox straps 15 sticks of TNT to Amak11's body. The display reads [58] seconds.
<@away_xbox> Diffuse the timer by cutting the correct wire. There are 14 wires. They are Green White Peenus Indigo Black Gold Grey Brown Violet Turquoise Teal Magenta Mauve and Yellow.
<Amak11> oh really
<Belisario93> hmm
<Amak11> !cutwire Peenus
<@away_xbox> ...snip....
<@away_xbox> Amak11 cut the Peenus wire. This has defused the timer on the TNT! Just try and get it off you without setting it off, ok?

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Re: Phase Shift [v0.63]

Postby Asskickulater » Sun Jul 18, 2010 4:51 pm

"I know i will probly get people telling me of PS runs better then FOFIX or RF ever did, Which is not entirely true, it's machine dependant, (using my specs) a dual core 2.93 ghz pentium processor, with 4 gb of RAM, and a 1gb radeon HD 5450 on windows 7 x64 (OS doesnt matter). A game such as Phase shift shouldnt run slow, yet I can run GTA 4 on the lowest settings (but who can run it on high, unless you spent the money on your machine). meh, im gonna stop before i go completely off topic"

I fail to see a point in this paragraph.. hands down PS does run faster then fof or RF mod.. thats no arguement.. which is the only possible reason i can see for posting that :S
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Re: Phase Shift [v0.63]

Postby amak11 » Sun Jul 18, 2010 4:54 pm

Asskickulater wrote:"I know i will probly get people telling me of PS runs better then FOFIX or RF ever did, Which is not entirely true, it's machine dependant, (using my specs) a dual core 2.93 ghz pentium processor, with 4 gb of RAM, and a 1gb radeon HD 5450 on windows 7 x64 (OS doesnt matter). A game such as Phase shift shouldnt run slow, yet I can run GTA 4 on the lowest settings (but who can run it on high, unless you spent the money on your machine). meh, im gonna stop before i go completely off topic"

I fail to see a point in this paragraph.. hands down PS does run faster then fof or RF mod.. thats no arguement.. which is the only possible reason i can see for posting that :S


The point is that i questioned PS performance in comparison to Rockfan (RF) and FoFiX, and not every PC is teh same. Hands down its better then FoFiX, but not by much.
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I


onmouseout="this.style.cursor='default'" alt="" />



Image


Image





letylovesjb27 in the Taylor Swift - Fearless Album thread wrote::DDDDDDDDDD thanks soooooooo much, I love all Taylor´s songs and this is already the first place where I finally found them!
Waitin for the others! xoxo



Code: Select all

<@away_xbox> Looks like it's your lucky day Amak11 >:) Since i don't see Amak here ill choose somebody else....
* @away_xbox straps 15 sticks of TNT to Amak11's body. The display reads [58] seconds.
<@away_xbox> Diffuse the timer by cutting the correct wire. There are 14 wires. They are Green White Peenus Indigo Black Gold Grey Brown Violet Turquoise Teal Magenta Mauve and Yellow.
<Amak11> oh really
<Belisario93> hmm
<Amak11> !cutwire Peenus
<@away_xbox> ...snip....
<@away_xbox> Amak11 cut the Peenus wire. This has defused the timer on the TNT! Just try and get it off you without setting it off, ok?




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Re: Phase Shift [v0.63]

Postby fatdog » Sun Jul 18, 2010 5:48 pm

well for the subject of multiplayer it is actually a lot faster, 4 player fof will bring high end machines to their knees
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Re: Phase Shift [v0.63]

Postby OzzyOzrock » Sun Jul 18, 2010 6:03 pm

It's too bad online will be really inactive though lol.
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I haven't touched a GH related game for 6 months. Woo. My (dead) song thread: Contains horrible things.
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Re: Phase Shift [v0.63]

Postby acrox999 » Sun Jul 18, 2010 8:10 pm

amak11 wrote:
raynebc wrote:Maybe a peer to peer mechanism that transfers the chart files from one player to a challenger, that way the two players are guaranteed to be using the same chart. Of course, this assumes people aren't going to be jerks and manipulate the chart so that it's only in sync with certain settings just so they can always win. Maybe the game can query an existing database of known MIDI hashes in order to verify that a MIDI is a known file (ie. one of the decrypted RB/GH MIDIs, or one of the fan-synced RB MIDIs). Of course, this would be harder to track for custom charts.


I can see things like that being abused. As it deals with copyright issues too.


Hm yeah, copyright is one thing. Maybe make it like COD:Modern Warfare 2? It will verify either the mid's MD5/SHA1 hash and automatically get the players who have the same song into the game lobby. The game will determine which song should be played. Lol(I'm not sure why I laugh while I wrote this, but I think this could be a good idea).
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Re: Phase Shift [v0.63]

Postby Ambiguity » Sun Jul 18, 2010 8:23 pm

acrox999 wrote:Hm yeah, copyright is one thing. Maybe make it like COD:Modern Warfare 2? It will verify either the mid's MD5/SHA1 hash and automatically get the players who have the same song into the game lobby. The game will determine which song should be played. Lol(I'm not sure why I laugh while I wrote this, but I think this could be a good idea).

Umm.... I think you missed a post:
evilbobthebob wrote:The simplest way to verify song compatibility is to take a hash of the MIDI, such as an MD5 or SHA1; each players' can be checked against each other to ensure the MIDIs are identical. nwru is doing a similar thing for his PHP score database.
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T3HM3T4L:I've tried to sign up for Rock Band but they just won't allow me. They keep complaining I have to 'be over 18' while I've already been 18 for over half a year, and a sign up where I noted I was born in the '50s STILL GAVE ME THAT MESSAGE

So if anyone could help me get these templates, I'd very much appreciate it. I need it to edit notes and stuff for my Rock Band 2.

aander91:Sorry, but that'd be providing for minors, which is illegal.

T3HM3T4L:But I'm 18 years old... ?

aander91:Nope. Sorry.

T3HM3T4L:Nono, you're getting me wrong, I was asking how come I am still considered a minor?

aander91:Look, we can't just go out giving these things away to people who just say they're over 18 and show no proof, we'd be out of a job.

T3HM3T4L:Nevermind, I'll use EoF for it, I found the way I could use it for that.

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Re: Phase Shift [v0.63]

Postby acrox999 » Sun Jul 18, 2010 9:21 pm

No, I dont. And I forgot to mention evilbobthebob, in my post. Lol. I'm just pointing out my idea of the online mode system.
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Re: Phase Shift [v0.63]

Postby Asskickulater » Sun Jul 18, 2010 9:26 pm

amak11 wrote:
Asskickulater wrote:"I know i will probly get people telling me of PS runs better then FOFIX or RF ever did, Which is not entirely true, it's machine dependant, (using my specs) a dual core 2.93 ghz pentium processor, with 4 gb of RAM, and a 1gb radeon HD 5450 on windows 7 x64 (OS doesnt matter). A game such as Phase shift shouldnt run slow, yet I can run GTA 4 on the lowest settings (but who can run it on high, unless you spent the money on your machine). meh, im gonna stop before i go completely off topic"

I fail to see a point in this paragraph.. hands down PS does run faster then fof or RF mod.. thats no arguement.. which is the only possible reason i can see for posting that :S


The point is that i questioned PS performance in comparison to Rockfan (RF) and FoFiX, and not every PC is teh same. Hands down its better then FoFiX, but not by much.


actually it is better by much, foFix lags like hell, FoFix used about 50% of my CPU and lagged horridly, PS easily 60 FPS solid even with 5 players a solid 60 FPS with hardly a dent in my PC's resources all at highest settings.. my computer isnt no beast, im not sure how different types of computers makes a difference in overall performance, from what I know, python is just a horrible coding, and as for rockfan... I never tried it, from screenshots and such I think tis safe to say it dosent have as much graphics as PS (sorry if I'm wrong there) so it seems like PS is doing alot more while keeping amazing performance (btw sorry, I thought by RF you meant FoF's RF mod, not Rock fan.. i cant really say anything to direct at that cause I never played.. so all i said is complete speculation on it)
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