cool29801 wrote:fatdog wrote:personally i think its better not to support that, stick with the 1x1 thing if you really don't want to texture properly
What do you mean if I don't want to texture properly? I have objects textured as a solid color (like the ground/support beams/cables.) Is there something improper with a 1x1? It's less of a load than a 1024x1024, right?
Fatdog is a big fan of High Quality Textures due to the fact we don't have Normal Map Support yet. PS can handle Textures quite Fast and as such there is no need to compromise with low quality textures.
I think he's just wondering why the floor would have to be a solid colour when it could be a nice high quality texture.
But it's up to you how you texture your stage, and we are looking forward to seeing it in action.
Something you might find usefull, if you add FORCESTATE="10" to your config it will enter into a stage testing mode. This way you don't have to load the whole game just to view the background.
We are also hoping to make a release soon, fixing the Instancing issues with the stage and a few other things.
Thanks
David