Frets on Fire 1.3.110

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abloobloo
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RedShadow
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Re: Frets on Fire 1.3.110

Postby RedShadow » Sun Mar 29, 2009 12:19 am

OK! :wink:
I'll try that!

---Edit---
Yep! Turning them off worked!
Thanks Trinudude4
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drummerboy0511
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Re: Frets on Fire 1.3.110

Postby drummerboy0511 » Thu Apr 02, 2009 2:34 pm

I wanted to tell the FoF creators congratulations, I noticed that Frets on Fire was the project of the month on SourceForge for March. Am appreciative of this latest version's performance fixes.. thanks and congrats!
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Re: Frets on Fire 1.3.110

Postby xaviskywalker » Tue May 12, 2009 2:24 pm

Okay, so I recently downloaded Fof 1.3.110 and here's my experience:
  • I get much more FPS compared to .512, and a few more compared to .451. While playing it looks nicer, even with no antialiasing.
  • The "tuning guitar" stage takes forever to finish, also the "chilling" stage.
  • Fifty percent of the times I get this error: "RuntimeError: instance.__dict__ not accessible in restricted mode"
    Here is the traceback:

    Code: Select all

    Traceback (most recent call last):
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/GameEngine.py", line 355, in run
        return self.mainloop()
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/GameEngine.py", line 345, in main
        done = Engine.run(self)
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Engine.py", line 142, in run
        self._runTask(task, ticks)
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Engine.py", line 130, in _runTask
        task.run(ticks)
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/SongChoosingScene.py", line 57, in run
        selectedSong    = Config.get("game", "selected_song"))
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Dialogs.py", line 1082, in chooseSong
        d = SongChooser(engine, prompt, selectedLibrary = selectedLibrary, selectedSong = selectedSong)
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Dialogs.py", line 347, in __init__
        self.engine.resource.load(self, "cassette",     lambda: Mesh(self.engine.resource.fileName("cassette.dae")), synch = True)
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Resource.py", line 157, in load
        return l.finish()
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Resource.py", line 68, in load
        self.result = self.function()
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Dialogs.py", line 347, in <lambda>
        self.engine.resource.load(self, "cassette",     lambda: Mesh(self.engine.resource.fileName("cassette.dae")), synch = True)
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Mesh.py", line 30, in __init__
        self.doc.LoadDocumentFromFile(fileName)
      File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Collada.py", line 380, in LoadDocumentFromFile
        doc = parse( filename )
      File "/usr/lib/python2.5/xml/dom/minidom.py", line 1915, in parse
        return expatbuilder.parse(file)
      File "/usr/lib/python2.5/xml/dom/expatbuilder.py", line 924, in parse
        result = builder.parseFile(fp)
      File "/usr/lib/python2.5/xml/dom/expatbuilder.py", line 207, in parseFile
        parser.Parse(buffer, 0)
      File "/usr/lib/python2.5/xml/dom/expatbuilder.py", line 354, in first_element_handler
        self.start_element_handler(name, attributes)
      File "/usr/lib/python2.5/xml/dom/expatbuilder.py", line 753, in start_element_handler
        _append_child(self.curNode, node)
      File "/usr/lib/python2.5/xml/dom/minidom.py", line 289, in _append_child
        node.__dict__["parentNode"] = self
    RuntimeError: instance.__dict__ not accessible in restricted mode

    This happens in the "tuning guitar" stage and afterwards I can play, but the keys (not the notes) are not draw.
  • Finally, I would like to know how do you build the game in Linux. There's a Makefile but it doesn't seem to work, or, more probable, I don't know how to use it.

I'm using Xubuntu 8.04 btw, running on a Pentium IV, 512 MB RAM and GeForce 6200.

Thanks for reading.
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Re: Frets on Fire 1.3.110

Postby David_Oliveira » Sun Aug 07, 2011 5:56 pm

Traceback (most recent call last):
File "FretsOnFire.py", line 36, in ?
zipimport.ZipImportError: can't decompress data; zlib not available
Traceback (most recent call last):
File "FretsOnFire.py", line 94, in ?
File "D:\Sebastian\Guitar hero 3\Guitar hero 3\data\library.zip\GameEngine.py", line 328, in __init__
File "Mod.pyo", line 33, in init
File "Mod.pyo", line 42, in getAvailableMods
WindowsError: [Errno 3] El sistema no puede hallar la ruta especificada: 'data\\mods/*.*'
Traceback (most recent call last):
File "FretsOnFire.py", line 36, in ?
File "C:\Users\Oliveiriinha\Downloads\frets on FiRe GH3\Guitar hero 3\Guitar hero 3\data\library.zip\GameEngine.py", line 28, in ?
File "Engine.pyo", line 27, in ?
File "World.pyo", line 23, in ?
File "C:\Users\Oliveiriinha\Downloads\frets on FiRe GH3\Guitar hero 3\Guitar hero 3\data\library.zip\Player.py", line 25, in ?
File "C:\Users\Oliveiriinha\Downloads\frets on FiRe GH3\Guitar hero 3\Guitar hero 3\data\library.zip\Song.py", line 25, in ?
File "C:\Users\Oliveiriinha\Downloads\frets on FiRe GH3\Guitar hero 3\Guitar hero 3\data\library.zip\Audio.py", line 148, in ?
File "Numeric.pyo", line 91, in ?
File "multiarray.pyo", line 12, in ?
File "multiarray.pyo", line 10, in __load
ImportError: DLL load failed: O parâmetro está incorrecto.
Traceback (most recent call last):
File "FretsOnFire.py", line 36, in ?
File "C:\Users\Oliveiriinha\Downloads\frets on FiRe GH3\Guitar hero 3\Guitar hero 3\data\library.zip\GameEngine.py", line 28, in ?
File "Engine.pyo", line 27, in ?
File "World.pyo", line 23, in ?
File "C:\Users\Oliveiriinha\Downloads\frets on FiRe GH3\Guitar hero 3\Guitar hero 3\data\library.zip\Player.py", line 25, in ?
File "C:\Users\Oliveiriinha\Downloads\frets on FiRe GH3\Guitar hero 3\Guitar hero 3\data\library.zip\Song.py", line 25, in ?
File "C:\Users\Oliveiriinha\Downloads\frets on FiRe GH3\Guitar hero 3\Guitar hero 3\data\library.zip\Audio.py", line 148, in ?
File "Numeric.pyo", line 91, in ?
File "multiarray.pyo", line 12, in ?
File "multiarray.pyo", line 10, in __load
ImportError: DLL load failed: O parâmetro está incorrecto.
The game gives me this error, can anyone help me?
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Jjjohn0404
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Re: Frets on Fire 1.3.110

Postby Jjjohn0404 » Tue Aug 09, 2011 1:28 am

David_Oliveira wrote:The game gives me this error, can anyone help me?


First thing I would do is stop using this and download FOFIX

http://code.google.com/p/fofix/downloads/list
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Re: Frets on Fire 1.3.110

Postby Freaker19 » Sun Oct 09, 2011 12:05 pm

im using Mac 10.6.8 im trying to get 1.3.110 to work but i get an error like this it says unknown typtrs something help me im stuck on 1.2.451

-- Edit: Sun Oct 09, 2011 11:05 am --

im using Mac 10.6.8 im trying to get 1.3.110 to work but i get an error like this it says unknown typtrs something help me im stuck on 1.2.451

-- Edit: Sun Oct 09, 2011 11:07 am --

im using Mac 10.6.8 im trying to get 1.3.110 to work but i get an error like this it says unknown typtrs something help me im stuck on 1.2.451
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Re: Frets on Fire 1.3.110

Postby blatz89 » Sun Oct 30, 2011 5:29 pm

Freaker19 wrote:im using Mac 10.6.8 im trying to get 1.3.110 to work but i get an error like this it says unknown typtrs something help me im stuck on 1.2.451

-- Edit: Sun Oct 09, 2011 11:05 am --

im using Mac 10.6.8 im trying to get 1.3.110 to work but i get an error like this it says unknown typtrs something help me im stuck on 1.2.451

-- Edit: Sun Oct 09, 2011 11:07 am --

im using Mac 10.6.8 im trying to get 1.3.110 to work but i get an error like this it says unknown typtrs something help me im stuck on 1.2.451


Answer:
See Above Post By Jjjohn0404. And even when the original FOF was still an active project, 1.3.110 was an unstable build.
igormclven
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Re: Frets on Fire 1.3.110

Postby igormclven » Sat Mar 30, 2013 9:51 pm

someday there will be a new version?
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Re: Frets on Fire 1.3.110

Postby Kruzer » Sun Mar 31, 2013 1:24 am

igormclven wrote:someday there will be a new version?

https://code.google.com/p/fofix/

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royeiro
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Re: Frets on Fire 1.3.110

Postby royeiro » Sat Jul 27, 2013 12:27 am

:2thumbsup:
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Re: Frets on Fire 1.3.110

Postby XAOS-Eric » Mon Mar 17, 2014 1:44 pm

igormclven wrote:someday there will be a new version?


A new version with bug fixes is coming next month, that's the plan anyways.
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Re: Frets on Fire 1.3.110

Postby acrox999 » Tue Mar 18, 2014 7:15 am

raynebc wrote:I'll believe it when I see it. There haven't been any code commits to FoFiX in months.

blazingamer seems to be trying to reboot the project. But as you said, there's no real commits yet, so we'll see how it goes.
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Re: Frets on Fire 1.3.110

Postby XAOS-Eric » Tue Mar 18, 2014 8:22 am

raynebc wrote:I'll believe it when I see it. There haven't been any code commits to FoFiX in months.


Not talking about FoFiX, talking about the origional FoF. I posted a thread the other day of our plans for the game. The code has been uploaded to our github project organization.

http://sourceforge.net/p/fretsonfire/di ... it=25#7fce
https://github.com/fretsonfire/fof-python
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Re: Frets on Fire 1.3.110

Postby nwru » Tue Mar 18, 2014 4:25 pm

XAOS-Eric wrote:
raynebc wrote:I'll believe it when I see it. There haven't been any code commits to FoFiX in months.


Not talking about FoFiX, talking about the origional FoF. I posted a thread the other day of our plans for the game. The code has been uploaded to our github project organization.

http://sourceforge.net/p/fretsonfire/di ... it=25#7fce
https://github.com/fretsonfire/fof-python

This is quite an ambitious project! An open-source rewrite to C/C++ has been talked about since probably 2006.

Any reason you're choosing to work from FoF (last updated 2008) instead of FoFiX? Both have their pros and cons, but I feel that FoFiX has had more love put into it over the years. Just concerned about you wasting time down the road fixing bugs that have already been stamped out.

You mentioned another thread, but I don't see it anywhere. Have a link? (Edit: If there isn't one, you should probably make one)

Good luck! :thumbup:
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