
I'll try that!
---Edit---
Yep! Turning them off worked!
Thanks Trinudude4
Code: Select all
Traceback (most recent call last):
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/GameEngine.py", line 355, in run
return self.mainloop()
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/GameEngine.py", line 345, in main
done = Engine.run(self)
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Engine.py", line 142, in run
self._runTask(task, ticks)
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Engine.py", line 130, in _runTask
task.run(ticks)
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/SongChoosingScene.py", line 57, in run
selectedSong = Config.get("game", "selected_song"))
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Dialogs.py", line 1082, in chooseSong
d = SongChooser(engine, prompt, selectedLibrary = selectedLibrary, selectedSong = selectedSong)
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Dialogs.py", line 347, in __init__
self.engine.resource.load(self, "cassette", lambda: Mesh(self.engine.resource.fileName("cassette.dae")), synch = True)
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Resource.py", line 157, in load
return l.finish()
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Resource.py", line 68, in load
self.result = self.function()
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Dialogs.py", line 347, in <lambda>
self.engine.resource.load(self, "cassette", lambda: Mesh(self.engine.resource.fileName("cassette.dae")), synch = True)
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Mesh.py", line 30, in __init__
self.doc.LoadDocumentFromFile(fileName)
File "/home/javier/Desktop/Frets on Fire-1.3.110/src/Collada.py", line 380, in LoadDocumentFromFile
doc = parse( filename )
File "/usr/lib/python2.5/xml/dom/minidom.py", line 1915, in parse
return expatbuilder.parse(file)
File "/usr/lib/python2.5/xml/dom/expatbuilder.py", line 924, in parse
result = builder.parseFile(fp)
File "/usr/lib/python2.5/xml/dom/expatbuilder.py", line 207, in parseFile
parser.Parse(buffer, 0)
File "/usr/lib/python2.5/xml/dom/expatbuilder.py", line 354, in first_element_handler
self.start_element_handler(name, attributes)
File "/usr/lib/python2.5/xml/dom/expatbuilder.py", line 753, in start_element_handler
_append_child(self.curNode, node)
File "/usr/lib/python2.5/xml/dom/minidom.py", line 289, in _append_child
node.__dict__["parentNode"] = self
RuntimeError: instance.__dict__ not accessible in restricted mode
David_Oliveira wrote:The game gives me this error, can anyone help me?
Freaker19 wrote:im using Mac 10.6.8 im trying to get 1.3.110 to work but i get an error like this it says unknown typtrs something help me im stuck on 1.2.451
-- Edit: Sun Oct 09, 2011 11:05 am --
im using Mac 10.6.8 im trying to get 1.3.110 to work but i get an error like this it says unknown typtrs something help me im stuck on 1.2.451
-- Edit: Sun Oct 09, 2011 11:07 am --
im using Mac 10.6.8 im trying to get 1.3.110 to work but i get an error like this it says unknown typtrs something help me im stuck on 1.2.451
igormclven wrote:someday there will be a new version?
raynebc wrote:I'll believe it when I see it. There haven't been any code commits to FoFiX in months.
raynebc wrote:I'll believe it when I see it. There haven't been any code commits to FoFiX in months.
XAOS-Eric wrote:raynebc wrote:I'll believe it when I see it. There haven't been any code commits to FoFiX in months.
Not talking about FoFiX, talking about the origional FoF. I posted a thread the other day of our plans for the game. The code has been uploaded to our github project organization.
http://sourceforge.net/p/fretsonfire/di ... it=25#7fce
https://github.com/fretsonfire/fof-python
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