EOF 1.71 (Updated 11/29/2010)

Discuss mods and get help with mods ONLY
This topic is 12 years and 5 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
User avatar
NewCreature
Member
Posts: 716
Joined: November 23rd, 2006
Location: Murray, KY
Reputation: 3
Contact:

Re: EOF 1.65 (Updated 5/29/2010)

Postby NewCreature » Wed Jun 02, 2010 11:39 am

I don't think that will work. It won't export the lyric with '#' appended so it won't count as a "talkie." It might make sense to automatically append the '#' when the lyric is defined without a pitch. I will put this on the issue tracker.
"Stop putting so much stock in all of this stuff, live your life for those that you love." - Relient K
EOF - A Song Editor for Frets On Fire
Jpop fanatic
raynebc
Moderator
Posts: 5671
Joined: April 20th, 2008
Location: Megumi Island
Reputation: 111

Re: EOF 1.65 (Updated 5/29/2010)

Postby raynebc » Wed Jun 02, 2010 12:45 pm

Those are both two different ways to chart freestyle vocals, although I can't guarantee that defining the lyric without a pitch (so that it is drawn in gray instead of green) would make the lyric sing-able in the game. The most sure-fire way to make it usable is to append the # character at the end, but as per NewCreature's notes, there might need to be some changes for this to export as expected.
SUPERFAST JELLYFISH
User avatar
Jrofl24
Member
Posts: 274
Joined: April 6th, 2010
Reputation: 0

Re: EOF 1.65 (Updated 5/29/2010)

Postby Jrofl24 » Wed Jun 02, 2010 6:12 pm

Thanks for the responses.
When I tried to play the vocals with the gray pitch for the talkies it didn't show up in the game without the # added to it.
knightrider71
Member
Posts: 1
Joined: June 3rd, 2010
Reputation: 0

Re: EOF 1.65 (Updated 5/29/2010)

Postby knightrider71 » Mon Jun 07, 2010 12:48 am

hey, iv never used the EOF before, (i'm generally new to Frets on Fire as a whole) and ive started experimenting with it today. It seems really cool, but i noticed a problem when i try to use the file ingame. The whole song is out of sync, only that song, and only on FoF, seems perfect on EoF. any help, and please tell me if im not supposed to post this here (sorry if im not, this is my first post).
Jpop fanatic
raynebc
Moderator
Posts: 5671
Joined: April 20th, 2008
Location: Megumi Island
Reputation: 111

Re: EOF 1.65 (Updated 5/29/2010)

Postby raynebc » Mon Jun 07, 2010 2:21 am

If the audio cues (claps, metronome) are in sync in EOF, but not in FoF, then your AV delay in FoF is probably incorrect. Start a decrypted (not fan-synced) Rock Band chart in FoF and tweak the delay until it seems to play perfectly in sync with the audio and try your custom chart again.
Bridged To The Sun.
User avatar
acrox999
Member
Posts: 3597
Joined: March 22nd, 2008
Location: /opt/bin/fretsonfire
Reputation: 1
Contact:

Re: EOF 1.65 (Updated 5/29/2010)

Postby acrox999 » Mon Jun 07, 2010 4:38 am

knightrider71 wrote:hey, iv never used the EOF before, (i'm generally new to Frets on Fire as a whole) and ive started experimenting with it today. It seems really cool, but i noticed a problem when i try to use the file ingame. The whole song is out of sync, only that song, and only on FoF, seems perfect on EoF. any help, and please tell me if im not supposed to post this here (sorry if im not, this is my first post).

Did you set the audio files(song.ogg or guitar.ogg) to 44.1kHZ?
User avatar
Jjjohn0404
Member
Posts: 55
Joined: January 1st, 2009
Reputation: 0

Re: EOF 1.65 (Updated 5/29/2010)

Postby Jjjohn0404 » Mon Jun 07, 2010 9:37 pm

Hey, my friend and I chart a bunch of songs together. He uses a mac and I use a PC. I was working on one of our charts and I sent it over to him. I charted the song in 1.65 and because he has a mac, he is using 1.6. He cannot open up the files I've worked on now, it gives him this error http://grab.by/4O85. Is there any way that he can chart in 1.6 using a mac while I still work on the same chart in 1.65 using a PC?
Jpop fanatic
raynebc
Moderator
Posts: 5671
Joined: April 20th, 2008
Location: Megumi Island
Reputation: 111

Re: EOF 1.65 (Updated 5/29/2010)

Postby raynebc » Tue Jun 08, 2010 1:19 am

The .eof file format can change from one version to the next. While backwards compatibility is kept, forwards compatibility is not feasible. You can trade the MIDI file back and forth, but that will cause the chart to lose sync. If you both must work on the same chart on different platforms, you would probably be better off downgrading to version 1.6 so you can both work on the actual .eof file.
User avatar
estemshorn
Posts: 1995
Joined: October 18th, 2008
Reputation: 0
Contact:

Re: EOF 1.65 (Updated 5/29/2010)

Postby estemshorn » Tue Jun 08, 2010 1:44 am

I was wondering if you guys would ever implement 5-lane drum support (specifically for phase_shift)

I'm not like telling you that you have to or anything, but it'd be relatively easy to implement (or at least i think so)
Image Image
Image Image

Amak11 wrote:haha, if only you were of age
Gah.
User avatar
OzzyOzrock
Member
Posts: 2041
Joined: December 11th, 2008
Reputation: 0
Contact:

Re: EOF 1.65 (Updated 5/29/2010)

Postby OzzyOzrock » Tue Jun 08, 2010 1:46 am

It wouldn't actually, as it'd involve completely morphing the whole export thing, the graphics, and a ton of other crap.

Maybe for 2.0 though.
ImageImage

I haven't touched a GH related game for 6 months. Woo. My (dead) song thread: Contains horrible things.
User avatar
estemshorn
Posts: 1995
Joined: October 18th, 2008
Reputation: 0
Contact:

Re: EOF 1.65 (Updated 5/29/2010)

Postby estemshorn » Tue Jun 08, 2010 1:53 am

OzzyOzrock wrote:It wouldn't actually, as it'd involve completely morphing the whole export thing, the graphics, and a ton of other crap.

Maybe for 2.0 though.


Oh yeah :P

Well maybe it wouldn't be easy to implement, but it'd still be nice
Image Image
Image Image

Amak11 wrote:haha, if only you were of age
User avatar
NewCreature
Member
Posts: 716
Joined: November 23rd, 2006
Location: Murray, KY
Reputation: 3
Contact:

Re: EOF 1.65 (Updated 5/29/2010)

Postby NewCreature » Tue Jun 08, 2010 1:34 pm

The only hard part about adding a 6th drum lane is redesigning the fretboard area to make room for a 6th color. There is room for up to 8 colors in the note data structure and exporting the MIDI is pretty straightforward. It is something I will be looking into soon as I'm already planning on reorganizing all the drawing code to be more flexible.
"Stop putting so much stock in all of this stuff, live your life for those that you love." - Relient K
EOF - A Song Editor for Frets On Fire
User avatar
estemshorn
Posts: 1995
Joined: October 18th, 2008
Reputation: 0
Contact:

Re: EOF 1.65 (Updated 5/29/2010)

Postby estemshorn » Tue Jun 08, 2010 3:48 pm

raynebc wrote:I haven't personally seen any Phase Shift charts. Assuming they're MIDI files, is the sixth drum lane just one MIDI note higher than the fifth lane?


I tried doing that, but it screwed up the chart.

So, not that's not it.
Image Image
Image Image

Amak11 wrote:haha, if only you were of age

Return to “FOF Mod Discussion and Support”

Who is online

Users browsing this forum: Google [Bot] and 47 guests