MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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NewCreature
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby NewCreature » Mon Jan 19, 2009 4:23 pm

In the last 2 betas I've noticed on songs where the first note occurs at the very beginning of the MIDI the note is not rendered. If it is a sustain I can see the tail but the note itself is missing.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kristijan_mkd » Mon Jan 19, 2009 4:48 pm

Code: Select all

C:\FofixFromSource\src>python FretsOnFire.py
Traceback (most recent call last):
  File "FretsOnFire.py", line 247, in ?
    main()
  File "FretsOnFire.py", line 112, in main
    engine = GameEngine(config)
  File "C:\FofixFromSource\src\GameEngine.py", line 519, in __init__
    self.data = Data(self.resource, self.svg)
  File "C:\FofixFromSource\src\Data.py", line 167, in __init__
    resource.load(self, "font",         font1, onLoad = self.customizeFont, sync
h = True)
  File "C:\FofixFromSource\src\Resource.py", line 243, in load
    return l.finish()
  File "C:\FofixFromSource\src\Resource.py", line 130, in finish
    self.onLoad(self.result)
  File "C:\FofixFromSource\src\Data.py", line 515, in customizeFont
    font.setCustomGlyph(STAR1, self.star1.texture)
AttributeError: 'Data' object has no attribute 'star1'


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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Mon Jan 19, 2009 4:55 pm

@kristijan_mkd
Try again buddy. A small correction was added minute's after the original commit to correct if you didn't have a star3 and star4 (fallback), which you really should have had those files anyway if you were testing the SVN to USE star3 and star4 anyway actually :( It's all good though :wink:

Also to everyone, the Wiki has been updated to include all of QStick's new theme.ini settings for the Game Results screen. Example's are included for usage.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Jan 19, 2009 5:00 pm

Qstick wrote:add game result custom theme options in r816

Nice! I can't wait to have a play around with it and see what I can do.
NewCreature wrote:In the last 2 betas I've noticed on songs where the first note occurs at the very beginning of the MIDI the note is not rendered. If it is a sustain I can see the tail but the note itself is missing.
I noticed that on one song I played... I thought it just might've been something screwy on my end at the time.

Also, I haven't heard anything about code optimizations lately, yet the latest revisions are running better on my Vista laptop than they ever have. Just thought I'd share.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Mon Jan 19, 2009 5:23 pm

death_au wrote:
Qstick wrote:add game result custom theme options in r816

Nice! I can't wait to have a play around with it and see what I can do.
NewCreature wrote:In the last 2 betas I've noticed on songs where the first note occurs at the very beginning of the MIDI the note is not rendered. If it is a sustain I can see the tail but the note itself is missing.
I noticed that on one song I played... I thought it just might've been something screwy on my end at the time.

Also, I haven't heard anything about code optimizations lately, yet the latest revisions are running better on my Vista laptop than they ever have. Just thought I'd share.


Wierd on the first note not showing up, I haven't seen that, but I'll see if I can check later when I get home.

BTW I have been optimizing code little by little, as I see little pieces here and there that need to be moved elsewhere. Although the biggest performance increase probably came from preventing two GuitarScenes from instantiating...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Razlo7 » Mon Jan 19, 2009 5:35 pm

So you're saying we can expect some better performance in the near future?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby danisflying » Mon Jan 19, 2009 6:00 pm

I wonder if anyone could direct me to a tutorial on how to setup the svn
ALSO AMAZING JOB MFH!!!
I want to learn how to code so I could help work on this project as well
Mind telling me a few things about how you code it and what programs u use etc
so I can learn myself?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby lnkk » Mon Jan 19, 2009 6:02 pm

I found a BRE bug on the song The Who - My Generation, it starts the BRE then it suddenly ends and come like 7 green notes (on drums).. then starts BRE again.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Mon Jan 19, 2009 6:04 pm

danisflying wrote:I wonder if anyone could direct me to a tutorial on how to setup the svn
ALSO AMAZING JOB MFH!!!
I want to learn how to code so I could help work on this project as well
Mind telling me a few things about how you code it and what programs u use etc
so I can learn myself?


everything you need should be in here
http://code.google.com/p/fofix/wiki/Req ... rceModules
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby slantyr » Mon Jan 19, 2009 6:05 pm

the reason i don't have star 3 and star 4 in my theme is that they overide star 1 and star 2 plus only star 3 works (or at least thats how it used to be)

i'll have to check again maybe somethings changed but those haven't been fooled with for a long time.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Mon Jan 19, 2009 6:11 pm

NewCreature wrote:In the last 2 betas I've noticed on songs where the first note occurs at the very beginning of the MIDI the note is not rendered. If it is a sustain I can see the tail but the note itself is missing.


i noticed this on your last song that you made. the first yellow/green chord that is on the very first beatline is without notes. i mean you can see only the sustain lines

i think it was this song

viewtopic.php?f=5&t=32759&p=341041#p341041
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Mon Jan 19, 2009 6:14 pm

@MFH
Yessir, the double-loading screen fix is a blessing, a pretty noticeable performance increase. Thanks again.

Ok, here's a newer screenshot using all of QStick's new theme.ini settings. For the themer's, you have control of X and Y positions, as well as scaling size of each one, and can also use text in combination with a number of them. Obviously 'Accuracy' and 'Part' aren't used in GH3, so i just sized and placed them in the Note streak box to still put them to use. Still looks good too.

Spoiler:Image



---- EDIT ----

slantyr wrote:the reason i don't have star 3 and star 4 in my theme is that they overide star 1 and star 2 plus only star 3 works (or at least thats how it used to be)

i'll have to check again maybe somethings changed but those haven't been fooled with for a long time.

Not anymore. Look at commit SVN r817. I made a code change, so now FoFiX uses all star1-4 images, with fallback to use star1 and star2 in they don't exist. Star3 and Star4 are used for the Song Selection Screen, and Star1 and Star2 for the Game Results screens.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby danisflying » Mon Jan 19, 2009 6:20 pm

Qstick wrote:
danisflying wrote:I wonder if anyone could direct me to a tutorial on how to setup the svn
ALSO AMAZING JOB MFH!!!
I want to learn how to code so I could help work on this project as well
Mind telling me a few things about how you code it and what programs u use etc
so I can learn myself?


everything you need should be in here
http://code.google.com/p/fofix/wiki/Req ... rceModules


Thx!!
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby NewCreature » Mon Jan 19, 2009 6:21 pm

i noticed this on your last song that you made. the first yellow/green chord that is on the very first beatline is without notes. i mean you can see only the sustain lines

Several songs I've made start with a guitar note or chord on the first beat line. I have the old FoFiX 3.035 beta 2 Python 2.5 build linked to EOF so when I test the songs they work fine. When I downloaded the new 3.100 beta I noticed the first note was missing on some of my songs when I was testing it.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Mon Jan 19, 2009 6:22 pm

worldrave wrote:Not anymore. Look at commit SVN r817. I made a code change, so now FoFiX uses all star1-4 images, with fallback to use star1 and star2 in they don't exist. Star3 and Star4 are used for the Song Selection Screen, and Star1 and Star2 for the Game Results screens.

Perhaps a wiki is in order for the graphical mass of files? =D
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