MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
- NewCreature
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
In the last 2 betas I've noticed on songs where the first note occurs at the very beginning of the MIDI the note is not rendered. If it is a sustain I can see the tail but the note itself is missing.
"Stop putting so much stock in all of this stuff, live your life for those that you love." - Relient K
EOF - A Song Editor for Frets On Fire
EOF - A Song Editor for Frets On Fire
The Photoshop Wizard
- kristijan_mkd
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Code: Select all
C:\FofixFromSource\src>python FretsOnFire.py
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
main()
File "FretsOnFire.py", line 112, in main
engine = GameEngine(config)
File "C:\FofixFromSource\src\GameEngine.py", line 519, in __init__
self.data = Data(self.resource, self.svg)
File "C:\FofixFromSource\src\Data.py", line 167, in __init__
resource.load(self, "font", font1, onLoad = self.customizeFont, sync
h = True)
File "C:\FofixFromSource\src\Resource.py", line 243, in load
return l.finish()
File "C:\FofixFromSource\src\Resource.py", line 130, in finish
self.onLoad(self.result)
File "C:\FofixFromSource\src\Data.py", line 515, in customizeFont
font.setCustomGlyph(STAR1, self.star1.texture)
AttributeError: 'Data' object has no attribute 'star1'
Worldrave?!
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
@kristijan_mkd
Try again buddy. A small correction was added minute's after the original commit to correct if you didn't have a star3 and star4 (fallback), which you really should have had those files anyway if you were testing the SVN to USE star3 and star4 anyway actually :( It's all good though
Also to everyone, the Wiki has been updated to include all of QStick's new theme.ini settings for the Game Results screen. Example's are included for usage.
Try again buddy. A small correction was added minute's after the original commit to correct if you didn't have a star3 and star4 (fallback), which you really should have had those files anyway if you were testing the SVN to USE star3 and star4 anyway actually :( It's all good though
Also to everyone, the Wiki has been updated to include all of QStick's new theme.ini settings for the Game Results screen. Example's are included for usage.
FoF 1st Dual Meter.|.......FoFiX Site......|.. WR's GH3 Theme..|...WR'S GH5 Theme....|WR'S GH:A Theme
Blue Heaven!
- death_au
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Qstick wrote:add game result custom theme options in r816
Nice! I can't wait to have a play around with it and see what I can do.
I noticed that on one song I played... I thought it just might've been something screwy on my end at the time.NewCreature wrote:In the last 2 betas I've noticed on songs where the first note occurs at the very beginning of the MIDI the note is not rendered. If it is a sustain I can see the tail but the note itself is missing.
Also, I haven't heard anything about code optimizations lately, yet the latest revisions are running better on my Vista laptop than they ever have. Just thought I'd share.
...the pain
- myfingershurt
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
death_au wrote:Qstick wrote:add game result custom theme options in r816
Nice! I can't wait to have a play around with it and see what I can do.I noticed that on one song I played... I thought it just might've been something screwy on my end at the time.NewCreature wrote:In the last 2 betas I've noticed on songs where the first note occurs at the very beginning of the MIDI the note is not rendered. If it is a sustain I can see the tail but the note itself is missing.
Also, I haven't heard anything about code optimizations lately, yet the latest revisions are running better on my Vista laptop than they ever have. Just thought I'd share.
Wierd on the first note not showing up, I haven't seen that, but I'll see if I can check later when I get home.
BTW I have been optimizing code little by little, as I see little pieces here and there that need to be moved elsewhere. Although the biggest performance increase probably came from preventing two GuitarScenes from instantiating...
#3 Pro Speed Fretter
- Razlo7
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
So you're saying we can expect some better performance in the near future?
Starting fresh. (:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I wonder if anyone could direct me to a tutorial on how to setup the svn
ALSO AMAZING JOB MFH!!!
I want to learn how to code so I could help work on this project as well
Mind telling me a few things about how you code it and what programs u use etc
so I can learn myself?
ALSO AMAZING JOB MFH!!!
I want to learn how to code so I could help work on this project as well
Mind telling me a few things about how you code it and what programs u use etc
so I can learn myself?
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I found a BRE bug on the song The Who - My Generation, it starts the BRE then it suddenly ends and come like 7 green notes (on drums).. then starts BRE again.
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
danisflying wrote:I wonder if anyone could direct me to a tutorial on how to setup the svn
ALSO AMAZING JOB MFH!!!
I want to learn how to code so I could help work on this project as well
Mind telling me a few things about how you code it and what programs u use etc
so I can learn myself?
everything you need should be in here
http://code.google.com/p/fofix/wiki/Req ... rceModules
Uncle Fester
- slantyr
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
the reason i don't have star 3 and star 4 in my theme is that they overide star 1 and star 2 plus only star 3 works (or at least thats how it used to be)
i'll have to check again maybe somethings changed but those haven't been fooled with for a long time.
i'll have to check again maybe somethings changed but those haven't been fooled with for a long time.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
NewCreature wrote:In the last 2 betas I've noticed on songs where the first note occurs at the very beginning of the MIDI the note is not rendered. If it is a sustain I can see the tail but the note itself is missing.
i noticed this on your last song that you made. the first yellow/green chord that is on the very first beatline is without notes. i mean you can see only the sustain lines
i think it was this song
viewtopic.php?f=5&t=32759&p=341041#p341041
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
@MFH
Yessir, the double-loading screen fix is a blessing, a pretty noticeable performance increase. Thanks again.
Ok, here's a newer screenshot using all of QStick's new theme.ini settings. For the themer's, you have control of X and Y positions, as well as scaling size of each one, and can also use text in combination with a number of them. Obviously 'Accuracy' and 'Part' aren't used in GH3, so i just sized and placed them in the Note streak box to still put them to use. Still looks good too.
---- EDIT ----
Not anymore. Look at commit SVN r817. I made a code change, so now FoFiX uses all star1-4 images, with fallback to use star1 and star2 in they don't exist. Star3 and Star4 are used for the Song Selection Screen, and Star1 and Star2 for the Game Results screens.
Yessir, the double-loading screen fix is a blessing, a pretty noticeable performance increase. Thanks again.
Ok, here's a newer screenshot using all of QStick's new theme.ini settings. For the themer's, you have control of X and Y positions, as well as scaling size of each one, and can also use text in combination with a number of them. Obviously 'Accuracy' and 'Part' aren't used in GH3, so i just sized and placed them in the Note streak box to still put them to use. Still looks good too.
---- EDIT ----
slantyr wrote:the reason i don't have star 3 and star 4 in my theme is that they overide star 1 and star 2 plus only star 3 works (or at least thats how it used to be)
i'll have to check again maybe somethings changed but those haven't been fooled with for a long time.
Not anymore. Look at commit SVN r817. I made a code change, so now FoFiX uses all star1-4 images, with fallback to use star1 and star2 in they don't exist. Star3 and Star4 are used for the Song Selection Screen, and Star1 and Star2 for the Game Results screens.
FoF 1st Dual Meter.|.......FoFiX Site......|.. WR's GH3 Theme..|...WR'S GH5 Theme....|WR'S GH:A Theme
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Qstick wrote:danisflying wrote:I wonder if anyone could direct me to a tutorial on how to setup the svn
ALSO AMAZING JOB MFH!!!
I want to learn how to code so I could help work on this project as well
Mind telling me a few things about how you code it and what programs u use etc
so I can learn myself?
everything you need should be in here
http://code.google.com/p/fofix/wiki/Req ... rceModules
Thx!!
- NewCreature
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
i noticed this on your last song that you made. the first yellow/green chord that is on the very first beatline is without notes. i mean you can see only the sustain lines
Several songs I've made start with a guitar note or chord on the first beat line. I have the old FoFiX 3.035 beta 2 Python 2.5 build linked to EOF so when I test the songs they work fine. When I downloaded the new 3.100 beta I noticed the first note was missing on some of my songs when I was testing it.
"Stop putting so much stock in all of this stuff, live your life for those that you love." - Relient K
EOF - A Song Editor for Frets On Fire
EOF - A Song Editor for Frets On Fire
space warrior
- akedrou
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
worldrave wrote:Not anymore. Look at commit SVN r817. I made a code change, so now FoFiX uses all star1-4 images, with fallback to use star1 and star2 in they don't exist. Star3 and Star4 are used for the Song Selection Screen, and Star1 and Star2 for the Game Results screens.
Perhaps a wiki is in order for the graphical mass of files? =D
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