MFH-Alarian Mod v2.900 - New releases here!
_-=[Bug/Suggestion List]=-_
Bug - If you miss one star note in a star phrase, the star phrase doesn't disappear.
Bug - Claps need to be coded so that they occur a fraction of a second before the beat.
Bug - At a certain high BPM. the claps should occur every other beat. As for really slow BPMs, the claps should occur on every half-beat.
Bug - The animated hitflame no longer works (I saw someone else also say their animated hitflames don't work too).
Bug - If you screw up a starpower phrase, you can still get starpower from a long note that isn't a long star-note anymore.
Bug - Unicode characters are not accepted in path names.
Bug - You can hold down extra keys (to the left) during chords without penalty.
Bug - Jurgen doesn't do anything in party mode.
Bug - When whammy-ing on a long starnote and another long note is on screen, it whammys the other note as well.
Sug - The GH2 dots should be repositioned (a bit down and to the right).
Bug - If you miss one star note in a star phrase, the star phrase doesn't disappear.
Bug - Claps need to be coded so that they occur a fraction of a second before the beat.
Bug - At a certain high BPM. the claps should occur every other beat. As for really slow BPMs, the claps should occur on every half-beat.
Bug - The animated hitflame no longer works (I saw someone else also say their animated hitflames don't work too).
Bug - If you screw up a starpower phrase, you can still get starpower from a long note that isn't a long star-note anymore.
Bug - Unicode characters are not accepted in path names.
Bug - You can hold down extra keys (to the left) during chords without penalty.
Bug - Jurgen doesn't do anything in party mode.
Bug - When whammy-ing on a long starnote and another long note is on screen, it whammys the other note as well.
Sug - The GH2 dots should be repositioned (a bit down and to the right).
Graphic Request Thread: viewtopic.php?f=11&t=24983
- Killmaster222
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- mitch.rulz.world
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Alarian, You are extremely talented. You have perpetuated a whole long line of awesome versions of Alarian, Keep up the good work
"I believe in an two eyes for an eye! But that's just me!" bas rutten
- mitch.rulz.world
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Sorry, I meant :MFH, You are extremely talented. You have perpetuated a whole long line of awesome versions of Alarian, Keep up the good work Should've been payin attention
"I believe in an two eyes for an eye! But that's just me!" bas rutten
- blazingamer
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iamnoob wrote:new bug report: When whammying on a star power long note and another long note is on screen, it whammys the other note aswell
That's not really a new bug, this has been present ever since killswitch was added and could add star power back in UC. What it does is it changes the tail color to (1,1,1), however, because all tails use the same code for color when it changes to (1,1,1) then all tails change to that color. There's no way to fix it unless we rework the whole tail drawing system.
Last edited by blazingamer on Thu Jul 24, 2008 10:50 pm, edited 1 time in total.
- mitch.rulz.world
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- sherranjjj001
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gamexprt1 wrote:_-=[Bug/Suggestion List]=-_
Bug - The animated hitflame no longer works (I saw someone else also say their animated hitflames don't work too).
This actually isn't a bug. animated hitflame's never worked yet, only animated hit glows have been added. I supplied the graphics for that, which is included in the GH3 directory, but Alarian hadn't coded that in yet. Only the animated hit glows were coded in. If someone wants to do that they can, just look at the animated hit glow code, and modify the hit flame area to match. I'm sure there is more then that to be right, but that's a good start.
FoF 1st Dual Meter.|.......FoFiX Site......|.. WR's GH3 Theme..|...WR'S GH5 Theme....|WR'S GH:A Theme
I'm using the 2.9 Linux version, but this might be happening across all platforms.
Sometimes the font looks absolutely horrible, as if it has reverted to the original Frets on Fire font. A couple of times, it worked perfectly, but now it's always the "ugly" font. As far as I know, I didn't change any setting that would have messed with this. I've tried deleting the fretsonfire.ini file and starting over, to no avail.
Any ideas?
Sometimes the font looks absolutely horrible, as if it has reverted to the original Frets on Fire font. A couple of times, it worked perfectly, but now it's always the "ugly" font. As far as I know, I didn't change any setting that would have messed with this. I've tried deleting the fretsonfire.ini file and starting over, to no avail.
Any ideas?
- sherranjjj001
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blazingamer wrote:iamnoob wrote:new bug report: When whammying on a star power long note and another long note is on screen, it whammys the other note aswell
That's not really a new bug, this has been present ever since killswitch was added and could add star power back in UC. What it does is it changes the tail color to (1,1,1), however, because all tails use the same code for color when it changes to (1,1,1) then all tails change to that color. There's no way to fix it unless we rework the whole tail drawing system.
Wait, there is whammy? Sorry, I just downloaded this the other day, and the newest patch today. I haven't had time to read through all the posts. How is whammy used?
*not trying to be a complete nuisance and a noob*
THE RiPPER
- bluzer
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its called the killswitch, cause that's what it does(stops guitar sound).... that and it slows down the rate of descent of the starpower/overdrive, its doesn't make any whammy effect like in the games.
....
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All of the links under this button are dead, its here for an archived version of my old "sig"
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