RF-mod-4 Discussion - Questions, suggestions, whining

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1OnE1
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Postby 1OnE1 » Sun Sep 02, 2007 9:39 pm

i feel stupid
i just put it in the mods folder, but it seems that isn't working
this is the first RF mod i've tried, so bear with me because it sounds awesome
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Postby VIRUSX900 » Sun Sep 02, 2007 9:42 pm

this is great! and kpChadR08, are you installing over your fof? Because this is a "Compilation" Sort of. This is 1.2.451 but don't install over.

And i got a couple of questions about this Mod :)
1.Does this now support other mods?
2.How can i add New note.dae files? I put it in the data folder and rewrite, and that don't work. I even made a mod folder. How do i get it to work?
3. How do i add Necks to this? I did pretty much the same technique as i did in number 2.
Last edited by VIRUSX900 on Sun Sep 02, 2007 9:43 pm, edited 1 time in total.
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Postby Capo » Sun Sep 02, 2007 9:42 pm

RF was very specific about the features he wanted to include from my mod, just visual stuff (hit flames and bars/tracks colors), I'll try to port my other stuff in the upcoming days. So there, use this thread to talk about the RF mod stuff and the hit flames and bars/tracks colors (if there are bugs, etc), not about the rest of my features because they are not included.
My mod (for fof version 1.2.451):

Latest release (5.23), there's a readme in there to install & stuff (source code included).
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1OnE1
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Postby 1OnE1 » Sun Sep 02, 2007 9:46 pm

NVM got the redme =D
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VIRUSX900
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Postby VIRUSX900 » Sun Sep 02, 2007 10:07 pm

I got a couple of questions about this Mod
1.Does this now support other mods?
2.How can i add New note.dae files? I put it in the data folder and rewrite, and that don't work. I even made a mod folder. How do i get it to work?
3. How do i add Necks to this? I did pretty much the same technique as i did in number 2.
Last edited by VIRUSX900 on Sun Sep 02, 2007 10:07 pm, edited 1 time in total.
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kpChadR08
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Postby kpChadR08 » Sun Sep 02, 2007 10:19 pm

Thanks Virus, that worked.
BUt now I have a new problem.

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Hopos are blue.
If I change it off or on it just stays the same.

How do make that white?
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Postby nobby76 » Sun Sep 02, 2007 10:20 pm

VIRUSX900 wrote:I got a couple of questions about this Mod
1.Does this now support other mods?
2.How can i add New note.dae files? I put it in the data folder and rewrite, and that don't work. I even made a mod folder. How do i get it to work?
3. How do i add Necks to this? I did pretty much the same technique as i did in number 2.

Why repost the exact same thing... in the same day too ( less than 25 mins apart)

And Thanks Rogue, just DLing it now. * edited* Got it, HAHA gotta love High speed cable, 18.1 mb in less that 2 mins, NICE !
Last edited by nobby76 on Sun Sep 02, 2007 10:25 pm, edited 1 time in total.
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VIRUSX900
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Postby VIRUSX900 » Sun Sep 02, 2007 10:21 pm

It should be a ini file or something... i'm not quite sure. Can anyone help me with my problem to?

I reposted because it was ignored i think...
Last edited by VIRUSX900 on Sun Sep 02, 2007 10:21 pm, edited 1 time in total.
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Rogue_F
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Postby Rogue_F » Sun Sep 02, 2007 10:26 pm

h3r1n6 wrote:It was just me with the picking up streaks, just played through Freebird, picking up lost streaks itself seems fine.

However, I missed a lot more. Maybe that is because I am now used to high board speeds, and my brain can't cope with that cluster of notes coming at me.

Is the RF mod 4 hopo stricter than 3.5 one, or is it just me and what I am used to again?


It shouldn't be, but it's not quite exactly the same, but 95% the same. The VBPM changes and some other ways they changed 1.2 cause some differences, but it should be the same as 3.5


Edit:
In your RF-mod-MOD.txt, the ring notes are called dot, seems to be copy and paste mistake :).



Oops

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Postby VIRUSX900 » Sun Sep 02, 2007 10:30 pm

How do i add new notes? I got the note.dae but when i put it in the data folder, no difference in game. If i make a new folder in mods and put the note.dae in there and enable it in game, still no difference. It was like this for me in the beta too. How do i get this to work???
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Postby RexMundi412 » Sun Sep 02, 2007 10:30 pm

Hopos are blue.
If I change it off or on it just stays the same.

How do make that white
Open the theme.ini of the "Color HOPO Blue" MOD and change the hexcode there. You may want to rename the folder "HOPO Color" maybe add the color you will use to the title also, if you don't intend on changing it again. Then go into MOD settings and turn it on.
Last edited by RexMundi412 on Sun Sep 02, 2007 10:35 pm, edited 1 time in total.
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VIRUSX900
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Postby VIRUSX900 » Sun Sep 02, 2007 10:40 pm

Wow...
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Postby mmsven » Sun Sep 02, 2007 11:35 pm

VIRUSX900 wrote:I got a couple of questions about this Mod
1.Does this now support other mods?
2.How can i add New note.dae files? I put it in the data folder and rewrite, and that don't work. I even made a mod folder. How do i get it to work?
3. How do i add Necks to this? I did pretty much the same technique as i did in number 2.

Warned for useless posting, and don't complain or I will have to ban you, I would rather not do that.
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Postby VIRUSX900 » Sun Sep 02, 2007 11:37 pm

I'm not trying to do useless posting or complaining. I'm simply asking questions about the mod and trying to get help for it, jeez.
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Postby Avenged_One » Sun Sep 02, 2007 11:40 pm

VIRUSX900 wrote:I'm not trying to do useless posting or complaining. I'm simply asking questions about the mod and trying to get help for it, jeez.

Thats a complaint right there.
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