GH mod for 1.2.451

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Scutch-Nukem
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Postby Scutch-Nukem » Tue Jul 17, 2007 6:03 pm

XBmanX90 wrote:Is there a way to remove the yellow Vertical fret lines? and make the horizontal ones white?
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What's the GH pic?
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XBmanX90
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Postby XBmanX90 » Tue Jul 17, 2007 8:31 pm

To show how I want it to look as opposed to how it does look.
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Postby IronRush » Wed Jul 18, 2007 4:41 am

Best mod ever Raph! Great!
I have a noob doubt man...
Have a way to change difficult names to original ones? supaeasy, easy, etc...?
I tried change GH difficult names setting but nothing happens.
Thank you.
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Postby LOG-LordKiller79 » Wed Jul 18, 2007 12:18 pm

Why dont I have anything in my Frets on Fire folder. If I click on it, it brings me straight to the game.
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Postby Avenged_One » Wed Jul 18, 2007 12:48 pm

That sounds like your clicking on an the actual program or .exe file.... which means you probably used the installer so, go to the install directory (most likely C:\programfiles\fretsonfire)
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Postby black_label_29 » Fri Jul 20, 2007 8:37 am

Raph, in your sig it says:

Mods:
GuitarHero mod for 1.2.451 / replacement library to keep the original tapping system: classic tapping system library
GuitarHero mod for 1.1.324


What is the tapping system and what does your mod change that you would also have to make a classic tapping mod.
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Postby raph666 » Fri Jul 20, 2007 2:32 pm

black_label_29 wrote:Raph, in your sig it says:

Mods:
GuitarHero mod for 1.2.451 / replacement library to keep the original tapping system: classic tapping system library
GuitarHero mod for 1.1.324


What is the tapping system and what does your mod change that you would also have to make a classic tapping mod.

In version 1.2.451 of FoF there is already a hopo system, they refer to it as tappable notes, I modified it a bit so it acts a bit more like Guitar Hero's hopo system (far from perfect though) but for people used to play the original 1.2.451, I made the replacement library so they could still tap all the notes as it was before they installed the mod.

I guess that if you don't know about it, you should try without it, and if you don't like it, download the replacement library
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Postby motherpuncher » Sat Jul 21, 2007 1:37 am

great job but any way to get rid of the tails?
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raph666
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Postby raph666 » Sat Jul 21, 2007 7:59 am

I'm not completely sure to understand what tails you are talking about, or why you would like to get rid of them.. (I do know what the tails are but I've never seen any problems with them) but anyway, capo made a mod related to those things ( https://www.fretsonfire.org/cgi-bin/ikonboard.cgi?act=ST;f=11;t=4949 ) So maybe you can try my mod for version 1.1.324, the library.zip included with it contains capo's mod.
See the topic here: https://www.fretsonfire.org/cgi-bin/ikonboard.cgi?act=ST;f=11;t=8305
Last edited by raph666 on Sat Jul 21, 2007 8:00 am, edited 1 time in total.
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meadow
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Postby meadow » Sat Jul 21, 2007 2:19 pm

I think he means those small fake tails that aren't real tails but they are still there. If you look closely you see them in this video (recorded by me :p ) http://uk.youtube.com/watch?v=ykp0nGwLc6o

Any way to get rid of them? More GH like then :O
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Postby raph666 » Sat Jul 21, 2007 2:43 pm

yeah I know what they are, but won't removing them make smaller scores?
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meadow
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Postby meadow » Sat Jul 21, 2007 2:59 pm

Those with fake tails that do nothing, no. Those with tails that does something, yes.

A normal GH note looks like : O = 50 points

A 'normal FoF note' looks like : |
O = 50 points

That's how I mean :)
Last edited by meadow on Sat Jul 21, 2007 3:00 pm, edited 1 time in total.
clock2113
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Postby clock2113 » Sat Jul 21, 2007 4:05 pm

Quick question before I download/install this... is there 2-player?
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Postby raph666 » Sat Jul 21, 2007 4:11 pm

only in version 1.1.324 of the game for now. this is for 1.2.451, there is another version of this mod for 1.1.324, containing split-screen two player.
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Postby v4vendetta » Thu Jul 26, 2007 5:52 pm

I installed this, and now none of my other mods for 1.2 work, including the one with the moving band.

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