The flames are back to version 1.2.451, and more - my sources changes continue...

Discuss mods and get help with mods ONLY
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zelurker
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Postby zelurker » Sat Aug 11, 2007 5:07 pm

The latest changes :
- Ported the flames from rf_mod 3.5
- Alternate keys (from rf_mod 3.5 too)
- plays correctly the song when either guitar.ogg or song.ogg is missing (by setting the volume of the song to 50% when the player misses a note).

My page with the sources (all the changes are listed there, the latest version is 20070811 and if you want a windows binary then you need to find someone to compile it because I just distribute sources !) :
My fof page
skystrikerx
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Postby skystrikerx » Sun Aug 12, 2007 4:25 pm

How would I compile this?
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worldrave
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Postby worldrave » Sun Aug 12, 2007 7:16 pm

I'm baffled why someone wouldn't just release and compile a binary anyway. Isn't it already open sourced and legal to post a bin file? A lot of people would like to use this, but don't know how to compile stuff in order to.
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raph666
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Postby raph666 » Sun Aug 12, 2007 7:23 pm

just take the source .py files and put them in your library.zip , I really believe it will work. Don't know if you have to erase the already existing compiled files (.pyo) ... I don't think so

backup the original library.zip first, don't want you to tell me I f*cked your things up.
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h3r1n6
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Postby h3r1n6 » Sun Aug 12, 2007 8:22 pm

Hi,
we should merge mods :).

Right now my mod is on a clean 1.2.451 (link to it)

I will definately need the multitrack support to implement the drum mod feature for my mod. I guess I'll call it Sticks on Fire.
Huzzah!
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R4L
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Postby R4L » Sun Aug 12, 2007 9:34 pm

RF-Mod doesn't do flames, that's Capo's Mod. Also, can I see a screenshot? I compiled the sources and it didn't work for me.
Last edited by R4L on Sun Aug 12, 2007 10:04 pm, edited 1 time in total.

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v4vendetta
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Postby v4vendetta » Sat Aug 18, 2007 1:18 am

screen too.

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