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Discuss mods and get help with mods ONLY
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jakeman7676
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Postby jakeman7676 » Sun Aug 20, 2006 12:32 pm

i know someone here knows how to do this stuff

"2006-08-16: Graphics Guide For Frets on Fire Relased!
The developer team of Frets on Fire has released a guide that explains how to modify and make graphics for the Frets on Fire game! So all you graphmodders, get indulged! Let's hope we can see some nice graph mods for Frets on Fire soon. Check the guide here"
(from frets.freenerd.org)

heres the link
http://louhi.kempele.fi/~skyostil/uv/fretsonfire/source/graphics/

MAKE IT PRETTY
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pKp
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Postby pKp » Sun Aug 20, 2006 12:59 pm

Well it looks fairly easy from what I saw...I'm no good at graphic conception though :s
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Postby jakeman7676 » Sun Aug 20, 2006 2:30 pm

SOMEONE DO SOME SWEET ASS SHIZZLE MY NiZZLE
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FozZ
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Postby FozZ » Mon Aug 21, 2006 6:56 pm

I just got my degree in Computer Games Design and am about to start a Masters in Computer Games Arts, and as such would love to be part of making this thing look schmexy!

I do all of my modelling in 3dsmax 8 (sp3) but am currently unable to get the Collada plugins to work and therefore can't even begin to try modifying things like the buttons. If anyone else out there is a modeller and has got them to work please let me know. Cheers


FozZ
My Portfolio Website - http://www.monophobia.co.uk
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FozZ
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Postby FozZ » Mon Aug 21, 2006 7:21 pm

Right, Ive gone down a different route. I saw that they originally used Blender, so I downloaded that, found I needed to install Python to get the Collada plugins to work there.

I have been able to open .dae files in Blender, export them to .3ds and should hopefully be able to send the file back after modifications.

The current problem is that I do not see anything when I open key.dae which is the one I am currently most interested in trying to modify.
My Portfolio Website - http://www.monophobia.co.uk

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Too Late For Roses
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Postby Too Late For Roses » Mon Aug 21, 2006 7:27 pm

Well I can't help you dude but congrats on getting your degree and I'm glad to see someone helping! Yay!
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Postby FozZ » Mon Aug 21, 2006 8:24 pm

Oh the joy -_- of trying to get your meshes into an engine of any kind. I've spent all of a minute and knocked up this to replace the note indicator (simply to test it out before I actually make anything that looks nice).

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Had many problems with importing and exporting, and up to now the game would crash as soon as the first note had to appear on screen. At present the game plays but there is no note indicator at all, just the lines to show note length.

Never fear, I shall endeavour to get this working, then I can try design something interesting for it.

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jakeman7676
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Postby jakeman7676 » Mon Aug 21, 2006 9:38 pm

FozZ i love you in a totaly heterosexual way
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Too Late For Roses
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Postby Too Late For Roses » Mon Aug 21, 2006 10:06 pm

FozZ wrote:Oh the joy -_- of trying to get your meshes into an engine of any kind. I've spent all of a minute and knocked up this to replace the note indicator (simply to test it out before I actually make anything that looks nice).

Image

Had many problems with importing and exporting, and up to now the game would crash as soon as the first note had to appear on screen. At present the game plays but there is no note indicator at all, just the lines to show note length.

Never fear, I shall endeavour to get this working, then I can try design something interesting for it.

FozZ

Sad to hear its not working :( . I'm glad you have willpower to keep working on it though!
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Postby FozZ » Mon Aug 21, 2006 10:11 pm

jakeman7676 wrote:FozZ i love you in a totaly heterosexual way

.....Thanks?! ???

hehe. ill keep reporting back if I get anywhere with this, but for now it's bed time. Nite all
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jakeman7676
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Postby jakeman7676 » Mon Aug 21, 2006 10:26 pm

lol im just excited about new stuff on the way
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Postby pKp » Tue Aug 22, 2006 2:40 pm

Man, this rocks ! Keep up the good work :D
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Postby Too Late For Roses » Fri Aug 25, 2006 11:31 am

Moved

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