Alarian mod v2.7 - Full release

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myfingershurt
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Postby myfingershurt » Mon Jun 02, 2008 12:31 pm

Gh1 and Gh2 need coding? If you're just referring to the first post that mentions this, I'm not sure what this means. They work fine. My main complaint about these two themes is that their HOPO notes don't look different in-game. But they do work and load fast :)

You can also turn off animated star notes, that's a rather large note sheet that has to be loaded into memory too.
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Postby rednano12 » Mon Jun 02, 2008 12:42 pm

Okay. I just downloaded 2.62, added hotfix 4, and then added UC multiplier fix. I get this error:

Traceback (most recent call last):
File "FretsOnFire.py", line 28, in ?
ImportError: No module named codecs

Please help!
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Postby Fretter » Mon Jun 02, 2008 12:43 pm

myfingershurt wrote:Gh1 and Gh2 need coding? If you're just referring to the first post that mentions this, I'm not sure what this means. They work fine. My main complaint about these two themes is that their HOPO notes don't look different in-game. But they do work and load fast :)

You can also turn off animated star notes, that's a rather large note sheet that has to be loaded into memory too.

i mean the starpower lights and the text on the scoreamp.

and i love the gh3 theme, i cant separate me from the theme.
and the hard disk seems to do nothing in the loading time. the light of my external hard drive isnt blinking while the game loads.
p.s.: sorry for my english, im german
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myfingershurt
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Postby myfingershurt » Mon Jun 02, 2008 12:43 pm

rednano12 wrote:and then added UC multiplier fix.

...what? What is the UC multiplier fix and why are you asking for us to help debug it?
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Postby Spikehead777 » Mon Jun 02, 2008 12:45 pm

@Myfingershurt:

Have you tried the two test songs that I uploaded?

Well, if you can't find the problem, then probably just switch to trying to fix the processing order of BPM changes with relation to notes.

I just finished downloading the hotfix #4 and Alarian 2.62, so I might be able to find out what's different, just as soon as I get WinRAR installed.
PM me for my Wii or DS Friend Codes.

http://www.fretsonfire.org/forums/viewtopic.php?f=11&t=38434 My Wii GH:WT Guitar and Drum GlovePIE script. Also supports GH3 guitars!
Since "DragonFail" "sucks" so much, I won't post anything related or about them any longer.
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Postby rednano12 » Mon Jun 02, 2008 12:45 pm

Will remove the multiplier fix and see if it will help. Check the topic Rockband Score Multiplier Idea!
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Check out my first song: Snow (Hey Oh)
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Postby myfingershurt » Mon Jun 02, 2008 12:49 pm

Spikehead777 wrote:@Myfingershurt:

Have you tried the two test songs that I uploaded?

Well, if you can't find the problem, then probably just switch to trying to fix the processing order of BPM changes with relation to notes.

I just finished downloading the hotfix #4 and Alarian 2.62, so I might be able to find out what's different, just as soon as I get WinRAR installed.

Yes, they illustrate the problems clearly.

I believe they are one and the same problem. The first note of the song that starts close to the beginning is also the initial BPM set event.

Nothing seems coded wrong yet, still looking...
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Postby .liquid. » Mon Jun 02, 2008 12:57 pm

Good to know for that clap code MFH... Was going to message you on when the song begins the initial bpm calculation...

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Postby Death Legion » Mon Jun 02, 2008 1:02 pm

Question:

In game, the pause menu text is misplaced.
I've tried to search in topic with keywords: pause/text/menu and combinations but no matches or too much matches :D

I've found something interesting: at school, I installed v2.5, and to upgrade to v2.6, I just took the library.zip and files that were news from 2.6 to do not reinstall all... And the text is right placed!

So, what the file for the text placements? Is it in translations files? If yes, does others have this problem too (cause I'm french and use the french translations, even incomplete :D)?

Oh, and if someone can explain me how to modify these translations files, I could do a new one for french (I don't understand a word on google: they say too use the .po file but there's only .mo!).

EDIT: I'll provide a screen later, I got to go.
Last edited by Death Legion on Mon Jun 02, 2008 1:03 pm, edited 1 time in total.
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Postby Figure » Mon Jun 02, 2008 1:06 pm

For me the 2.62 works great (instead of the "invalid mod: Rb" and that the custom neck arent displeyed in game)
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Postby Eze_2k » Mon Jun 02, 2008 1:07 pm

i have 2.62 and HF 4#

game stays in LOADING SCREEN waiting for the song :/

RB theme
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Spikehead777
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Postby Spikehead777 » Mon Jun 02, 2008 1:16 pm

myfingershurt wrote:
Spikehead777 wrote:Snip

Yes, they illustrate the problems clearly.

I believe they are one and the same problem. The first note of the song that starts close to the beginning is also the initial BPM set event.

Nothing seems coded wrong yet, still looking...

Ahh, okay. That works for me.

Also, the hopos seem to be working fine now. Good work! =)

I don't think the second note/BPM problem would matter too much, but you also have those people out there, that want everything perfect. If you fix the BPM problem, it "might" also fix the weird problems with GH3 songs.
PM me for my Wii or DS Friend Codes.

http://www.fretsonfire.org/forums/viewtopic.php?f=11&t=38434 My Wii GH:WT Guitar and Drum GlovePIE script. Also supports GH3 guitars!
Since "DragonFail" "sucks" so much, I won't post anything related or about them any longer.
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myfingershurt
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Postby myfingershurt » Mon Jun 02, 2008 1:18 pm

Spikehead777 wrote:I don't think the second note/BPM problem would matter too much, but you also have those people out there, that want everything perfect.

Yeah... that's me, I don't like unexplained glitches in my HOPO systems :)

It's still bothering me lol
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rednano12
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Postby rednano12 » Mon Jun 02, 2008 1:20 pm

Fixed it.
Oct. 30th is Cama appreciation day!



Check out my first song: Snow (Hey Oh)
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Postby Fretter » Mon Jun 02, 2008 1:43 pm

i seted the background to blank and now it loads in 20 secs!
thx myfingershurt!
Last edited by Fretter on Mon Jun 02, 2008 1:46 pm, edited 1 time in total.
p.s.: sorry for my english, im german

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