This is normal till enough servers get populated with the files. Trying again after a few mins/hours should work.mrhoeivo wrote:Edit: I've never seen Mediafire say 'There are no servers available...' is this normal/expected?
MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
Jack of all Trades
- BlackJack
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
Last edited by BlackJack on Tue Oct 21, 2008 12:44 pm, edited 2 times in total.
Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.


...the pain
- myfingershurt
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
Azzco wrote:Wow that's awesome.![]()
MFH, would a lot of coding be need to implement a feature to upload a midi file if the score server asks for it? I've PM'd Divra a bit and we've been discussing mutliple midi files per song and how it should be handled, and the upload of "unknown" would really help. :)
I thought this was already what happened when you upload a score that Divra's chart doesn't know about.... multiple MIDI files per song? Anyway yes this would be a pain and I have no idea how I would go about it.
Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
It would be great if it has vocal like rock band!! 


- Happ E Nose
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
edu_dudu wrote:It would be great if it has vocal like rock band!!
haha would you like to make it for us?

- blazingamer
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
I got bored so I made this for you guys. It's a nifty little help file for windows users, I'm sure if you know what you're doing you can get it working with other os's, that pretty much just covers what the first post does. You can place it in the Docs folder for FOF.
FOF Help
FOF Help
- Azzco
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
myfingershurt wrote:Azzco wrote:Wow that's awesome.![]()
MFH, would a lot of coding be need to implement a feature to upload a midi file if the score server asks for it? I've PM'd Divra a bit and we've been discussing mutliple midi files per song and how it should be handled, and the upload of "unknown" would really help. :)
I thought this was already what happened when you upload a score that Divra's chart doesn't know about.... multiple MIDI files per song? Anyway yes this would be a pain and I have no idea how I would go about it.
Sorry should have been cleaer on that one. I meant multiple versions of the same song (diffirent mid files and checksums) resulting in lots of entries for the same song even if the notes are the same (Think of feedback created song that later would have been "fixed" removing the first 5 note chord for tracks that aren't created.).
Anyways I've got debian installed now so I should be able to run from sources as soon as I have it costumized to my needs. I hope I can work some things out with the result part. :)

(k)Ubuntu 8.10 skyscraper 2.6.27-11-generic i686 GNU/Linux KDE 4.2.0
It's not like I dislike sleeping, I really do like it to be honest. It's the whole wake up/go to sleep business I don't like.
Blue Heaven!
- death_au
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
fenolftalein wrote:smans6 wrote:Umm...
There seems to be a bug when you have a full bar of star power and activate it where all the keys lock up and don't work but the song still continues until freezing at the end.
I had a similar problem with Paper Wings song from FoF Hero 2. If it so, you need to open problem song in EoF and save it. Maybe it's because of notes.mid event.
When I've encountered this error, it's been to do with certain key combinations (alt+enter is a good example). It could be a matter of hitting the starpower button while holding specific notes and/or strumming...
It could be an unrelated error with the same result, but I thought I'd mention it in case it helps.
Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
blazingamer wrote:I got bored so I made this for you guys. It's a nifty little help file for windows users, I'm sure if you know what you're doing you can get it working with other os's, that pretty much just covers what the first post does. You can place it in the Docs folder for FOF.
FOF Help
Anybody else unable to read any page from this file? I am able to see the index of contents though.
There are many things I would like to read about ;)
- Azzco
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
Can't open it. don't even know what program is supposed to be able to, but a normal text editor surely won't do the trick.
"..covers what the first post does."
I guess you can read the first post. :P
"..covers what the first post does."
I guess you can read the first post. :P

(k)Ubuntu 8.10 skyscraper 2.6.27-11-generic i686 GNU/Linux KDE 4.2.0
It's not like I dislike sleeping, I really do like it to be honest. It's the whole wake up/go to sleep business I don't like.
Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
I had an idea about stage/background pics. The idea is basically this, being able to define a single specific backgound picture or in the case of people wanting animated backgrounds to define a specific directory via input from the song.ini. I'll look into this more when I get a chance myself, but incase someone else that has a more working knowledge base would think if this was even possible would want to tinker with it in the meantime :)
example:
[song]
artist = Tool
song = Lateralus
year = 2001
background = stage_tool1.png
venue = Alex Grey's Mind
or
background = /tool <- for a directory
ignore the venue part, it's from another idea I am thinking of and working on. Of course now that I think of it, background could equal a single pic and venue could equal a directory of images for an animated background. Sorry, just thinking out loud.
example:
[song]
artist = Tool
song = Lateralus
year = 2001
background = stage_tool1.png
venue = Alex Grey's Mind
or
background = /tool <- for a directory
ignore the venue part, it's from another idea I am thinking of and working on. Of course now that I think of it, background could equal a single pic and venue could equal a directory of images for an animated background. Sorry, just thinking out loud.
- blazingamer
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
The help file is the windows specific .chm help file that usually comes with programs. I included all of the help/support sections of the first few posts and the to-do list. It's so if you have any problems you no longer have to go to the topic to read how to possibly fix it, you can just use this.
I forget. LETS ROCK!
- jfosheezy
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
OFF TOPIC SORRY
blazingamer can u help me i need to know how to move stuff like multiplier conter rock-hi/top/med/low and things like that PLZ HELP
i pm'd u but u didnt replie
blazingamer can u help me i need to know how to move stuff like multiplier conter rock-hi/top/med/low and things like that PLZ HELP
i pm'd u but u didnt replie

- blazingamer
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
It's all coordinates, just look underneath the def render section and look for the parts that have things like transformation.translation and stuff like that, that'll be the rock meter and lyric sheet and score text placement. Just change the numbers and test, eventually you'll get what you want.
I'm not bothering because I don't want to go through 6 different .py files just to define the WT rock meter because we'd have to make a new self.theme to detect it. There are other methods we could use but that would require reworking a lot of stuff like the theme.ini and have fall-back methods in-case the required lines aren't found in the theme.ini. A lot of work that I don't feel like bothering with.
I'd rather just keep the current method. Do we have to make a new rock meter when ever a game comes out? I feel like it's a rather time-consuming process working on rock meters when there are other parts of the game that still need to be perfected.
I'm not bothering because I don't want to go through 6 different .py files just to define the WT rock meter because we'd have to make a new self.theme to detect it. There are other methods we could use but that would require reworking a lot of stuff like the theme.ini and have fall-back methods in-case the required lines aren't found in the theme.ini. A lot of work that I don't feel like bothering with.
I'd rather just keep the current method. Do we have to make a new rock meter when ever a game comes out? I feel like it's a rather time-consuming process working on rock meters when there are other parts of the game that still need to be perfected.
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- BlackJack
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Re: MFH Mod 3.0xx - 3.0 and patches here! (v3.017 = latest)
death_au wrote:When I've encountered this error, it's been to do with certain key combinations (alt+enter is a good example). It could be a matter of hitting the starpower button while holding specific notes and/or strumming...
It could be an unrelated error with the same result, but I thought I'd mention it in case it helps.
If it was Alt+Enter, then indeed this particular combination locks FoF (Alt+Enter is assigned to fullscreen/window, in Windows), as reported earlier :
BlackJack wrote:pressing Alt+Enter during the loading screen or during a song freezes the program (actually, it only makes it unresponsive to input, but the result is the same : you have to kill the application), instead of going from full screen to window (and vice versa) -- could be related to the fact that "Enter" is already affected to the Strum key by default, but that's a (...) random guess.
Alas, that's something that can't be fixed easily, AFAIK (kind of the same situation as the close button -- which doesn't invoke the quit function but freezes the program).
Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.


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