MFH-Alarian Mod v2.900 - New releases here!

Discuss mods and get help with mods ONLY
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fofgh3
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Postby fofgh3 » Sat Sep 20, 2008 9:56 pm

The animated stage problem is now fixed! :D
[Did that solve on its own????]
worldrave wrote:@FOFGH3
Could you please explain what exactly "ALL THE BLURRINESS" means? That will help me try to fix it. Are you using the latest version and latest MFH release? I'm asking only because at this point in time, MOST of all the GH3 graphics now are currently being used AS-IS (thanks to the help of the coders.), and as jiiiiimmmy mentioned, some USED to be slightly blurry in older releases but have since been redone or fixed. Please let me know so I can take a look at it myself. I know the following are not, main menu, loading, song selection, in game (both meters, bulbs, necks, score, lights, streak meter, side bars, notes, strings, needle, keys, multiplier, failed screen, paused menu, difficulty select screens. )
Please let me know so i can look at it and or fix it. Thanks. :)

Okay sorry for my late reply I will have screens in a sec. Yes I am using 2.995 [that inclused the latest GH3 hotfix right?]

@ Rednano thats fixed. And Blazingamer thanks for keepin it clean.
Last edited by fofgh3 on Sat Sep 20, 2008 10:07 pm, edited 1 time in total.
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blazingamer
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Postby blazingamer » Sat Sep 20, 2008 10:06 pm

Please don't spam the forum with that kind of talk, just kindly report the post.
...the pain
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Postby myfingershurt » Sat Sep 20, 2008 10:11 pm

translators: new strings 4 joo -

++Adding separate setting to allow in-game star scoring without the text stats
++++"In-Game Stats" setting now only controls the display of Average Multiplier and Total Accuracy - default now Off
++++New option, under "Theme Settings" -> "In-Game Stars": (default "RB Only") "Off", "RB Only", "On"
++++New option, under "Theme Settings" -> "Partial Stars": (default "Auto") "Auto", "Off" (enables Partial Grey Star system, if available)
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fofgh3
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Postby fofgh3 » Sat Sep 20, 2008 10:16 pm

@ Worldwave this is the blurriness i was talking about
The MainBG is more blurry then the text same thing with editor

Image
Image

EDIT: On these screens you cant realy see it but in game you can see it.
Last edited by fofgh3 on Sat Sep 20, 2008 10:17 pm, edited 1 time in total.
...the pain
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myfingershurt
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Postby myfingershurt » Sat Sep 20, 2008 10:19 pm

update: it is now possible (and will be the default for RB themes) to display scoring like so: (note the absence of statistics, and the presence of the fully complex partial grey star scoring system)

Image

<back to ignoring the thread> I sure do get a lot done when I don't pay attention to these posts :)
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Postby blazingamer » Sat Sep 20, 2008 10:26 pm

That's gonna look nice, but it's always bugged me how the numbers are a little too high in the score and note streak boxes in rb themes. Also, did you ever get the notes and frets working because I even tried them in RF-mod and they work.
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myfingershurt
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Postby myfingershurt » Sat Sep 20, 2008 10:28 pm

feel free to adjust the positions and give me some fixed code for those positions; I spent a long time placing them when I originally did that and don't feel like doing that again.

Also, your 3d frets and keys always show up white. Even when independently-enabled.
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Postby blazingamer » Sat Sep 20, 2008 10:30 pm

That's so random, they always worked before. Did they work for you before I gave you the new code, it might be your graphics card.
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myfingershurt
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Postby myfingershurt » Sat Sep 20, 2008 10:44 pm

yep, 3d frets and keys both worked and had color (I used the orig FoF key.dae, it had no hold or hit model) before you sent me that new code. No idea why it is a problem, but I've got to go forward.
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blazingamer
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Postby blazingamer » Sat Sep 20, 2008 10:48 pm

Did my notes and keys work before the new code because my notes and keys have lighting added, some cards might intensify the lighting and make it look white.
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myfingershurt
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Postby myfingershurt » Sat Sep 20, 2008 10:58 pm

I sure don't remember the white before the new code; the only issue I saw before was the wrong neck POV causing the overlap.

I have a GeForce Go 6600 (I'm always on a laptop).

If it's just me, I don't care - I don't plan to use 3d notes or keys. Was just testing it for the masses.
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blazingamer
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Postby blazingamer » Sat Sep 20, 2008 11:00 pm

Well we could release it and if too many people are having problems with it then we'll just get rid of it.
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Postby worldrave » Sat Sep 20, 2008 11:28 pm

@MFH
IGNORE helps out a bunch with getting more work done, I told ya that a long time ago to do that :) LOL.
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BlackJack
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Postby BlackJack » Sat Sep 20, 2008 11:41 pm

I've made a mistake; the GuitarScene.py I had previously uploaded had a different font scale value (0.0020 instead of 0.0030 -- suits my taste more) than the official one, there :

Code: Select all

Dialogs.wrapText(songFont, (.05, .05 - h / 2), self.song.info.name + " \n " + cover + self.song.info.artist + comma + self.song.info.year + extra, rightMargin = .6, scale = 0.0020 #evilynux - increased scale by 1/3 by worldrave's request

It affects the song information displayed at the start of a song.
I've now uploaded the correct version; same link as before.



//edit : and I've found why all of my Guitar Hero songs had a "click" at the end : it looks like during my tests with the Career mode I ended up overwriting my whole Guitar Hero folder with one downloaded from this forum. :O
(and since I've yet to see a correctly ripped Guitar Hero pack, it seems I'll have to fire up my Guitar Hero disc and rip the songs myself again :angry: ).
Last edited by BlackJack on Sun Sep 21, 2008 12:01 am, edited 1 time in total.
Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.
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alarian
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Postby alarian » Sun Sep 21, 2008 12:54 am

iamnoob wrote:I think it's you.

I tried that and it worked fine.

I'll try the compressed full install instead then
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