MFH-Alarian Mod v2.900 - New releases here!

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Happ E Nose
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Postby Happ E Nose » Tue Sep 16, 2008 12:51 am

myfingershurt wrote:worldrave - I just added your code, the bulbs look great until the larger 3 start filling up.. then it looks like it's drawing extra, empty copies (or, am I missing something?):
Image

LOL THAT CAN HOLD ALOT OF STARPOWER!!! :p
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worldrave
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Postby worldrave » Tue Sep 16, 2008 1:09 am

@MFH
Did you do any updates yet to the guitarscene.py file? If not, can i just send you the file? I'm not sure why it's doing that. It's working fine for me.
...the pain
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myfingershurt
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Postby myfingershurt » Tue Sep 16, 2008 1:12 am

Yeah, I've changed plenty in guitarscene -- but not the block that handles the GH3 starpower lights. I just copied & pasted from the file you sent me. If you'd like I can take a look at your guitarscene, at the very least I'll try copying & pasting from there.

I run at 1280x960 (when I'm coding, and testing in windowed mode on my laptop) -- I'll try at 1280x1024 and see if the 4:3 aspect ratio makes a difference.

edit: no difference from screen resolution; I'm going to go make sure I have the latest GH3 theme & hotfix from your post.

BTW, thank you for adding helpful comment labels to that section of code; I always try to leave helpful comments & labels as well.
Last edited by myfingershurt on Tue Sep 16, 2008 1:23 am, edited 1 time in total.
partyboy678
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Postby partyboy678 » Tue Sep 16, 2008 1:23 am

I need big help, with my RB drum kit when I go to set the keys for them the red doesn't work. Does anyone know how to fix this and get it to work?
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worldrave
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Postby worldrave » Tue Sep 16, 2008 1:36 am

@MFH,
Somethings really weird going on here. I was using 1024x768 in windowed on my 1440x900 resolution monitor and it was working fine. I even made a vid capture showing it looks normal. Then i ran full screen and at 1440x900 and i noticed it's looking messed up like your picture. So I changed it back to windowed and 1024x768 and it's still messed up looking. Son of a .....!! I hope I didn't waste 9 hours for nothing. Well, I guess at worst It looks like something got messed up with the values of the 4-6 Blue Bulbs since 1-3 are still fine. But that's freaks me out on what happen to the values. I even had posted shots of FoF and GH3 and clearly looks also fine, as well the the short clip i made of video. That's sucks DD big time. Guess it's time to redo some of it. I'm hoping it shouldn't matter what resolution, since a lot of scaling is done on the fly, but this just doesn't make sense at all.

EDIT- The ONLY thing I can think of now is since i was using both the file in library and also backing up to the source directory, maybe when i was sending you the code, I opened up the one in my source directory to copy it, and then saved it again to my library file, NOT realizing it might have not been as up to date as my finished one and accidently saved over the wrong file. Which could make sense since i took the video and pictures before sending you the code. That would makes sense. Damn it all. So many hours of waste now. Oh well. :(
Last edited by worldrave on Tue Sep 16, 2008 1:41 am, edited 1 time in total.
...the pain
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myfingershurt
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Postby myfingershurt » Tue Sep 16, 2008 1:39 am

worldrave - yeah I hear ya... FoF can be very frustrating with how it handles graphics scaling and positioning, always seems like a new problem pops up just after you think you have it just right :(

On a lighter note, I have code working now that inserts a blank space in between the end of one career tier and the beginning of the next. I still have to get it to add a space after the last career song, and then make the spaces unselectable, and then test it all in CD list mode... but it does look better.
Last edited by myfingershurt on Tue Sep 16, 2008 1:41 am, edited 1 time in total.
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worldrave
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Postby worldrave » Tue Sep 16, 2008 1:58 am

@MFH,
I found the problem. Not what i thought has happened, and no explanation either, but i did find the resolution to the problem. Somehow 3 lines didn't stick.

Just do the following to the same stuff i sent you-
Copy line 4233-
self.SP.transform.translate(w*self.x1[i] - 34,h*self.y1[i] + hOffset + 3) #Worldrave Change
over line 4238

Copy line 4250-
self.SP.transform.translate(w*self.x2[i] - 22,h*self.y2[i] + hOffset + 7) #Worldrave Change
over line 4255

and Copy line 4267
self.SP.transform.translate(w*self.x3[i] - 13,h*self.y3[i] + hOffset + 11) #Worldrave Change
over line 4270

I honestly don't have any idea how those 3 lines got changed to the default ones. Specially since i did each section in order of each bulb section, yet those 3 lines are from different sections (bulbs 4-6), yet everything else is still there fine and normal.

Either way i am just glad it was a quick fix!!! Happy again :)

Yeah, when I DO code, I ALWAYS leave messages, so when i go back, it's SO much easier to do a 'FIND' when multiple people are working on it, to find JUST my changes, as well as it makes things a lot easier to remind myself what i did and what change i made in case i ever need to modify it or do something differently. Originally they were a bit longer "#Worldrave -added +4 and orig (pixelw = 23.000)" so i can keep track of things while i am doing them, then shorten them to just side notes for myself once i'm finished, just to know WHAT i all edited for if i ever need to go back in.
Last edited by worldrave on Tue Sep 16, 2008 2:06 am, edited 1 time in total.
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myfingershurt
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Postby myfingershurt » Tue Sep 16, 2008 2:09 am

Yep - that fixed it. Looks great :)

Image
partyboy678
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Postby partyboy678 » Tue Sep 16, 2008 2:11 am

nvm about my red pad. Problem solved just needed to unbind Joy b for guitar so it can be used for drums great mod :D
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mrhoeivo
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Postby mrhoeivo » Tue Sep 16, 2008 2:29 am

So, just curious, is there going to be a lot of downtime while version 3.00 is developed? Or will it just be a seamless process, just like it has been over the 2.9xx life-cycle?
...the pain
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myfingershurt
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Postby myfingershurt » Tue Sep 16, 2008 2:45 am

3.000 will take a little longer to prepare, but not by much.
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worldrave
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Postby worldrave » Tue Sep 16, 2008 3:12 am

Here's a clip of things in action. I had a friend make it for me since i couldn't get Xilisoft Video converter working without giving an error when converting. Maybe i just need a newer version, but here it is.

http://www.youtube.com/watch?v=sqiRnqdVA4U
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evil-doer
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Postby evil-doer » Tue Sep 16, 2008 3:13 am

theres a bug in the rendering engine that causes graphics with a hard edge in the alpha channel to draw a grey line around the image. this is in many places and i found a way around it. i was looking at worldraves new "you rock" pic ingame and it had these white looking lines around the shadow parts of the text, so i opened it up in photoshop and put a black layer behind it and it looked fine.. there was no white at all in the file. then i remembered the guitar strings how they always have these white lines on both sides (drives me fricken crazy actually). and its the same issue. the hard edge.
but theres a way around it. i noticed that the "you rock" pic i made had a nice shadow with no edges but i had a soft shadow, there was a falloff in the alpha channel. so ive just spent hours trying to figure out a way to get around this and i think i have it.
in the problem graphic, you ctrl-click the layer to select all the pixels, go to select>modify>expand, and choose 2 pixels. (1 works, but not as well). create a layer underneath that one and fill the selection with black. now set that layers transparency to 1%. done.

heres an example of what it looks like on the strings. i used a black fretboard because the white outline shows up the best, but it looks fine on all of them. oh and i also aligned the strings properly :p

before:
Image

after:
Image

this method should work on any of the graphics that have this problem, i think. im too tired to test it anymore.
...the pain
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myfingershurt
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Postby myfingershurt » Tue Sep 16, 2008 3:15 am

nice - I can has fixed strings image file?

edit: worldrave, I'll add that demo video to the first post.
Last edited by myfingershurt on Tue Sep 16, 2008 3:17 am, edited 1 time in total.
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evil-doer
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Postby evil-doer » Tue Sep 16, 2008 3:33 am

Image

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