MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Feb 08, 2009 11:11 pm

3.100 beta 4 (SVN r960) released:

Spoiler:====Feb. 8th 2009 ====
3.100 Beta 4 (SVN r960) has been released for testing. This should be the last beta, 3.100 final is scheduled for release in a couple days - assuming there are no major problems with beta 4.

* Download 3.0xx -> 3.100 beta 4 Patch for Windows from Mediafire / from Rapidshare

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby hannon » Sun Feb 08, 2009 11:14 pm

ty MFH work much appreciated


EDIT i played thunder horse- dethlok "RFmod hopo normal GH2" and i don't see the hopo's where i should... or am i missing something?

could this be fixed with the revision to the midi handling? i still have the library file that you uploaded a few rev. ago

EDIT 2, i played around with the hopo settings i played with GH2 and GH2 strict and RFmod
so ima just sit on my hands for now and see what come out of it, i dunno what else to do...

It looks like the RB hopo is working fine, but the GH1 2 and 3 are not!
Last edited by hannon on Mon Feb 09, 2009 1:43 pm, edited 2 times in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby baeleron » Mon Feb 09, 2009 12:19 am

Beta 4 windows patch doesn't work for me, again (beta 3 didn 't work either until there was an installer).

Spoiler:Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 27, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby hannon » Mon Feb 09, 2009 12:23 am

baeleron wrote:Beta 4 windows patch doesn't work for me, again (beta 3 didn 't work either until there was an installer).

Spoiler:Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 27, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.



are you just unraring and playing it out of the rar file?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby baeleron » Mon Feb 09, 2009 12:34 am

hannon wrote:are you just unraring and playing it out of the rar file?


No, merging with beta 3, of course. I'm a retard, but not THAT retarded! :sad:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby hannon » Mon Feb 09, 2009 1:16 am

baeleron wrote:
hannon wrote:are you just unraring and playing it out of the rar file?


No, merging with beta 3, of course. I'm a retard, but not THAT retarded! :sad:


ok, just thought id ask anyways :thumbup:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Gaarbo » Mon Feb 09, 2009 1:43 am

yeah i'm gettin the same... anything i could of missed? I was working fine with Beta 3.

Spoiler:Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 27, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Feb 09, 2009 1:52 am

I'm getting an issue in r961 (having trouble going back revisions for some reason, my SVN won't change any of the files)
This is repeated in the log (in game, after initial fretboard sound plays):

Code: Select all

(E) Loading error:Traceback (most recent call last):
  File "GameEngine.pyo", line 803, in main
  File "View.pyo", line 216, in render
  File "GuitarScene.pyo", line 6746, in render
UnboundLocalError: local variable 'multscale' referenced before assignment

I have the "RB small 1x multiplier" off. If it's on there's no issue.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby slantyr » Mon Feb 09, 2009 2:33 am

i'm getting an error also, in gh themes that have the simple "dots.png" file i.e. MLgh3
locks up right after the loading phrase.
this repeats in the log file,

Spoiler:(E) Loading error:Traceback (most recent call last):
File "GameEngine.pyo", line 803, in main
File "View.pyo", line 216, in render
File "GuitarScene.pyo", line 5852, in render
UnboundLocalError: local variable 'dotscale' referenced before assignment

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Mon Feb 09, 2009 2:57 am

Both of those crashes - small mult and dots - should be fixed in r962.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Feb 09, 2009 3:19 am

akedrou wrote:Both of those crashes - small mult and dots - should be fixed in r962.

Thanks.
Also I think it might've been Figure that reported a few pages back that he couldn't get 2-line lyrics working... I've just recently reset my fretsonfire.ini, and it defaults to that mode, and I can't get it to work either.
I'm not sure what information I can provide, because I've only just tested it. I'm using r962 with the latest Rock Band 2 theme (which does have a lyricsheet2.png), and MrFaust's updated Rock Band 2 songs (all lyrics work on scrolling mode).
When I try to use the 2-line mode I get lyricsheet.png (as opposed to lyricsheet2.png) showing up and no lyrics at all. I do still get scrolling section markers though.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Azrael1415 » Mon Feb 09, 2009 3:25 am

I'm getting this crash mid-song:

Spoiler:Traceback (most recent call last):
File "Session.pyo", line 66, in signalMessage
File "Session.pyo", line 87, in handleMessage
File "World.pyo", line 245, in handleSceneCreated
File "SceneFactory.pyo", line 42, in create
File "Scene.pyo", line 96, in __init__
File "GuitarScene.pyo", line 75, in createClient
File "Stage.pyo", line 252, in __init__
File "GameEngine.pyo", line 315, in loadSvgDrawing
File "Data.pyo", line 106, in loadSvgDrawing
File "Resource.pyo", line 157, in load
File "Resource.pyo", line 68, in load
File "Data.pyo", line 106, in <lambda>
File "Svg.pyo", line 559, in __init__
IOError: [Errno 2] No such file or directory: 'data\\flame1.svg'



Thanks!
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby slantyr » Mon Feb 09, 2009 4:22 am

akedrou wrote:
slantyr wrote:also it's still not flipping through the different results screens like it should

What do you mean? I still have no idea what you're talking about... There's only one screen?
The problem with your result_star is that scale (the .0017) is very small with the new system. Try adjusting it. The wiki hasn't been updated to reflect that. (If my .5, .5, .5, .5 worked, you should probably try basing your changes on that, rather than going back to what's in an outdated wiki and then asking why it won't work. The changes were made less than a week ago! The values are x, y, size, and horizontal spacing.)


thanks for the info, i was able to get the stars looking right with these settings "result_star = .25,.4,.3,.6"

i know it's only the one screen but it's not toggling the information correctly.

Spoiler:screens made with the 3.035 beta

just finished a song (this part looks the same)
Image

one press of the green fret (currently takes 3)
Image

one more press of the green fret (this starts scrolling after 10 seconds or so)
Image

currently takes 2 additional presses and looks like this, also instead of showing the scores then scrolling, they scroll up from the bottom

made with 3.100 alpha
Image
as noted before i don't get why the notes hit is white, the color is designated same as the others



edit: the BRE's are also still doing this in all themes for me when strumming notes

Spoiler:Image
plus when you hit the last note it no longer says "success"

Last edited by slantyr on Mon Feb 09, 2009 5:37 am, edited 4 times in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Thomas Mink » Mon Feb 09, 2009 4:56 am

Not sure if this was related to the small mult bug or not, so I apologize if it was..

Playing bass, the game crashes when it should be going to 'bass groove' mode (5x multiplier).

From the log:

Spoiler:(E) Loading error:Traceback (most recent call last):
File "GameEngine.pyo", line 803, in main
File "View.pyo", line 216, in render
File "GuitarScene.pyo", line 6703, in render
NameError: global name 'mult' is not defined



Using 3.100-beta4
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