MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

Discuss mods and get help with mods ONLY
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worldrave
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Postby worldrave » Sat Oct 04, 2008 2:50 am

@Evilynux
I can confirm that. It's also doing it for me, but using my GH3 theme. It starts below his name, and as it's going up the screen it slowly passes ahead on above his name before going off the top of the screen, like in the video. And i'm not using 'Blazingamer's v3.010' patch either, only 3.005 and all your patches to date.
BTW- So far no BSOD :)
Last edited by worldrave on Sat Oct 04, 2008 2:53 am, edited 1 time in total.
evilynux
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Postby evilynux » Sat Oct 04, 2008 2:52 am

I am not using blazingamer's 3.010...

Edit: @worldrave:
hmm... i can't debug something i can't reproduce :-/
Last edited by evilynux on Sat Oct 04, 2008 2:58 am, edited 1 time in total.
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worldrave
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Postby worldrave » Sat Oct 04, 2008 3:03 am

I wouldn't worry about it. It's credits anyway and not really a big deal. We can always try debugging that later to figure what difference cause that. No biggie.
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Postby keyboard_samurai » Sat Oct 04, 2008 9:43 am

Yay, my first post here! :)

First of all, thanks for the amazing mod you've created (and to all who have helped in some way).

A couple of questions:

1) Death Magnetic songs take looooong to load; anya idea what's causing this? (Besides they have lots of notes?)

2) Some songs show difficulty levels they don't have, and they load with only one note. Can you fix this or is it because of the songs?

I'm using version 3.005 with GH3 theme.
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The Smell
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Postby The Smell » Sat Oct 04, 2008 9:53 am

I can answer number 2. They are called fake notes and are put there so that they can be put into Guitar Hero without errors via Custom Discs. (Correct me if I'm wrong.) Ignore the fake difficulties and play on the level the song was made for. :)
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blazingamer
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Postby blazingamer » Sat Oct 04, 2008 9:58 am

Okay evilynux, I can't seem to put the sp lights code in correctly for some reason, it comes out weird with pluses and minus so I have to edit those out and it still comes out funky. Could you just pm me all the code you edited straight from the .py's you have instead of those. I'll be sure to include them in the next fix then.
Last edited by blazingamer on Sat Oct 04, 2008 10:00 am, edited 1 time in total.
keyboard_samurai
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Postby keyboard_samurai » Sat Oct 04, 2008 10:00 am

Thanks for a quick reply.

Sometimes they're kinda annoying when I can't recall which are the real deal. :/
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slantyr
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Postby slantyr » Sat Oct 04, 2008 10:26 am

@blazingamer

the "-" is the line that is going to be replaced, the "+" is the line that replaces it

when you copy the line of code highlight everything but the +

also the @@ number represents the line of code being handled

edit: nice job btw

@ evilynux, i'm still getting an occasional hang (bsod), but not the one i described to you. plus it seems less frequent to me

bsod going from main menu to song library and from difficulty select to loading screen
Last edited by slantyr on Sat Oct 04, 2008 11:34 am, edited 1 time in total.
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worldrave
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Postby worldrave » Sat Oct 04, 2008 10:46 am

@Blazingamer
I sent ya a PM.
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alarian
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Postby alarian » Sat Oct 04, 2008 10:55 am

Can't play this mod anymore, it's gotten too demanding for my poor little computer :(
My music
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Bridged To The Sun.
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acrox999
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Postby acrox999 » Sat Oct 04, 2008 10:57 am

alarian wrote:Can't play this mod anymore, it's gotten too demanding for my poor little computer :(

That's sad man. My computer is an old computer. I just run in windowed for safety. :D
...the pain
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myfingershurt
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Postby myfingershurt » Sat Oct 04, 2008 2:05 pm

Alarian - use the Megalight theme and turn off features (like font shadowing and lyrics and hit accuracy meter and in-game stars and stats) until it's playable... pretty much all the new stuff is optional.


evilynux - I tried this patch to load the songlist in a synchronous manner. It did not completely stop the blackSOD when entering the songlist but it did seem to occur a lot less. It also prevents the loading screen from appearing when loading a song folder with a lot of songs. Overall, though, an improvement. I think the "synch = True" parameter should be the default for the game's loader function -- all the graphics files are loaded asynchronously in every scene. When I get another chance to test I'll experiment with that.


Also, for the new Rock Band 2 songs, cama's been packaging them with a song.ogg (without crowd singalong mixed in) and a song+crowd.ogg -- I wrote two quick functions in my old Career Resetter app that lets you select a folder to search through, and it mass enables / disables the mixed-in crowd singalongs (making backups of song.ogg where appropriate). If anyone's interested I can post it up.
nytemyst
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Postby nytemyst » Sat Oct 04, 2008 2:36 pm

Awesome work here. Would it be possible to add the GH3 style HOPO system?
...the pain
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myfingershurt
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Postby myfingershurt » Sat Oct 04, 2008 2:47 pm

nytemyst wrote:Awesome work here. Would it be possible to add the GH3 style HOPO system?

God, I'm sick of hearing this request. Do you even know what the GH3 HOPO system consists of, or how it would be different? Or are you just asking because GH3 is newer than GH2 and therefore MUST be better? -.-

In short, no. Also, I see no reason for it. GH2's HOPO system is appropriate for this game and the way its songs are fretted. And that is the end of that.
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slantyr
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Postby slantyr » Sat Oct 04, 2008 2:50 pm

in response to your ealier post about the crowd, sounds preaty cool
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