MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby hannon » Thu Jan 29, 2009 8:01 pm

akedrou wrote:
hannon wrote:im just playing with GH3 guitar, regular settings, ANY CHEATS OFF, i don't like all those kiddy cheats
playing with RB theme.

RB1 theme? RB2? And which co-op mode gives you the wrong arrow?

RB1 i think.....
-----------------------------------
Ok this one is for @MFH i did notice something that i would like to put in as a request.
While playing guitar hero rock the 80's there was lyric text on the top, BUT the lyrics "window"
did not show up, can we have support to enable the window to display lyric txt regardless of its from RB1 or RB2

I played a RB1 song just to be sure, and the "window" was there displaying the lyrics i play black hole sun
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Ryoma » Thu Jan 29, 2009 11:02 pm

3.1 beta 3 has a strange issue with my songs. While the "browsing collection..." part worked for the first time I started the beta like it should, it now literally takes hours. Basically it does not end the "browsing collection..." screen

3.035 worked quite well :/
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Razlo7 » Thu Jan 29, 2009 11:23 pm

I know I've been complaining a lot about the GH2 sloppy, but it really shouldn't be a cheat at all. I just tried reverse tapping with it and you can't reverse tap with it.... soooo it really should be taken out of the cheats.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby ijam_j » Thu Jan 29, 2009 11:43 pm

Please remove the cheat screen. That is sooo offending. Until the scoring system is secured, please dont hurt kiddie users who like to play with relax restriction.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Fri Jan 30, 2009 12:00 am

is anyone else having issues with drum scrolling as I reported here? FoFiX issue 504
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Fri Jan 30, 2009 12:51 am

Lysdestic wrote:is anyone else having issues with drum scrolling as I reported here? FoFiX issue 504

That's a negative. I get an occasional unrecognized hit, but I always get that with drums, and not when I smack them. Then again, I'm not using wireless drums. Would seem an odd issue to be related to that if the KeyTester is detecting the hits though - I checked the code and it seems to run fine on my end. Linux maybe?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Fri Jan 30, 2009 1:03 am

So, when all else fails it must be a Linux issue?

You did notice that I had said all pad hits are recognised in the key tester. Couple that with the fact that the issue popped up around the time that the strum bar scrolling was tweaked, I think it points away from Linux.

The RB2 drums are definitely less prone to dropped notes, in fact, I've had none that I have noticed, baring the scrolling issues. But since they all hit fine in the test keys screen and during actual songs, it must be in the code somewhere.

To humour myself I'll update FoFiX on the work (windows) laptop and see what happens.

Edit: I reread this and it seemed harsh. No rudeness was intended. Just thought I should edit that in.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Fri Jan 30, 2009 1:21 am

Lysdestic wrote:So, when all else fails it must be a Linux issue?

You did notice that I had said all pad hits are recognised in the key tester. Couple that with the fact that the issue popped up around the time that the strum bar scrolling was tweaked, I think it points away from Linux.

The RB2 drums are definitely less prone to dropped notes, in fact, I've had none that I have noticed, baring the scrolling issues. But since they all hit fine in the test keys screen and during actual songs, it must be in the code somewhere.

To humour myself I'll update FoFiX on the work (windows) laptop and see what happens.

Edit: I reread this and it seemed harsh. No rudeness was intended. Just thought I should edit that in.

Like I said, I just tested it. Linux and Windows do different things. Various functions will return differently depending on the operating system. Considering it was unreproduceable on my Windows machines that I have the code up and am looking at it as I type this, and it all does what I am expecting it to, I don't notice any issue. As you seem to have an issue, the most obvious difference I can see is the fact we are on different operating systems. You'll note that I too said it was likely not a hardware issue due to the KeyChecker (and therefore not the fault of xpad). It is more likely, however, related to the difference in operating systems. This will have to be comped for, but I cannot test it as I am on Windows. This is not the fault of Linux, and is in fact mine as I coded the setlist scrolling, but it doesn't mean that it's not something related to Linux. I ask to see if any other Linux users experience a similar problem; I do not.

So again, Linux users?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby smans6 » Fri Jan 30, 2009 2:24 am

If you have jurgen enabled on player two but only play solo it still comes up with the cheater screen even though you aren't using him. I have a habit of leaving him on but it is annoying to have a massive cheater sign appear each time I finish a song.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby RinuX » Fri Jan 30, 2009 2:37 am

Razlo7 wrote:I know I've been complaining a lot about the GH2 sloppy, but it really shouldn't be a cheat at all. I just tried reverse tapping with it and you can't reverse tap with it.... soooo it really should be taken out of the cheats.


yeah +1 :thumbup:

i think isn't fair if the 3.100beta1's players can play with GH2 SLOPPY and the "latest version"'s player can't
jurgen is cheat : yes
no fail is cheat : it depend (if we scoring 100% on a song, the no-fail isn't a cheat at all)
even more hopo is cheat : i'm not sure but we can considerate like
it
more hopo is cheat : no just "even more" i think is just a help
gh2 sloppy is cheat : NO >< (razlo7 reasons)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby hannon » Fri Jan 30, 2009 2:43 am

well you guys know that ya don't have to use the option of cheat )=
if ya don't like it turn it off, and go turn on RFMOD hopo instead....

I have an idea, well more like a thought, it would be cool if we could change the music at the intro screen....like per song....
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Fri Jan 30, 2009 3:50 am

If you don't like the cheat screen, go back to beta 2
These are beta versions: Testing versions. It's not the official release. People have submitted their feedback on the issue, and it's been noted and is being corrected. Repeating the same thing many times isn't going to magically make the cheater screen disappear from beta 3.
Be patient.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Fri Jan 30, 2009 3:59 am

For all the discussion about the merits of cheats:

Got it. Here's a summary:

1) The cheats are cheats. If they make it easier to play the game, they are a cheat. Doesn't matter by how much.
2) This is because scores can be uploaded. If you get a higher score than someone else because you use Sloppy HOPO, that would be unfair to them.
3) This, in turn, is unfair to users who don't care about uploading scores and would prefer to mash their way into highscoreville on their own computers.
4) Uploading cannot be selectively disabled for people with cheats enabled due to the upload mechanics.
5) No Fail is a cheat in the "Crazy Hard Solo Section -> Easy Points Section" sense. Not a major one, but it will increase your score on songs you are terrible at. Admittedly, it would take a pretty convenient set of circumstances for a failing score to make it to highscore, but still. Think Solo ...G? on Free Bird on Expert in Guitar Hero 2. Most people don't get many points out of that section, and that's the fail part. If you have to prevent yourself failing there you're not all that far behind someone who limped through and you could end up with a higher score than them.
6) We've come to a compromise about this, it seems, that various cheats could give you multipliers. You can still compete against your own scores for highscore enjoyment and your uploads won't affect other people. This is not coded yet and may end up implemented in a different fashion than described here.
7) Accordingly, how to handle this is uncertain. Should cheats be uploaded? Should scores be pre-multiplied for submission? - this also depends on the high score charts. It will be determined by whoever is doing that.
8) Jurgen enabled on P2 in 1P mode should not be a cheat. This will be fixed.

I think that about covers it. This all is being covered by several people on several different issues, so don't worry. It'll get there.

--edit: also, what death_au said.--
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby hannon » Fri Jan 30, 2009 4:18 am

"8) Jurgen enabled on P2 in 1P mode should not be a cheat. This will be fixed."

There are two instants of jurgen on/off setting check the AI menu, ive reported this before but i guess no one saw the post...

on another note couldn't the animted backgrounds from GH and RB be broken down to single frames and converted to PNG? or whatever format the backgrounds are. then slighty increase the time between loading...hmm just another thought....maybe someone will pick up on it
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Fri Jan 30, 2009 5:30 am

hannon wrote:on another note couldn't the animted backgrounds from GH and RB be broken down to single frames and converted to PNG? or whatever format the backgrounds are. then slighty increase the time between loading...hmm just another thought....maybe someone will pick up on it

Yeah, this is definitely possible, but the load time increase will be more than slight. Some larger animated stages on this forum have 100+ frames, but something like full GH/RB animated backgrounds would have thousands and thousands of frames, and that's a lot of data to pre-load. That being said, there are some shorter GH and RB based animated backgrounds floating around.
rga_fire made some recently, I believe: [link]

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