3.100 beta 3:
MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
...the pain
- myfingershurt
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Matt, that's a graphical version tag and it is only updated to show the major version. Beta or alpha version numbering can be found in the title of FoFiX's window or in the options menu next to Credits.
3.100 beta 3:
3.100 beta 3:
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Great! I did not expect a beta 3. Thank you!
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Great, thanks, but when I patch beta 2, I get this error:
Code: Select all
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 27, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
FoFiX Dev/Mod Squad
- jstump91
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
A beta 2 to beta 3 patch has been uploaded to my mediafire. It will upgrade the result of my beta 2 installer to beta 3.
From this point I am only going to upload full installers for releases, now that my patch scripts work. Betas are now patch only. (Though these patches will verify that the correct previous version is there first, so no more worrying about what order to apply a series of patches in!)
http://www.mediafire.com/?oqzejgukmqy
From this point I am only going to upload full installers for releases, now that my patch scripts work. Betas are now patch only. (Though these patches will verify that the correct previous version is there first, so no more worrying about what order to apply a series of patches in!)
http://www.mediafire.com/?oqzejgukmqy
jstump91, a.k.a. john.stumpo, a.k.a. stump jstump.com | stump's blog | FoFiX development | My own code Can't find a Windows build of the Python module you need? Try my mediafire! Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet. "Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson Did you search before you posted? Did you read the rules for the subforum you are posting in? | ![]() ![]() |
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Mac users:
Here's the link for 3.100 beta 3:
http://www.mediafire.com/?zjygy8z732x
I'll make patch versions later.
Here's the link for 3.100 beta 3:
http://www.mediafire.com/?zjygy8z732x
I'll make patch versions later.
Last edited by trinidude4 on Sun Jan 25, 2009 11:26 pm, edited 1 time in total.
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
mario-182 wrote:Great, thanks, but when I patch beta 2, I get this error:Code: Select all
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 27, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
I get this too. FoFiX-3.030+r862-Patch-Windows(3.100beta3) does not work for me.
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
mario-182 wrote:Great, thanks, but when I patch beta 2, I get this error:Code: Select all
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 27, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
This is similar to what I get but only when I load a song the screen goes black. This only happens in linux. The win version works perfect.
I really do hope they fix this soon. I want to throw win out the window and start using linux exclusively.
linuxmint 7 (Jaunty 9.04), KDE 4.2.3, 32-bit with python2.6 installed running FoFiX-SVN. P4-2.4Ghz, 1gig ram, BFG Nvidia 8400 GS (512mb) - beta driver 185.18.14, 2x X-ploder guitars.
alpha tester
- hannon
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Right on MFH, can't wait to test it out :)
@MFH Can i ask why there are still two instances of "enable jurgen"
btw mfh, thank you for adding the ability for us to tell FOF where our songs are and let us control it manually.....i love that upgrade the best!
saves on hard drive space to not have FOF and the songs on the same drive
well i was going to upload my copy of FOFix 3.100 but my copy is 305 mb, too big for media fire...damn and the installer is 22 mb,
@MFH Can i ask why there are still two instances of "enable jurgen"
btw mfh, thank you for adding the ability for us to tell FOF where our songs are and let us control it manually.....i love that upgrade the best!

well i was going to upload my copy of FOFix 3.100 but my copy is 305 mb, too big for media fire...damn and the installer is 22 mb,

Last edited by hannon on Mon Jan 26, 2009 4:10 am, edited 6 times in total.
Buy Rock Band Gear You'll Thank Yourself in the end
Cheaper to buy it in pieces
Drums 50 buxs
Mic 25
Guitar came with GH3
Endless hours of fun Priceless
______________________________
Cheaper to buy it in pieces
Drums 50 buxs
Mic 25
Guitar came with GH3
Endless hours of fun Priceless
______________________________
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
WildSioux wrote:mario-182 wrote:Great, thanks, but when I patch beta 2, I get this error:Code: Select all
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 27, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
This is similar to what I get but only when I load a song the screen goes black. This only happens in linux. The win version works perfect.
I really do hope they fix this soon. I want to throw win out the window and start using linux exclusively.
baeleron wrote:However, the beta2 -> beta3 installer does appear to work.
Yep, that's how I fixed it
Sexier than you
- p_025
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
trinidude4 wrote:Mac users
*crickets*
Lol, I'm such a terrible person.
Anywho, I've been out of the loop for a while, been playing real Rock Band 2. FoF is a good substitute and good practice but it just doesn't measure up to the real thing in my opinion. Though things definitely seem to just be getting better and better. As usual, good work to MFH and the rest of the development team.
I don't know if anyone replied to the last time I said this, but the game still calls me a cheater when I'm playing in solo and have Jurgen enabled for player 2.
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OS: Windows XP Professional, Service Pack 3 (Build 2600); Windows 7 Ultimate x64 Beta (Build 7048) | CPU: Intel Core 2 Duo E6600 (2 CPUs, 2.40GHz) | RAM: 2x Corsair XMS 2GiB DDR2, 2x Corsair XMS 1GiB DDR2 (6GiB total, 3.25 recognized by XP) | Video: EVGA NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic
OS: Windows XP Professional, Service Pack 3 (Build 2600); Windows 7 Ultimate x64 Beta (Build 7048) | CPU: Intel Core 2 Duo E6600 (2 CPUs, 2.40GHz) | RAM: 2x Corsair XMS 2GiB DDR2, 2x Corsair XMS 1GiB DDR2 (6GiB total, 3.25 recognized by XP) | Video: EVGA NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic
Blue Heaven!
- death_au
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
p_025 wrote:trinidude4 wrote:Mac users
*crickets*
I'm primarily a windows user, but I have a mac at work, and FoFiX runs awesomely on that, so during lunch breaks, we play FoFiX on the mac. So I am very appreciative of trinidude's mac builds.
Bridged To The Sun.
- acrox999
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I'm messing with graphics. Then this problem occur:
Anybody help? Please. I wanna use my own theme so bad.
Code: Select all
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Anybody help? Please. I wanna use my own theme so bad.

Blue Heaven!
- death_au
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
acrox999 wrote:I'm messing with graphics. Then this problem occur:Code: Select all
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Anybody help? Please. I wanna use my own theme so bad.
One (or more) of your PNGs use an unsupported compression method. Try opening it and re saving it with different settings. What program are you using to edit your pngs?
Bridged To The Sun.
- acrox999
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Huh? Paint.Net. And all of my graphics are black. Black colors are made with gradient. 2 black gradient and combined them. and then I save them.
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