MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I don't play the real games much, but I think you can do it in Guitar Hero as well, can't you?
Uncle Fester
- slantyr
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
i don't remember about guitar hero but you have not always been able to do that in fofix, it used to be if you hit any fret other than the cord you would break the streak.
i stumbled on this also
i stumbled on this also
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
About the animated hitflames image. What we would need to do is change the dimension of the Y size, instead of stretching the image. Though that can be done for now if changing the code to draw the image taller on screen is more of a task then expected.
The score color is still white for some reason, and i know i modified the code to be the proper green for GH3, so either something got changed that's effecting that code part, or got erased, but it's white instead of green now. I would mess around with it to just add a new theme.ini setting (IE- score_color=#hex) if i could remember which file and area that was at. Speaking of which, i still think that would be a good idea to have some form of generic basic description of where stuff is in the more important files for use of a guideline for smaller coding things.
Very nice job on the whammy, working great so far for me. Heck, now we just need to add a 2 or 4% audio boost along with an echo effect to the main track when using star power, and that's closer to about it.
The score color is still white for some reason, and i know i modified the code to be the proper green for GH3, so either something got changed that's effecting that code part, or got erased, but it's white instead of green now. I would mess around with it to just add a new theme.ini setting (IE- score_color=#hex) if i could remember which file and area that was at. Speaking of which, i still think that would be a good idea to have some form of generic basic description of where stuff is in the more important files for use of a guideline for smaller coding things.
Very nice job on the whammy, working great so far for me. Heck, now we just need to add a 2 or 4% audio boost along with an echo effect to the main track when using star power, and that's closer to about it.
FoF 1st Dual Meter.|.......FoFiX Site......|.. WR's GH3 Theme..|...WR'S GH5 Theme....|WR'S GH:A Theme


Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Note the notes Blue and Orange
That does not happen in Guitar Hero
http://www.mediafire.com/download.php?0wamdojntn1
That does not happen in Guitar Hero
http://www.mediafire.com/download.php?0wamdojntn1
Sexier than you
- p_025
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
In Rock Band you can't press any fret besides those in the chord, to the left, right or in between. I was thinking of bringing this up too but I just didn't find it that important.
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Uncle Fester
- slantyr
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
@ worldrave; put this in your theme.ini
rockmeter_score_color = #93c351

rockmeter_score_color = #93c351
Re: MFH Mod (FoFiX) 3.0xx (v3.030)

FoF 1st Dual Meter.|.......FoFiX Site......|.. WR's GH3 Theme..|...WR'S GH5 Theme....|WR'S GH:A Theme


Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Does anyone know where the fretsonfire.log is in the Linux build? I'm having some issues...
I can play one song just fine, but when I try to play a second song, it freezes at the loading screen.
I can play one song just fine, but when I try to play a second song, it freezes at the loading screen.
Bridged To The Sun.
- acrox999
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
MFH, I got a problem. Now I can't play. The log file said:
See the last one.
Code: Select all
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 18, in ?
File "OpenGL\__init__.pyo", line 14, in __set_attributes
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Hakim\\Documents\\FoFiX ALPHA\\data\\library.zip\\OpenGL\\version'
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 18, in ?
File "OpenGL\__init__.pyo", line 14, in __set_attributes
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Hakim\\Documents\\FoFiX ALPHA\\data\\library.zip\\OpenGL\\version'
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 18, in ?
File "OpenGL\__init__.pyo", line 14, in __set_attributes
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Hakim\\Documents\\FoFiX ALPHA\\data\\library.zip\\OpenGL\\version'
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 18, in ?
File "OpenGL\__init__.pyo", line 14, in __set_attributes
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Hakim\\Documents\\FoFiX ALPHA\\data\\library.zip\\OpenGL\\version'
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 18, in ?
File "OpenGL\__init__.pyo", line 14, in __set_attributes
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Hakim\\Documents\\FoFiX ALPHA\\data\\library.zip\\OpenGL\\version'
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 264, in ?
WindowsError: [Errno 3] The system cannot find the path specified: 'data\\themes/*.*'
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 18, in ?
File "OpenGL\__init__.pyo", line 14, in __set_attributes
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Hakim\\Documents\\Downloads\\Frets On Fire Tools\\FoFiX ALPHA\\data\\library.zip\\OpenGL\\version'
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 2009, in ?
File "Numeric.pyo", line 93, in ?
File "Precision.pyo", line 26, in ?
File "Precision.pyo", line 23, in _fill_table
File "Precision.pyo", line 18, in _get_precisions
TypeError: data type not understood
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 2009, in ?
File "Numeric.pyo", line 93, in ?
File "Precision.pyo", line 26, in ?
File "Precision.pyo", line 23, in _fill_table
File "Precision.pyo", line 18, in _get_precisions
TypeError: data type not understood
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 2009, in ?
File "Numeric.pyo", line 93, in ?
File "Precision.pyo", line 26, in ?
File "Precision.pyo", line 23, in _fill_table
File "Precision.pyo", line 18, in _get_precisions
TypeError: data type not understood
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 2009, in ?
File "Numeric.pyo", line 93, in ?
File "Precision.pyo", line 26, in ?
File "Precision.pyo", line 23, in _fill_table
File "Precision.pyo", line 18, in _get_precisions
TypeError: data type not understood
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 2009, in ?
File "Numeric.pyo", line 93, in ?
File "Precision.pyo", line 26, in ?
File "Precision.pyo", line 23, in _fill_table
File "Precision.pyo", line 18, in _get_precisions
TypeError: data type not understood
See the last one.
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
mrhoeivo wrote:Does anyone know where the fretsonfire.log is in the Linux build? I'm having some issues...
I can play one song just fine, but when I try to play a second song, it freezes at the loading screen.
~/.fretsonfire/fretsonfire.ini
I was having that issue, don't remember exactly what caused it, search for some of the issues I have opened up on google code to find the solution.
Also, post your log file when it happened. (In the same folder as the ini.)
Brasil!
- yurisuke
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
@bigode
man, for example, you have a green note and a hammer on in red note, on Guitar Hero I, you need to keep holding the green fret and tap the red fret
____(o)
(o)

____(o)
(o)
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Yeah, I definitely don't have anything called fretsonfire.log... I have the usual fretsonfire.ini and something called fretsonfire.pot. In fact, I just searched my entire Linux partition for all files containing 'fretsonifre,' and those were the only results. In Windows, I have a file called fretsonfire.log.
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Run the game, up until the point that it crashes, and check the folder again for the logfile.
I have never seen fretsonfire.pot in my time playing the game. =\
I have never seen fretsonfire.pot in my time playing the game. =\
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