MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby yurisuke » Thu Jan 01, 2009 10:41 am

RinuX wrote:hey devellopers, i have an horrible problem with FoFiX

i can't play any music without very important lags

i have tested megalight theme and lower quality (+ minimem) : the problem stay
changing fps, priority, changing version....etc... the problem always stay


my config

dual core
2.6 Ghz x 2
Nvidia 9500 GT 512 mb
3Go Ram
500GB (hard disk)
on vista

i think the problem should be traited (i know another poeple who have the same problem)


man, I realy don't know why this is happening to you, my pc is noob, and i NEVER got any lag here!
640Mb Ram
1.8Ghz Pentium IV
Intel (R) Standard Video Card (64Mb)

NEVER GOT ANY LAG IN FRETS ON FIRE!
and also, good job MFH! I visit this area everyday for looking for updates and other things(I also visit the FoFix Page!)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby blazingamer » Thu Jan 01, 2009 10:56 am

Shun wrote:Except the mods aren't backwards compatible with this setting.

Megalight defaults to the CD mode? Was that really your intended mod behavior?

Maybe there should be a separate theme.ini setting for forcing the chosen list mode.


That seems to be the only one that does that, megalight can actually use anysetting really, if you don't want it to force cd mode delete the line in the theme.ini. How many themes actually use this setting, it's only been around for 3 weeks so not that many, it won't be hard to fix it.

The reason that I suggested changing it, and it did, was because if you set 3(auto) in the theme.ini and the option was set to 3(auto), the game would crash. If you really don't like it this way then I'll change auto to 4 and rb2 to 3 to lessen the problems.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Shun » Thu Jan 01, 2009 6:16 pm

yurisuke wrote:
RinuX wrote:hey devellopers, i have an horrible problem with FoFiX

i can't play any music without very important lags

i have tested megalight theme and lower quality (+ minimem) : the problem stay
changing fps, priority, changing version....etc... the problem always stay


my config

dual core
2.6 Ghz x 2
Nvidia 9500 GT 512 mb
3Go Ram
500GB (hard disk)
on vista

i think the problem should be traited (i know another poeple who have the same problem)


man, I realy don't know why this is happening to you, my pc is noob, and i NEVER got any lag here!
640Mb Ram
1.8Ghz Pentium IV
Intel (R) Standard Video Card (64Mb)

NEVER GOT ANY LAG IN FRETS ON FIRE!
and also, good job MFH! I visit this area everyday for looking for updates and other things(I also visit the FoFix Page!)


To those having lag issues : first try the fretsonfire.ini here on mfh's post, it's got a lot of settings disabled that should help with lag. Also try disabling in game stats.

Also, be more descriptive - do you see the issue I talk about here? Or is just in general choppy with a slow framerate?

@yurisuke - Do you mean the original FoF you got no lag in or an older version of FoFiX. A lot more is happening in FoFiX than in the original FoF from what I gather, so I don't know if those specs could handle FoFiX.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Thu Jan 01, 2009 6:54 pm

john.stumpo has made excellent progress on issue 419. Nothing quite so ready for alpha testing just yet -- however, what he has so far DOES work! :2thumbsup:

(just to refresh your memories, john.stumpo is the guy behind the fix for issue 165. He's also put together Python 2.5 installers for PyOgg, PyVorbis, and glewPy - taking us all one step closer to getting rid of Python 2.4 and it's memory leaks).

I hope to have this on a user option and in the next alpha release today. Right now, pitch bending is applied to the mixed output (so all tracks get bent) - soon it should be able to selectively bend individual channels.

---- EDIT ----

This is now committed as r663:

Currently using john.stumpo's pitch bend module rev 5 (just bends the end mixer output), and is now on a smart option under "Audio Settings" -> "Advanced Audio Settings" -> "Whammy FX":
"Killswitch" (default) - this links the whammy bar position to track volume
"Pitchbend" - this REQUIRES john.stumpo's pitch bend module rev 5 for Python 2.4, and if it is not found a message will be displayed notifying the user that Killswitch will be used instead.

Here is a direct link to the required pitch bend module rev 5 for those Alpha testers that would like to play with this new feature:
http://www.mediafire.com/?24zqu3kznl1


--- also, as a nice little bonus, I've adapted the SVN version retrieval code included with the pitchbend source files to work with FoFiX. Now, the window title and options menu will display the SVN version you are currently running. :)

---- EDIT ----

BTW, there is a digital pitchbend implemented as well (for those of you using digital killswitches).

I think I'll eventually work on the digital pitchbend logic and instead of just having it jump to the lowest pitch, I'll have it transition smoothly downward towards the lowest pitch while the button is held and then transition smoothly upward towards normal pitch while the button is released.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby p_025 » Thu Jan 01, 2009 7:59 pm

Holy ****ing **** that has been something we've needed for quite some time! FAN****INGTASTIC.
I thought I'd draw attention to a small issue with the slowdown system (Options --> Audio --> Advanced Audio Settings --> Slowdown) if using it, Overdrive drains at the normal rate and not an appropriately slowed down one. Other than that, the whole thing seems to work great!

EDIT: just tested the pitchbend, he's right, it really isn't ready for an alpha release… After you touch the whammy bar the sound quality takes a rather large hit, it works backwards (bar up=lower pitch, using XBOX 360 Inv analog whammy bar) and it puts the track completely out of sync with the fretting lol.

EDIT2: There's also a bit of an annoying bug in the note miss system that I'll post about when I can properly report it.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby rednano12 » Thu Jan 01, 2009 8:35 pm

:2thumbsup: 2009 is looking to be starting on a promising note! WHAMMY!
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Angrytigerp » Thu Jan 01, 2009 8:41 pm

ZOMG FoFiX pplz! U shud maek vocalls & reel wammy! ooh nd onlien play!


Too bad reality dictates that none of those are forthcoming anytime soon. Damned restrictions of freeware... Great job, MFH team, for making the only kind of FoF I have played in the past half a year (From MFH mod to FoFiX 3.030). Maybe one day, you can get vocal recognition in Python, eh?

EDIT: ... Wow. Maybe I should read. There's mention of the upcoming whammy feature ^^.
Last edited by Angrytigerp on Thu Jan 01, 2009 8:45 pm, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kristijan_mkd » Thu Jan 01, 2009 8:42 pm

The whammy it's a good start, i tested it on For the love of god, it's great , at least we have something... :smile:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Shun » Thu Jan 01, 2009 9:14 pm

Apparently crazy stuff happens if you dont download the module required and try to turn on whammy mode. Even though it trys to default to killswitch.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby jstump91 » Thu Jan 01, 2009 9:42 pm

Shun wrote:Apparently crazy stuff happens if you dont download the module required and try to turn on whammy mode. Even though it trys to default to killswitch.


That's something I or MFH will have to look into.

Other than that, I still do have a fair number of ideas up my sleeve...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KrazzyKlown » Thu Jan 01, 2009 10:38 pm

could you work on issue 82 next?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby trinidude4 » Thu Jan 01, 2009 10:44 pm

myfingershurt wrote:
(just to refresh your memories, john.stumpo is the guy behind the fix for issue 165. He's also put together Python 2.5 installers for PyOgg, PyVorbis, and glewPy - taking us all one step closer to getting rid of Python 2.4 and it's memory leaks).


@mfh
I don't think the pyogg and pyvorbis files were patched to work correctly with python 2.5. They crash my game when using them. I currently have the game running on python 2.5 from source smoothly, but I can't get a stable binary put together. I can post up patched versions that let me run the game from source if you want to experiment with python 2.5. I can post up everything you will need to get the game running from source if you're interested.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Thu Jan 01, 2009 11:01 pm

trinidude - yeah that'd be great, I still get a segmentation fault whenever I attempt to play a song with the main trunk on python 2.5... I'll uninstall all my 2.5 stuff and try fresh with your source modules.

I have no plans to work on issue 82 before 3.035 is released... please stop asking :)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby hannon » Fri Jan 02, 2009 12:03 am

just tried the whammy with 3.035 works good, noted that on the "xbox" setting the whammy waves appeared on all the held notes "Thunder Kiss 65" even when i hadn't touched the whammy, when using XBOXinv the audio takes a hit
on my guitar you can only press on the whammy in towards the guitar not outwards....
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