akedrou wrote:Is it a consistent eighth delay to the tempo? Mine is a much smaller delay which I think is a result of the input processing. About a sixteenth at 120 bpm (between 100 and 150 ms).
We could call it eighths at 240bpm xD
16th notes (1 e and a) with 1 being my hit, and e being the sound from FoFiX would be much more accurate, but I charted it with eighth notes for simplicities sake.
I think my biggest concern is if we can make this go away? I like to freestyle with songs until the first drum note, and if I miss and hit a cymbal during the song, I would like for it to at least sound on the beat. Maybe this is just the musician in me, but it would be nice.
Also, it's kind of annoying having that slight delay occur when using the killswitch or missing a guitar note as well.
I don't know much about audio programming or the hardware itself, but I do know that setting the sound buffer to it's highest option has the least delay of all of them. Whilst lowering it makes it have much more of a delay.
Lucky that! I've done a fair amount of work in music and the majority of what I've worked with even has a ~30-50 ms delay. You run Linux, though, so if all else fails I'll blame it on Microsoft. I really should get around to Linux-ing my home computer someday... Regardless, the direct bass input->output delay would be rather less than the game's input->program->output delay so that may be a bad comparison to have made.
It could be my sound hardware or Linux Kernel too, i've never had windows on this box, nor have I record on windows; but as you said, I doubt recording is related to this.