MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Mon Dec 29, 2008 10:36 pm

tannayr wrote:I know 3.035 is only in beta, but i am having a problem, and hope this is an acceptable place to post about it as I couldn't find another place that was already made. But I'm having an audio problem with the game, if i set my audio settings to 2048 and 22050, the guitar does not play. if i up it to anything else i get staticky/fuzzy audio. Just wanted to get this issue out there incase it was unknown or if someone knew a fix for it.

Thanks
Tannayr


Thank you, it will be looked into:

issue 417
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Mon Dec 29, 2008 10:51 pm

Hey all,

I picked up some Rock Band 2 drums from the girlfriend for the winter solstice holidays, and I've noticed something.

When drumming random notes before the song starts there is a very slight delay between me hitting the pad and the game actually making a drum sound.

This also caused me to notice that there is a ever-so-slight delay between my pressing the killswitch on the guitar and the sound actually muting.

Any ideas?

My audio specs are as follows:
Bits = 16
Buffer Size = 65536 (Any lower and the delay between action and sound seems much worse.)
AV Delay = 150
Frequency = 44100
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Mon Dec 29, 2008 11:27 pm

Lysdestic wrote:When drumming random notes before the song starts there is a very slight delay between me hitting the pad and the game actually making a drum sound.

This also caused me to notice that there is a ever-so-slight delay between my pressing the killswitch on the guitar and the sound actually muting.

Simply an artifact of the computer's processing - if you were to hook up a guitar through your sound card and strum you would notice the same delay. The actual games have it too (I imagine it would be -slightly- faster by virtue of the system's setup, but I'm no console expert...)

Lysdestic wrote:I picked up some Rock Band 2 drums from the girlfriend for the winter solstice holidays [...]

Sweet! I got a gourd flute.

Anyway, r656 adds SP-refill based on the MIDI type. If you set your SP-Refill to always on, you will have to reset it to be that way. And if anyone else wants this new option turned on, you'll have set it yourself. It's in Settings->Advanced Options->Theme Options->SP Refill. Obviously.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Mon Dec 29, 2008 11:44 pm

Simply an artifact of the computer's processing - if you were to hook up a guitar through your sound card and strum you would notice the same delay. The actual games have it too (I imagine it would be -slightly- faster by virtue of the system's setup, but I'm no console expert...)


Well, my computer itself is pretty high-end, or so I like to think.

However, I've played Rock Band a couple of times at a friends place and I didn't notice a delay--meaning that if it was there, it was so slight that it couldn't be noticed. I'm a musician, so I like to think I can pick up on something like this. xD

The delay I'm getting is comparable to this:

Imagine a band with two drummers, Drummer A hits a tom on 1, then drummer 2 hits a tom on the and of one. Me hitting the pad would be drummer one, the game making the sound would be drummer 2.

For example:

Code: Select all

     1    2    1    2    1    2    1    2      <---Drummers 1 and 2.
|----O----O----O----O----O----O----O----O----| <----Tom Hits.
     1    &    2    &    3    &    4    &      <----Beat Count.


Simply an artifact of the computer's processing - if you were to hook up a guitar through your sound card and strum you would notice the same delay.


Nein, I hook my bass up all the time to record bass riffs, and there is no delay.

Also, I feel I should mention that the delay between the drums and the sound is only audio. There is no delay between me hitting the pad and the game registering that I hit a note. Only the sound it plays.
Last edited by Lysdestic on Tue Dec 30, 2008 12:10 am, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby qb8young » Tue Dec 30, 2008 12:05 am

Just a heads up... the Gold Star system is highly flawed.
I just 99.9%'d a song with over a 1000 streak and didn't get Gold Stars. I only missed one note.
Earlier I 97.8%'d a different song and I got Gold Stars with over a minute left in the song.
Any ideas?

P.S. Revision 656
Last edited by qb8young on Tue Dec 30, 2008 12:27 am, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Tue Dec 30, 2008 12:12 am

Lysdestic wrote:However, I've played Rock Band a couple of times at a friends place and I didn't notice a delay--meaning that if it was there, it was so slight that it couldn't be noticed. I'm a musician, so I like to think I can pick up on something like this. xD

Hmm... I noticed a slight delay with the hits on the console games - I don't have a way to test this right now, but that is how I remember it. I'll have to check again next I'm able.

Lysdestic wrote:The delay I'm getting is comparable to this:

Imagine a band with two drummers, Drummer A hits a tom on 1, then drummer 2 hits a tom on the and of one. Me hitting the pad would be drummer one, the game making the sound would be drummer 2.

For example:

Code: Select all

     1    2    1    2    1    2    1    2      <---Drummers 1 and 2.
|----O----O----O----O----O----O----O----O----| <----Tom Hits.
     1    &    2    &    3    &    4    &      <----Beat Count.

Is it a consistent eighth delay to the tempo? Mine is a much smaller delay which I think is a result of the input processing. About a sixteenth at 120 bpm (between 100 and 150 ms).

Lysdestic wrote:Nein, I hook my bass up all the time to record bass riffs, and there is no delay.


Lucky that! I've done a fair amount of work in music and the majority of what I've worked with even has a ~30-50 ms delay. You run Linux, though, so if all else fails I'll blame it on Microsoft. I really should get around to Linux-ing my home computer someday... Regardless, the direct bass input->output delay would be rather less than the game's input->program->output delay so that may be a bad comparison to have made.

---- EDIT ----

qb8young wrote:Just a heads up... the Gold Star system is highly flawed.
I just 99.9%'d a song with over a 1000 streak and didn't get Gold Stars. I only missed one note.
Earlier I 97.8%'d a different song and I got Gold Stars with over a minute left in the song.
Any ideas?

RB-style scoring is based on your average multiplier. You need to have an average multiplier of 5.3x to get gold stars on guitar (4.8x on bass and 4.65x on drums) - obviously this means consistent SP use as the highest you can normally get is 4x (or 6x on bass). So a short song with few notes and one good SP usage will get you gold stars easily while one bad SP usage could end your gold stars on a song with many notes. This is how it works in Rock Band too. If you'd prefer to not have that, just set the scoring style to GH only (The default is RB + GH). 100% will force gold stars even if you don't use star power in RB+GH.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Tue Dec 30, 2008 12:23 am

akedrou wrote:Is it a consistent eighth delay to the tempo? Mine is a much smaller delay which I think is a result of the input processing. About a sixteenth at 120 bpm (between 100 and 150 ms).


We could call it eighths at 240bpm xD

16th notes (1 e and a) with 1 being my hit, and e being the sound from FoFiX would be much more accurate, but I charted it with eighth notes for simplicities sake.

I think my biggest concern is if we can make this go away? I like to freestyle with songs until the first drum note, and if I miss and hit a cymbal during the song, I would like for it to at least sound on the beat. Maybe this is just the musician in me, but it would be nice.

Also, it's kind of annoying having that slight delay occur when using the killswitch or missing a guitar note as well.

I don't know much about audio programming or the hardware itself, but I do know that setting the sound buffer to it's highest option has the least delay of all of them. Whilst lowering it makes it have much more of a delay.

Lucky that! I've done a fair amount of work in music and the majority of what I've worked with even has a ~30-50 ms delay. You run Linux, though, so if all else fails I'll blame it on Microsoft. I really should get around to Linux-ing my home computer someday... Regardless, the direct bass input->output delay would be rather less than the game's input->program->output delay so that may be a bad comparison to have made.


It could be my sound hardware or Linux Kernel too, i've never had windows on this box, nor have I record on windows; but as you said, I doubt recording is related to this.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby evil-doer » Tue Dec 30, 2008 1:00 am

does the audio buffer actually change anything? i tried setting it to the smallest number, expecting id need to change my delay as well. it worked perfectly, and the audio delay was the same?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Tue Dec 30, 2008 1:06 am

could it be the sound files themselves? Possibly you hit the drum and it immediately plays the sound, but the delay is in the sound itself? I haven't checked, but i thought i'd throw the idea out there
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Tue Dec 30, 2008 1:09 am

death_au wrote:could it be the sound files themselves? Possibly you hit the drum and it immediately plays the sound, but the delay is in the sound itself? I haven't checked, but i thought i'd throw the idea out there


I like that theory more than mine. It makes sense, considering the game recognises my hit immediately.

Edit:

I'm afraid not, absolutely no delay at the beginning of the audio file.

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Rukia » Tue Dec 30, 2008 2:35 am

The delay really is just a problem that ALL computers have, it can't ever be completely fixed
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Tue Dec 30, 2008 3:08 am

Lysdestic wrote:I think my biggest concern is if we can make this go away? I like to freestyle with songs until the first drum note, and if I miss and hit a cymbal during the song, I would like for it to at least sound on the beat. Maybe this is just the musician in me, but it would be nice.

Also, it's kind of annoying having that slight delay occur when using the killswitch or missing a guitar note as well.


Hah... Yea, I completely agree, but I don't think there's anything we can do - at least right now. After messing around in the code I thought of a possible fix, but even that would probably have a delay and would require some sort of upgrade to Pygame and/or SDL. I'd bet there are a few milliseconds to be eked out of the drum fills, but not much beyond that.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Azzco » Tue Dec 30, 2008 3:16 am

Rukia wrote:The delay really is just a problem that ALL computers have, it can't ever be completely fixed

Did you follow the conversation?

The computer recognises the hit without any noticable delay. The dealy is only appearant when the drum hit sound should be played.

The fact that ALL computers would generate a dealy is probably something that everyone allready knows. But the fact is that most of the time we do not notice it, and it only becomes (very) annoying when it gets slightly too big and we start to notice it. Like in this case.

In any case, I've been goofing around a bit lately with my computer, playing a mmorpg called renum-online, and I noticed tat they had a installer for linux so I looked it up. Don't know if it's of any interest or if it's easy to use...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby acrox999 » Tue Dec 30, 2008 3:34 am

Azzco wrote:In any case, I've been goofing around a bit lately with my computer, playing a mmorpg called renum-online, and I noticed tat they had a installer for linux so I looked it up. Don't know if it's of any interest or if it's easy to use...
InstallJammer wrote:InstallJammer is a multiplatform GUI installer designed to be completely cross-platform and function on Windows and most all versions of UNIX with support for MacOS X coming soon.

I think that's great. Maybe I'll do one for FoFiX?

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