MFH-Alarian Mod v2.900 - New releases here!

Discuss mods and get help with mods ONLY
...the pain
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myfingershurt
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Postby myfingershurt » Sun Aug 03, 2008 3:17 pm

Blue files / folders in Windows NT/XP (and possibly Vista) typically mean they're marked as system-compressed (they're stored in the file system in a similar manner to ZIP files, and must be decompressed to memory to access) - I guess WinZip sees that I have most of my filesystem compressed (yes, I run FoF from compressed files - works fine). You can set system compression with a checkbox in the file's property dialogs.


If you have system compression disabled where you extract the files, it should have no effect.
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iamnoob
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Postby iamnoob » Sun Aug 03, 2008 3:37 pm

Cant wait till its released.
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0.o
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.liquid.
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Postby .liquid. » Sun Aug 03, 2008 3:52 pm

Is it possible to do the same thing that's been done with the main menu to the song selection area?
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bradynelson
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Postby bradynelson » Sun Aug 03, 2008 4:03 pm

I'm running the latest patch (2.925) on Mac and each time that I play a song I can finish it but the game freezes on the loading screen after pressing change song. Any idea what's wrong?
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Postby SmashD » Sun Aug 03, 2008 4:17 pm

Running 2.925 and applied a clean fretsonfire.ini, made all settings and figured out this:

When setting Killswitch volume to eg 10% and normal volume to 100% all notes you have to hold toggle their volume fast between 10% and 100%.

Thanks for the awesome (and ongoing) effort you all put into this!
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Maze2234
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Postby Maze2234 » Sun Aug 03, 2008 4:51 pm

MFH - I think you should fix up the Editor, its like the main thing that resembles like nothing to actual rb and gh
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worldrave
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Postby worldrave » Sun Aug 03, 2008 5:20 pm

@MFH
One more autoscale screen needed. The Main Menu needs to be autoscaled still. That way i can create the main menu again without having to stretch it at all. Also, thanks for adding autoscale to the other ones. I've been waiting a while for those. I'll be time for me to release some nice surprises after this release. :) Hey, Could you possibly remove about an 2 inchs worth of space on the song selection screen between the left side info and right side info? (IE- Song info/Artist and score/stars.) So i can touch that background image up again making it more exact.
Last edited by worldrave on Sun Aug 03, 2008 5:37 pm, edited 1 time in total.
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myfingershurt
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Postby myfingershurt » Sun Aug 03, 2008 5:31 pm

Sure thing :)
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worldrave
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Postby worldrave » Sun Aug 03, 2008 5:37 pm

And possibly also have that code on the song selection screen point to these images (Star3.png and Star4.png) instead of Star1.png and Star2.png i made below to match?
ImageImage
Star3(Blank image) Star4

I wanted to also ask how hard it would be to have FoF draw a static image for the strings? GH3 itself actually draws a static image, not a constantly moving one. A great side effect by doing this is that is will help reduce a little more lag from less onscreen drawing. Killing 2 birds with one stone. (Who the hell ever came up with that sick line anyway? LOL) I'm being opened minded that it might be more trouble then it seems, being that the skins perspective would need to be correct, since for example the GH3 string i ripped includes the perspective already as part of the image. (1 string only, and GH3 duplicates it onscreen on the fly x 5) Actual string image is below-
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I tried to poke around in the code for the font resolution settings, but not quite understanding the way it works. But i'm guessing it is what has to do with why the fonts are such low detail. But what i do understand by looking at the code, it appears that FoF is using a small font size but scaling it bigger on screen when it draws them, instead of using a bigger font size and NOT scaling it. If that can be changed, the fonts will look SO much better in appearance. The ones i made actually have pretty fine detail, but currently doesn't look the greatest because FoF is scaling them, using a low font size.

BTW- I'm just finishing up the font i am making for the GH3 streak font :)
Last edited by worldrave on Sun Aug 03, 2008 5:42 pm, edited 1 time in total.
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myfingershurt
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Postby myfingershurt » Sun Aug 03, 2008 5:44 pm

Yeah, the static strings would help lag, I hope to at least just have one image of 5 strings not moving... its gonna take some more doing to have it rotate one string to match the perspective - might actually be less laggy just displaying one image of 5 strings (or 4). At any rate, that's what I'll start with.

edit: if i find where to scale fonts properly I'll do that too
Last edited by myfingershurt on Sun Aug 03, 2008 5:45 pm, edited 1 time in total.
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Maze2234
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Postby Maze2234 » Sun Aug 03, 2008 5:51 pm

so MFH you think oyu can focus on the editor? and also make it have the difficult select befor the song menu? id LovE that
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mrhoeivo
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Postby mrhoeivo » Sun Aug 03, 2008 5:51 pm

OK, just installed 2.925:

When I started up, it took quite a long time, and when it first loaded up, I got a white screen for about 5 seconds before the main menu finally loaded. When I went to play a song, it gave me a black screen for 5-10 seconds before it finally loaded.

About the killswitch animations, they are now permanent, killswitch remains on even when you let go of the button. I don't know if this was intentional or not, but I don't think that's how it should be. Also, the animations still run off the edge of the fretboard if the note is too long.
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iamnoob
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Postby iamnoob » Sun Aug 03, 2008 5:53 pm

mrhoeivo wrote:OK, just installed 2.925:

When I started up, it took quite a long time, and when it first loaded up, I got a white screen for about 5 seconds before the main menu finally loaded. When I went to play a song, it gave me a black screen for 5-10 seconds before it finally loaded.

Works fine here.
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mrhoeivo
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Postby mrhoeivo » Sun Aug 03, 2008 5:56 pm

Maybe that problem will mysteriously fix itself like all the others do with this mod.
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myfingershurt
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Postby myfingershurt » Sun Aug 03, 2008 5:58 pm

mrhoievo, is it possible you have an analog killswitch setting that isn't compatible with your guitar controller? Are you using a key on the keyboard for killswitch?

Unfortunately, the note tails on very long notes is not something I can fix right now... that's how the game handles note tails. I know that the wave animations on very long notes causes mad lag; when I figure out how to do something about this, I will.

edit: Maze, I'm completely in the dark about the in-game editor... I have no idea how to even operate it, I've never fretted a song because I'd be terrible at it - I don't think I'll be any help with the editor...
Last edited by myfingershurt on Sun Aug 03, 2008 5:59 pm, edited 1 time in total.

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