MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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KrazzyKlown
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KrazzyKlown » Sun Nov 30, 2008 12:27 pm

i've been using 3D notes and open.dae but the color won't change no matter what i set open_color to. i want it at FF8000 though
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Nov 30, 2008 1:56 pm

Incorrect. Bass drum note color for 3d notes is set by:

Code: Select all

opencolor = #FF8000


in the theme.ini. No underscore.

The "Custom" point of view can be selected in the user options, and then the following 6 theme.ini settings will be used to generate your custom point of view (they take floating-point values, positive and negative - the values given below exactly copy the RB point of view):

Code: Select all

pov_target_x = 0.0
pov_target_y = 0.0
pov_target_z = 3.7

pov_origin_x = 0.0
pov_origin_y = 2.9
pov_origin_z = -2.9


Please don't ask me to explain what these settings do - experiment with them and it will become clear.

As stated above, should you come up with a custom POV that is an improvement over one of the existing hard-coded selections, please take a screenshot (along with a screenshot of the real game's fretboard angle for comparison) and post here along with your custom settings. It the general consensus is that your custom POV is an improvement, it will be adopted as a hard-coded game option (or possibly replace an existing POV).


Also, I believe I have an improvement for the scrolling / incoming neck for textured (non-solid-color) necks, I will be testing it shortly and hopefully committing it.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Sun Nov 30, 2008 2:15 pm

I updated the WiKi with both those info's. I am going ahead then with properly adjusting the default POV's for Rock Band's and GH's and will update the code once done, And will finish documenting the wiki on what each controls after messing around with them.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Nov 30, 2008 2:24 pm

Alpha testers - try out the latest SVN revision with textured guitar solo necks (in "Replace" mode, not "Overlay" mode) and textured regular necks. No more double-speed scrolling on an incoming neck texture. Works great now :)

---- EDIT ----

New SVN revision now includes incoming neck mode setting:

New setting, under "Fretboard Settings":
"Inc. Neck Mode":
"Off" - does not scroll any incoming neck changes (guitar solo neck starts abruptly)
"Start Only" - Scrolls only the start of an incoming neck change, changes back to normal neck abruptly (guitar solo neck start scrolls towards you, then switches back to normal neck after the end)
"Start & End" (default) - Scrolls both the start and end of an incoming neck change towards you (guitar solo neck start scrolls towards you, then normal neck scrolls towards you at the end of the solo)

Implemented in r468.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KrazzyKlown » Sun Nov 30, 2008 2:37 pm

thanks for the instructions and the fix on the awkward necks!

EDIT: just tried it out, the scrolling works great!
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Sun Nov 30, 2008 3:53 pm

yes the neck mode texture looks good :thumbup:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Sun Nov 30, 2008 3:59 pm

Ok, on the topic of POV's. I am in the process of updating the custom POV theme.ini functions. I will update the code of the default POV's to properly match, but 1st i am updating the WiKi with how each of the 6 settings function. I am taking 5 snapshots of each function (using -1.0, -0.5, 0.0, 0.5, 1.0 values) then making an animated image so you can see exactly how that number will effect the neck in game, And i will place the link to the animated image next to the item description in the WiKi. You can do some pretty wicked stuff if you want to. (IE- top view of neck, 3/4 3d side view, side scrolling style views, etc.)
I have already made most of the images and almost done already. Once that's done, i will be modifying the default POV's for Rock Band and GH theme's so they will properly be matched, using some game screen's made then overlayed to verify correct POV's. Hopefully everyone will appreciate the work involved in doing both these things.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Nov 30, 2008 4:11 pm

Excellent, worldrave -- this has been needed for a while. Those are old, old theme.ini settings that nobody knew exactly how to use :)

Also, 3.035 beta 1 is out - I'm satisfied with the alpha response thus far and believe it is ready for more widespread testing:

From the first post:

Next patch: 3.035
Resolved issues so far (this patch)

If there is a beta release available for testing, it will be found at the top of the FoFiX Summary Page in the News section.

Started issues / currently working on (this patch)

To do (this patch)


--------------------------------------------------
Or, here's a link to the mediafire share for 3.035 beta 1 windows patch:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KrazzyKlown » Sun Nov 30, 2008 4:25 pm

So is the alpha upto date with the beta?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Nov 30, 2008 4:28 pm

KrazzyKlown wrote:So is the alpha upto date with the beta?


Alpha always = later revision than beta. It's already one revision ahead with the Wiki changes.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KrazzyKlown » Sun Nov 30, 2008 4:36 pm

Awesome! also did your see this yet?
KrazzyKlown wrote:... my mind got back to thinking about 3D notes, my idea is that you could add a theme.ini option thats something like "starpower_color" or something, this way in gh themes you could make all the notes cyan when star power is activated...

if so any thoughts? Blazingamer said it would be to much work.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby baseballplayinty » Sun Nov 30, 2008 5:18 pm

I just added the latest revisions into my alpha...(I believe r472) Well i went to go start it up and as soon as its starts to play the main menu music the game crashes :-( im gonna be looking for the problem but the log didn't give me ANY detail on what went wrong
Last edited by baseballplayinty on Sun Nov 30, 2008 5:36 pm, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Sun Nov 30, 2008 5:33 pm

Ok, the theme.ini Wiki is all done/updated with the POV settings, and a link for each one to an animated image of what it looks like when it's changed, more so, how it effects the POV. I will finish the descriptions later, since the images better illustrate exactly what it does. Going out to get some air.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby baseballplayinty » Sun Nov 30, 2008 5:43 pm

Great job worldrave looks good :thumbup:
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If you EVER need help with anything just ask me i can probably can help you and will try to point you in the best direction if i can't give you the info directly.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Sun Nov 30, 2008 6:13 pm

I haven't tried the beta, but I'm at r472 on my alpha, and the "Start & End" option for incoming solos doesn't seem to work. It scrolls in (but looks odd, imo... not the point though) but when the solo ends it just ends, it doesn't scroll out.
I was testing using the RB1 theme and Rock Band 2's Master Exploder (solo right near the start :wink: )

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