Alarian mod v2.7 - Full release

Discuss mods and get help with mods ONLY
Mr. Sorrow
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Figure
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Postby Figure » Fri Jun 13, 2008 12:28 pm

THX .liquid.
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...the pain
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myfingershurt
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Postby myfingershurt » Fri Jun 13, 2008 12:51 pm

[size=133]---------===========-------------=============------------=============
---------==============-ALARIAN V2.7 HOTFIX-================---------
---------===========-------------=============------------=============[/size]
Instructions: Just unzip the hotfix into your Alarian main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.

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[size=120]===NOTICES: PLEASE READ BEFORE CONTACTING ME!!!===[/size]
[size=105]=If anyone finds problematic note patterns with the after-chord HOPOs, please confirm by performing multiple tests with the various HOPO options, and then create a blank / silent song containing just the problematic pattern and send it to me to use for debugging. Please ensure that your test song exhibits the same problem, if not you need to include more surrounding notes.

=Here's the deal -- I'm a coder. I care about gameplay, major features, bug fixes, etc. I do NOT care about graphics. If someone wants to upgrade something I've done with better graphics and effects, please feel free. Then show me what you've done and I will be sure to include the changes.
...Basically - I'll make it work. You guys make it look better.

=I would love to implement a microphone mod / vocals / 3 player / note bending whammy / career mode -- but these are seriously HUGE major changes that may or may not even be possible with the current game engine version. Please don't suggest these types of game-rewriting changes - they are all quite obvious to anyone who's ever played any of the console games. I have no plans to attempt any of these things; and even if I did, it would not be something I would announce beforehand. I would wait until I had it working, and then would show it off. I like to have the option to give up on a feature and turn my attention elsewhere.

=BTW, if I had any idea how to ensure that FoF always sets a single processor affinity or whatever is required to work properly, I would make it automatic... unfortunatly, I has only 1 CPU in my pooter.

=Don't PM me with requests, that goes for everybody. If you think you have a new idea that hasn't been discussed or thought of yet, post it in this thread. I'm not the only one involved in this project, you know. Everyone should have a chance to respond to the ideas, I like to see how popular certain features are before attempting to do something that I think I can finish.

=I've made a decision that I won't help anyone with Python. It's just easier this way. It's such a confusing language... I can waste a long time walking someone through what would seem like the simplest change. I barely have enough time to make my own code work. Do you want me to stop making progress and spend my time teaching Python? That doesn't make sense.... I'm a terrible teacher, I'm a much better coder.
==In short, PLEASE don't ask me any questions about Python or where certain code is or that sort of thing.
====If you're determined to figure something out, do what I did. Google search. Study the code. Study Python articles. Study example code.
[/size]
---------===========-------------=============------------=============


Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.
---------===========-------------=============------------=============
---------===========-------------=============------------=============
[size=120]Latest hotfix:


http://www.mediafire.com/?vnii5mwnvmx
Hotfix #8 -- Hotfix Link -- Post
==Double-checked, Wolferacing's latest POV code is indeed included already.
==Checked raw whammy volume, sounded worse than old rounding, abandoned
++Added new user setting under "Fretboard Settings" - "Bass Groove Neck:"
+++++"Off" - This will not alter the neck appearance at all when Bass Groove is active.
+++++"Replace" - This is the original mode; "bassgrooveneck.png" will be used in place of your regular neck during Bass Groove.
+++++"Overlay" - Death AU's new static overlay mode; "bassgrooveneckovr.png" will be overlaid on top of your neck during Bass Groove
+++++++"Overlay" mode still shows on top of starpower necks.[/size]
---------===========-------------=============------------=============
Known issues with drums:
-some drum "chords" at the end of starpower phrases result in a double starpower reward
-hitglow for drum "chords" only show for the last note hit
-when jurgen plays drums, he is always off by a key.

Other unresolved / reported issues:
-2-player fail / rock bug -- Detail post 2
-Track volume bug
-Fail before countdown complete bug
-if a key is mapped to multiple functions, the game will be confused. See the top of this post for fix instructions.
---------===========-------------=============------------=============

To do:
-Add code to read optional drumfretshack.png as altered by slantyr
-Find a way to get the Rock Band score font, like in this SS:
----http://www.linotype.com/195888/itcavantgardegothic-family.html
-Add user option to enable / disable Bass Groove on GH-based themes
-Add user option to use a starpowerneckovr.png (or overdriveneckovr.png) for a starpower / overdrive neck overlay
-Add logic to re-randomize and play a different main menu music file after one completes, instead of looping one forever
-Write separate logic to handle individual player's "You Rock" status; right now, if one player makes it to the end of the song, both players "Rock."
-Add some form of version tracking / handling / displaying
-Add stage folder select or random function to support multiple animated stage backgrounds
-Add code to use separate DrumKeys.png if present, so we can use Wolferacing's drum keys
-Attempt to add a new audio track for drums.ogg if present, and have Drum parts mute / unmute this track
--if this works, attempt to add another audio track for rhythm guitar separate from bass guitar
-Add wide bassdrumhitflames1.png and bassdrumhitflames2.png support for bass drum hits, properly scaled and positioned
-Port Hering's song queue / merged difficulty & part selection screen
-Create a phantom difficulty filter so that the game will not show you difficulties with 5 or less notes in them.
-Add hit accuracy average, total error score, etc. review at end of song
-Add guitar solo sections, with no strumming required and guitarsoloneck.png and solo section accuracy % display
-Add drum fill sections, with required green fret / cymbal hit at end to continue streak (or maybe to activate starpower instead) - detail post
-Add user option for notes to pass over or under the frets
-Add option for in-game Rock Band section name display, read from MIDI text events such as "[section intro]"
-Create function to automatically extract and display Rock Band lyrics directly from the MIDI file
-Allow theme-based necks; if there is a "necks" folder in a theme, then those necks will be used. If not, data
ecks will be used.
-Add new Stage Rotate option for "Back & Forth" to display stage backgrounds in order from first to last, then last to first, then repeat.
-Rewrite glorandwarf's control conflict checking functions to work with drum keys and re-activate the control assignment checking
-Move all text and graphic positioning elements into the theme.ini so it is easier to code custom themes - detail post
-Give Jurgen the (in)ability to play worse... allow user to select Jurgen's "skill" level to compete against
--Also add a small Jurgen score display to the game results so you can compare your score and streak against his
----And have Jurgen talk trash to you or praise you depending on the score gap
-Add function to read in manual starpower section markings from MIDI file instead of automatic calculation, and read in solo parts and big rock ending parts:
----detail post 1 -- detail post 2 -- detail post 3

---------===========-------------=============------------=============
---------===========-------------=============------------=============
[size=105]History:
note: no need to download old hotfixes unless the latest causes a new problem for you.

Hotfix #7 -- Screenshot -- Hotfix Link -- Post
++Fixed player 2's Bass Groove feature
++Created logic to replace GH theme multiplier with text for Bass Groove multipliers

Hotfix #6 -- Screenshot -- Hotfix Link -- Post
++Implemented a basic "Bass Groove" feature:
++++++++PLEASE NOTE the Bass Groove multiplier text will currently only show in Rock Band themes!
++++++++Bass players in GH themes will have "4x" still displayed incorrectly for now!
++++Bass Guitar parts will have the capability to reach 5x and 6x multipliers for hit streaks of 40 and 50.
+++++These new multipliers also scale 2x with starpower / overdrive (Bass players can reach 10x and 12x multipliers)
+++++These new multiplier values currently are only shown in bluish text in place of the graphical multiplier
++++If a theme has "bassgrooveneck.png" then that neck will be used whenever Bass Groove is active (and starpower is not)
++Implemented Worldrave's latest perfect GH3 hitflame sizing

Hotfix #5 -- Hotfix Link -- Post
++Added new user option under "Fretboard Settings" for "Large Drum Neck"
++++"Yes" will set the drum neck to the original large size in the Rock Band theme
++++"No" will set the drum neck to the same size as the guitar neck
++When starting the game with a fresh INI file, the user will only be prompted to find the "songs" folder once.

Hotfix #4 -- Screenshot -- Hotfix Link -- Post
++Wrote new logic to separately display Rock Band instrument icons for Player 1 and Player 2

Hotfix #3 -- Hotfix Link -- Post
++Fixed neck selection menu problem caused by Hotfix #2
++Redefined Stage Rotate Delay option to include 3 ranges of step sizes:
++++Delays 1 - 10 can be adjusted in single steps
++++Delays 10 - 50 can be adjusted in steps of 10
++++Delays 50 - 2000 can be adjusted in steps of 50
++Added Stage Rotate Delay option to in-game pause menu and ensured it gets refreshed when unpausing

Hotfix #2 -- Hotfix Link -- Post
**Warning! Hotfix 2 breaks the neck selection menu!!
++Fixed unnecessary repeated hard drive INI access "(D) Config.get: coffee.neck_choose" during neck select menu init / runtime
++Added Spikehead's Jurgen player mods
++Fixed R4nd0m's HOPO re-strum issue
++Rewrote drum / guitar object key assignments and drum track detection logic
+++which has fixed the bug italiansta1ion reported in detail here
+++Added log output for each guitar scene's keylist initialization to help debug this

Hotfix #1 -- Hotfix Link -- Mini .RAR Release Link -- Post
++Re-implemented 2.63b hotfix #9
++Applied animated hitglow scaling change from Guitar.py also to Drum.py[/size]
---------===========-------------=============------------=============
---------===========-------------=============------------=============
Last edited by myfingershurt on Fri Jun 13, 2008 8:04 pm, edited 1 time in total.
ohai
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lsapg09
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Postby lsapg09 » Fri Jun 13, 2008 1:29 pm

Nice Job with the Jurgen, didn't notice him!
I just Got 600k on TTFAF co-op.
Juren Fc'ed the Red snake, but couldn't do the part after the intro!
I'm Back!!!! :D
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ozzystrikes
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Postby ozzystrikes » Fri Jun 13, 2008 1:30 pm

:) NEW HOTFIX :)
[size=150]THANKS VERY MUCH[/size]
MathieuG
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Postby MathieuG » Fri Jun 13, 2008 1:34 pm

Here are my pictures Notes.png and DrumNotes.png

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Image
Last edited by MathieuG on Fri Jun 13, 2008 1:35 pm, edited 1 time in total.
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acrox999
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Postby acrox999 » Fri Jun 13, 2008 1:36 pm

where do i download the drum support?
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Eze_2k
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Postby Eze_2k » Fri Jun 13, 2008 1:49 pm

download last hotfix anda larian 2.7
Pardon my crappy english
Songs:
Megaman 3 - Snake man
Megaman 3 - Boss
The Wiitard
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rednano12
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Postby rednano12 » Fri Jun 13, 2008 1:52 pm

acrox999 wrote:where do i download the drum support?

Included in 2.7
Oct. 30th is Cama appreciation day!

Check out my first song: Snow (Hey Oh)
Mr. Sorrow
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Figure
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Postby Figure » Fri Jun 13, 2008 2:06 pm

Hey guys what you are thinking about my RB-like drum notes??? (Page 294)
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MathieuG
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Postby MathieuG » Fri Jun 13, 2008 2:15 pm

Mine is prettier :;):
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ozzystrikes
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Postby ozzystrikes » Fri Jun 13, 2008 2:18 pm

Figure wrote:Hey guys what you are thinking about my RB-like drum notes??? (Page 294)

They Look Great In Game Men
Thank you
Mr. Sorrow
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Figure
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Postby Figure » Fri Jun 13, 2008 2:18 pm

MathieuG wrote:Mine is prettier :;):

your notes are a far away from Rb graphics...and bass note is lame...You have just copied it from different notes...I have ripped it from RB
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myfingershurt
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Postby myfingershurt » Fri Jun 13, 2008 2:22 pm

Figure wrote:LADIES AND GENLEMANS Let me introduce you MY NEW FINAL ROCK BAND DRUM NOTES!!!

It looks REALLY nice (beautiful) in game.


AND MY BASS GROOVE NECK

Thanks Figure - these look really nice in-game, I'm using them now :)


I have learned how to pull lyrics directly from Rock Band MIDIs.... displaying them in a sensible manner is another issue but it is possible...


edit: yes, this is my current project. I have many other ideas that branch from this one, just be patient...
Last edited by myfingershurt on Fri Jun 13, 2008 2:24 pm, edited 1 time in total.
freedomcaller
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Postby freedomcaller » Fri Jun 13, 2008 2:27 pm

ok here is a updated library.zip from hotfix 8 with the raw analog whammy volume. it works perfectly for me so it would be great if somebody else could test it. and confirm me :)


http://www.mediafire.com/?p2fmovxkz4m

just use analog whammy and tell me how it goes. and which guitar your useing.
Last edited by freedomcaller on Fri Jun 13, 2008 2:39 pm, edited 1 time in total.
...the pain
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myfingershurt
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Postby myfingershurt » Fri Jun 13, 2008 2:29 pm

I tried it already, it still sounds more disjointed than the rounding code to me.

Anyone else think the raw analow whammy volume works better? I can make it an option if there is enough interest, I suppose.

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