CD Labels - cassette.dae & label.dea
This topic is 18 years and 3 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
not a robot
- raph666
- Administrator
- Posts: 2428
- Joined: March 9th, 2007
- Location: dans la mer du nord
- Reputation: 20
- Contact:
Yes! since svg are actually some sort of xml code, all you have to do is, using inkscape, import a png and that's it, no bitmap vectorizing because png are bitmaps. When you want to modify the image, modify the .png.
However it's not really practical for mod sharing because inkscape uses the absolute path of the png file. If you open the .svg with the notepad you'll see the line at the bottom of the file:
However it's not really practical for mod sharing because inkscape uses the absolute path of the png file. If you open the .svg with the notepad you'll see the line at the bottom of the file:
Code: Select all
<image
   y="-451.7771"
   x="-353.7662"
   id="image2352"
   height="1289.7343"
   width="647.04773"
   sodipodi:absref="D:\FoF\noisymod\noisygraph\neck.png"
   xlink:href="D:\FoF\noisymod\noisygraph\neck.png" />
 </g>
</svg>
not a robot
- raph666
- Administrator
- Posts: 2428
- Joined: March 9th, 2007
- Location: dans la mer du nord
- Reputation: 20
- Contact:
Mmm, sorry for the double post, I just thought you'd like to know I think I was wrong about all this, actually it seems that frets on fire will display .png that have the right name if there is a a svg in the directory.
After trying a couple of things I realized that if there is like... logo.png and logo.svg in your mod directory, no matter what the svg looks like, Frets on Fire will use the logo.png. I first thought it was due to image ref because I, without knowing, saved both files in the same directory so it gave me the impression it was working the way I explained up here...but no. I'm sorry if I'm confusing but the fact is that you can display png anyway :;):
So for the idea to have a different cassette.svg for each selected song, maybe the game could load a new .svg for each song, just like it loads the .ogg but it's still hypothetical because I don't know what is possible to do with programming. Maybe someone like Rogue_F could answer that.
After trying a couple of things I realized that if there is like... logo.png and logo.svg in your mod directory, no matter what the svg looks like, Frets on Fire will use the logo.png. I first thought it was due to image ref because I, without knowing, saved both files in the same directory so it gave me the impression it was working the way I explained up here...but no. I'm sorry if I'm confusing but the fact is that you can display png anyway :;):
So for the idea to have a different cassette.svg for each selected song, maybe the game could load a new .svg for each song, just like it loads the .ogg but it's still hypothetical because I don't know what is possible to do with programming. Maybe someone like Rogue_F could answer that.
- yogsothoth
- Member
- Posts: 2301
- Joined: March 15th, 2007
- Location: Food
- Reputation: 0
- Contact:
not a robot
- raph666
- Administrator
- Posts: 2428
- Joined: March 9th, 2007
- Location: dans la mer du nord
- Reputation: 20
- Contact:
yogsothoth wrote:I am seeing alot of the cases over the CDs in the screenshots, so here's how to fix it. Go to Frets On Fire->data->songs->(song name) and delete label.png
another way to prevent bizare-looking labels is to use the label.png model in the CD.rar and create your own label, it would be long to redo them all but if someone feel like it, tell me I surely would like to have them
-
- Member
- Posts: 162
- Joined: January 12th, 2007
- Location: Indaiatuba - SP - Brazil
- Reputation: 1
- Contact:
tazguy79 wrote:another cool thing, but not sure how hard it would b, is if u could get that shiny image on the bottom of the CDs
Roger that.The only bad thing of this .dae is that the CD's are white...Can u make they at least silver at the bottom?
My Song Anti-Flag - The Press Corpse - NEW - a CD label for the mod users *cough pretty sweet i think cough*
not a robot
- raph666
- Administrator
- Posts: 2428
- Joined: March 9th, 2007
- Location: dans la mer du nord
- Reputation: 20
- Contact:
I can't!!!! I don't know how...I tried to play with the lighting effects but it only give bad results...I studied other .dea and can't figure out how...only problem is it will now obsess me ??? I will try to read a bit about the subject but can't promise anything
So if anyone out there is able to do so, please modify my files and contact me if you want me to host them or if you want to explain me how to do it! :laugh:
So if anyone out there is able to do so, please modify my files and contact me if you want me to host them or if you want to explain me how to do it! :laugh:
there's no way to make it silver?!? there must be a fire for the back of the cassettes/ cases/ cds somewhere!!!
Last edited by grensley on Thu Mar 22, 2007 5:38 pm, edited 1 time in total.
It's only a virtue if you're not a screwup.
Recently finished:
Pistol Grip Pump by RATM
12 Bar Blues
Wake Up by RATM
Recently finished:
Pistol Grip Pump by RATM
12 Bar Blues
Wake Up by RATM
Shredder
-
- Member
- Posts: 2801
- Joined: February 24th, 2007
- Location: River City, Alabama
- Reputation: 0
grensley wrote:there's no way to make it silver?!? there must be a file for the back of the cassettes/ cases/ cds somewhere!!!
Ummm, no. That would be pointless, seeing as how the game was made to display cassettes, and no one really cares about the back of a cassette. It would just double the amount of memory you'd be using for labels.
As far as getting it to diplay silver, why couldn't you just make the cassettecolor= function a shiny/silver color and have a label go on top of it? It'd be the same idea as a regular CD without the cover sticker on it (take some scissors and scrape off a label of a cd, the cd is clear and you can see the shiny part through it). I don't see any reason why this way wouldn't work.
Keep trying,
~Jake2k3
Goodbye everyone. It's been fun. I spent many many hours here on these boards and playing/contributing to FoF. Today I uninstalled my game and deleted all my files. I just don't have the time or interest anymore. I won't be coming back here anymore. I might show up in the IRC from time to time to chat. I regret nothing.
So long, farewell.
~Jake2k3
So long, farewell.
~Jake2k3
Return to “FOF Mod Discussion and Support”
Who is online
Users browsing this forum: No registered users and 7 guests