MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Thu Dec 04, 2008 11:47 am

Alpha testers, issues 338 and 340 have been fixed - for any of you that use "Drum Misses" = "Song Start".


Also, regarding issue 344:
There might also be a way to automatically detect these songs; but only if we were to determine and enforce a "minimum number of starpower paths" required to use the auto MIDI starpower marking logic.

for instance, songs with less than 2 starpower paths would be largely useless (one could only gain 25% starpower and never activate it), so obviously any song marked with only one G8 note should default to the auto-generated starpower phrases.

Songs with multiple solos marked in dB would be a bit fuzzier... although I think that any song with less than 4 starpower paths marked should probably default to the auto-generated starpower paths.

Then only special songs from dB that have 5 or more solos marked on G8 would require the special song.ini setting to force auto-generated starpower paths.

Comments?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Thu Dec 04, 2008 11:55 am

myfingershurt wrote:Alpha testers, issues 338 and 340 have been fixed - for any of you that use "Drum Misses" = "Song Start".


Also, regarding issue 344:
There might also be a way to automatically detect these songs; but only if we were to determine and enforce a "minimum number of starpower paths" required to use the auto MIDI starpower marking logic.

for instance, songs with less than 2 starpower paths would be largely useless (one could only gain 25% starpower and never activate it), so obviously any song marked with only one G8 note should default to the auto-generated starpower phrases.

Songs with multiple solos marked in dB would be a bit fuzzier... although I think that any song with less than 4 starpower paths marked should probably default to the auto-generated starpower paths.

Then only special songs from dB that have 5 or more solos marked on G8 would require the special song.ini setting to force auto-generated starpower paths.

Comments?



I like this idea, i think if we set the cut off to 3 or 4 phrases and anything under that would get auto-generated phrases that this would for the most part fix the problem, or at least fix it for most songs out there, with the exception of songs with more than 3 or 4 solos or songs with less that 4 phrases like you mentioned.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Thu Dec 04, 2008 12:04 pm

I guess the question becomes then, what should the threshold / cutoff value for this detection be?

I've never seen a GH or RB song that I could count the starpower paths on one hand... there's always a ton of starpower phrases marked in the real songs, when their markings are ripped correctly.

So, as I'm not a fretter, I'm going to need the input of fretters -- especially those that have worked with dB and marked solo sections.

As of right now, I believe the cutoff should be 5. If there are 5 or more MIDI starpower / overdrive phrases marked on G8, they should be considered starpower markings as normal. If there are 4 or less marker notes on G8, they will be considered nonstandard solo markings and be ignored in favor of the old automatically-generated starpower paths.

Can anyone provide experience or examples where a cutoff of 5 would be problematic in a significant number of custom-fretted songs? If there are only a few cases of this, then perfect - those unlucky song.inis will require a setting to force automatic starpower path generation. Otherwise, a higher cutoff might be better. Keep in mind though we also have to be sure that there are no songs out there with real starpower markings that would fall under the cutoff and therefore never have their starpower paths used.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fasteddy » Thu Dec 04, 2008 12:39 pm

evilynux wrote:
fasteddy wrote:Seems I'm dropping a lot of frames with 3.030. I'm using evilynux's binaries. Anyone else running into this?


Are you a newcomer or is this new behavior that appeared in 3.030?


Everything was smooth in 3.025.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Thu Dec 04, 2008 1:26 pm

what is the connection with feedback and isue 344 ?

feedback doesnt put the solo section on G8 i fretted a lot of songs myself with solo sections with feedback and if i open them there is nothing on G8 because feedback is a guitar hero fret programm and adds at G8 starpower.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Thu Dec 04, 2008 1:40 pm

holystoneH wrote:what is the connection with feedback and isue 344 ?

feedback doesnt put the solo section on G8 i fretted a lot of songs myself with solo sections with feedback and if i open them there is nothing on G8 because feedback is a guitar hero fret programm and adds at G8 starpower.


I have no idea, I'm not a fretter. Blazingamer said in a previous post (I believe it is linked in that issue) that dB does this. Is dB == Feedback? I do not know these things. All I know is, whatever Puppetz used to fret PH3 songs results in nonstandard MIDI markings, and there are a significant amount of songs out there with this problem.

edit: or, Puppetz intentionally went in and marked solo sections on G8 in his MIDI files. I have no idea how it happened, I am simply trying to reverse-engineer a solution to satisfy the majority of issues that this caused.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Thu Dec 04, 2008 1:49 pm

myfingershurt wrote:
holystoneH wrote:what is the connection with feedback and isue 344 ?

feedback doesnt put the solo section on G8 i fretted a lot of songs myself with solo sections with feedback and if i open them there is nothing on G8 because feedback is a guitar hero fret programm and adds at G8 starpower.


I have no idea, I'm not a fretter. Blazingamer said in a previous post (I believe it is linked in that issue) that dB does this. Is dB == Feedback? I do not know these things. All I know is, whatever Puppetz used to fret PH3 songs results in nonstandard MIDI markings, and there are a significant amount of songs out there with this problem.

edit: or, Puppetz intentionally went in and marked solo sections on G8 in his MIDI files. I have no idea how it happened, I am simply trying to reverse-engineer a solution to satisfy the majority of issues that this caused.


i think the best way is to ask puppetz how he added the solo sections :smile: i dont think it was with feedback. i think db is the abbreviation for feedback

edit: i wrote him a pm and asked which app he used
Last edited by holystoneH on Thu Dec 04, 2008 1:51 pm, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby rednano12 » Thu Dec 04, 2008 1:51 pm

db == feedback

And there is a RB song with only 2 SP phrases. Doll by Foo Fighters
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Thu Dec 04, 2008 1:55 pm

rednano12 wrote:db == feedback

And there is a RB song with only 2 SP phrases. Doll by Foo Fighters



Thank you. Well that is certainly important to know.

How about GH songs? RB MIDIs are already detected separately, and this should not bother the new logic I'm talking about.

If there are no GH1/2/3/80's/Aerosmith songs with less than 5 starpower phrases, this will still work.

---- EDIT ----

OR -

Anyone out there really know the GH1/2/3/80's/A MIDI structures well? (ok, forget GH3, I know our GH3 rips have jack **** other than the played notes) If so, is there perhaps another MIDI marker note that is ALWAYS present at least somewhere in the song that I can use to detect that this is a GH MIDI with GH MIDI starpower markings? As opposed to whatever creates only the solo section markers on G8 and nothing else...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Puppetz » Thu Dec 04, 2008 2:19 pm

I always add a sections called "Gtr_Solo_1" when the solo starts and "Bridge_1" when it ends.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Thu Dec 04, 2008 2:31 pm

Puppetz wrote:I always add a sections called "Gtr_Solo_1" when the solo starts and "Bridge_1" when it ends.


with feedback? probably yes...

edit: i found your problem puppetz your starting point is "Gtr_Solo_1" at the same point you holds number 8 on the keyboard till the finish point "Bridge_1"

thats the way how you marked the solo sections and that is wrong its enough to just write for the starting and ending point the 2 events

holding number 8 on the keyboard means you add starpower

its just easy to see opening a song in feedback on the left side there is a big blue line at the solo start till end position. that blue line means starpower and not solo section. solo setions are only events by hitting the R button in feedback
Last edited by holystoneH on Thu Dec 04, 2008 2:42 pm, edited 3 times in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Puppetz » Thu Dec 04, 2008 2:36 pm

Yes ofcourse... What I know, there isn't another way to do solo sections!?

Anyway, I have no idea what you guys are talking about... so I can't really help. What's G8??
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Thu Dec 04, 2008 2:38 pm

read my edit puppetz i think it should be the way how you added the solo sections

edit: the main problem is the blue line between the start and end position of the solo setion. did you add it yourself?

strange i opened a few ph3 dlcs and there are a few that are not marked in the solo section with the blue line
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby p_025 » Thu Dec 04, 2008 4:05 pm

Puppetz wrote:What's G8??

G8 is a note in the MIDI file which marks a solo section in Rock Band notes.MIDs.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Thu Dec 04, 2008 4:20 pm

p_025 wrote:
Puppetz wrote:What's G8??

G8 is a note in the MIDI file which marks a solo section in Rock Band notes.MIDs.


... or starpower in GH-style MIDIs. Which is why PH3 songs are showing up in the latest FoFiX alpha / beta versions with starpower only where solo sections are marked... which is what is causing this problem.

You can only mark solo sections on note G8 if there is at least one note on G#9 - this tells the game to treat this MIDI as a Rock Band song. The G#9 note in Rock Band MIDIs marks out overdrive note phrases.

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