MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

Discuss mods and get help with mods ONLY
linkman08
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby linkman08 » Sun Nov 30, 2008 6:23 pm

With the new beta, everything is looking nice. Though with the new solo section, i've noticed it fades out farther than the solo ends. Other than that, great job with progression guys.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby trinidude4 » Sun Nov 30, 2008 7:42 pm

Mac Patch for FoFiX version 3.035 beta 1:
http://www.mediafire.com/?fy1olnmernm

Only use this patch if you are using FoFiX version 3.030. If you use it with any previous versions, it probably will not work.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KrazzyKlown » Sun Nov 30, 2008 8:17 pm

i made a Better rock Revolution POV

Code: Select all

pov_target_x = -2.45
pov_target_y = -8.2
pov_target_z = 2.851
pov_origin_x = -2.45
pov_origin_y = 8.2
pov_origin_z = 2.85
Image
The Photoshop Wizard
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kristijan_mkd » Sun Nov 30, 2008 10:21 pm

Finally my internet speed is back .. -.- Now i'm alpha tester too xD
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby rednano12 » Sun Nov 30, 2008 11:06 pm

Count me in as your group of alpha testers!

*Goes to look up star power paths...*
Oct. 30th is Cama appreciation day!

Check out my first song: Snow (Hey Oh)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby jiiiiimmmy » Mon Dec 01, 2008 3:21 am

The new scrolling solo neck is really awesome and works great performance wise for me.
My only problem with it is the color of the solo neck right when it scrolls in is a bright blue, then abruptly changes to the original transparent blue.
Is this an already known problem or is that supposed to happen?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Ryoma » Mon Dec 01, 2008 4:07 am

Are there some guides for enabling 3D notes?
The Rock Band 2 Theme doesn't appear to have 3D notes (at least to me o_o) and I was wondering how to enable them, but after an hour searching... I can't find anything related to that topic.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Dec 01, 2008 4:18 am

jiiiiimmmy wrote:The new scrolling solo neck is really awesome and works great performance wise for me.
My only problem with it is the color of the solo neck right when it scrolls in is a bright blue, then abruptly changes to the original transparent blue.
Is this an already known problem or is that supposed to happen?

I've been getting this too. It looks almost as if there's two overlays as it comes in. (Hmm... this gives me an idea, I might do more tests) Also, it hits the fret buttons and snaps into place, which looks a little odd, and then it's a moment or two before the "bright" blue disappears.

I could be wrong, but it looks like there's the "snapping into place" solo neck, which I thought MFH had said he fixed, as well as the fixed "scrolling all the way" neck.
It's easier to tell with the GH4 solo neck rotated 90 degrees so you can see the colours overlapping. If I had fraps I'd upload a video.

Ryoma wrote:Are there some guides for enabling 3D notes?
The Rock Band 2 Theme doesn't appear to have 3D notes (at least to me o_o) and I was wondering how to enable them, but after an hour searching... I can't find anything related to that topic.

The rock band 2 theme just doesn't have 3D notes. There needs to be a note.dae (as well as an optional open.dae for bass drum notes) in the theme's folder, then you can set twoDnotes to false in the theme.ini, and also and a key.dae if you want to set twoDkeys as false. If the models aren't there in the theme, they can't be used...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Ryoma » Mon Dec 01, 2008 4:43 am

Actually that helped a LOT, thanks.
Now i finally understand the system... (was wondering anyway why my theme (RB2 in that case) crashed if twoDkeys and twoDnotes were false)
Again, thanks. :)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Dec 01, 2008 4:51 am

Not a problem.

On the solo neck scrolling problem, I uploaded a (very) small video to demonstrate (turns out fraps was on this computer already :blush: ). If you play it in slow motion, you can clearly see one neck passing under another one before it fixes itself up.
http://www.mediafire.com/?2dzfztkm4fz
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Mon Dec 01, 2008 4:56 am

death_au wrote:Not a problem.

On the solo neck scrolling problem, I uploaded a (very) small video to demonstrate (turns out fraps was on this computer already :blush: ). If you play it in slow motion, you can clearly see one neck passing under another one before it fixes itself up.
http://www.mediafire.com/?2dzfztkm4fz


I know, it's just a dynamic overlay... I'm not stopping the regular neck from rendering, nor do I plan to do any more work on this right now. I'm moving on, and this can be enhanced and tweaked later.
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death_au
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Dec 01, 2008 5:16 am

myfingershurt wrote:I know, it's just a dynamic overlay... I'm not stopping the regular neck from rendering, nor do I plan to do any more work on this right now. I'm moving on, and this can be enhanced and tweaked later.

That's fine, just as long as it's a known issue.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Figure » Mon Dec 01, 2008 8:07 am

Hi there...I´ve made a new mult.png that is closer to the real RB (the bigger one) but I need help with centering the mult2.png to match the mult.png

Image

Image
Image
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Qstick
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Mon Dec 01, 2008 12:15 pm

Figure wrote:Hi there...I´ve made a new mult.png that is closer to the real RB (the bigger one) but I need help with centering the mult2.png to match the mult.png


shouldn't you be asking that question in that themes thread.

also i have a question about the fps debugging which was added in the newest builds, I have enables show fps in the debug menu and have turned on my debug layer with ALT-D but it is showing a constant 0 fps.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby evilynux » Mon Dec 01, 2008 12:19 pm

@hman333: Ok, that's my code, let me verify. At the very least fps should show in console. I highly recommend looking at FPS in the console as enabling the debug layer drops performance quite abit.

--- Edit ---
Oh, did I mention highpriority needs to be set to false? My fps calculation is totally skipped with highpriority = True.

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