MFH-Alarian Mod v2.900 - New releases here!

Discuss mods and get help with mods ONLY
User avatar
EdisLeado
Member
Posts: 113
Joined: November 26th, 2007
Reputation: 0

Postby EdisLeado » Sun Aug 17, 2008 12:09 am

jrdnxxhero wrote:Thanks Again Edis!

no problem.

is it just me, or is fof a little more fun to play when you've got cool killswitch tails? lol
The Wiitard
User avatar
rednano12
Member
Posts: 1549
Joined: December 22nd, 2007
Location: http://www.youtube.com/watch?v=failedRickRoll
Reputation: 0
Contact:

Postby rednano12 » Sun Aug 17, 2008 12:23 am

Bug- If you fail but quickly pause and restart, you still fail and it says you do so at -1% :p
Oct. 30th is Cama appreciation day!

Check out my first song: Snow (Hey Oh)
Wester Toes
User avatar
kawaii_kumiko69
Member
Posts: 551
Joined: October 30th, 2007
Reputation: 1

Postby kawaii_kumiko69 » Sun Aug 17, 2008 1:02 am

Newer RB kill tails, already fixed by Edis:
Image
Image
User avatar
iamnoob
Member
Posts: 1193
Joined: February 27th, 2008
Reputation: 0
Contact:

Postby iamnoob » Sun Aug 17, 2008 11:58 am

almost done the hotfix!!!!

Which kills are the best ones out of edis, or kawaii's new ones?
Image
Wester Toes
User avatar
kawaii_kumiko69
Member
Posts: 551
Joined: October 30th, 2007
Reputation: 1

Postby kawaii_kumiko69 » Sun Aug 17, 2008 12:18 pm

iamnoob wrote:almost done the hotfix!!!!

Which kills are the best ones out of edis, or kawaii's new ones?

Edis fixed my new tails before i released them.
User avatar
iamnoob
Member
Posts: 1193
Joined: February 27th, 2008
Reputation: 0
Contact:

Postby iamnoob » Sun Aug 17, 2008 12:19 pm

kawaii_kumiko69 wrote:
iamnoob wrote:almost done the hotfix!!!!

Which kills are the best ones out of edis, or kawaii's new ones?

Edis fixed my new tails before i released them.

So his are better?
Image
#3 Pro Speed Fretter
User avatar
Razlo7
Member
Posts: 2001
Joined: April 17th, 2008
Location: Spokane, WA
Reputation: 1
Contact:

Postby Razlo7 » Sun Aug 17, 2008 12:21 pm

no kawaii's are better cuz they were fixed by edis :D lol
Image
Starting fresh. (:
User avatar
oesick
Member
Posts: 69
Joined: March 26th, 2008
Reputation: 0

Postby oesick » Sun Aug 17, 2008 12:46 pm

i found pic from GZ(GH3):
http://i204.photobucket.com/albums/bb244/tracker22/Screenshots.png

can we barrow some images and ideas to MFH-Alarian?
User avatar
worldrave
Member
Posts: 1363
Joined: August 8th, 2007
Location: GA
Reputation: 0

Postby worldrave » Sun Aug 17, 2008 1:00 pm

The thing is, we won't need to borrow any of those anyway, as i already have all the actual ripped GH3 graphics (mentioned a number of times). The thing is, A LOT of coding/hotfix's will need to be done to be able to start using them all is where we are currently at. It's not a limitation of not having the graphics to do it, it's a limitation of FOF, and we don't want TOO much already burdening on MFH as it is. Just keep patient and we'll get there. SO much progress has been made, and MFH is doing a fanatical job constantly allowing us to get closer and closer to perfection on the coding side of things, along with my work on the graphics side.
MFH is already on so much fire currently, we don't want any internal combustion going on next from anything more. :)
Last edited by worldrave on Sun Aug 17, 2008 1:02 pm, edited 1 time in total.
User avatar
iamnoob
Member
Posts: 1193
Joined: February 27th, 2008
Reputation: 0
Contact:

Postby iamnoob » Sun Aug 17, 2008 1:58 pm

worldrave wrote:The thing is, we won't need to borrow any of those anyway, as i already have all the actual ripped GH3 graphics (mentioned a number of times). The thing is, A LOT of coding/hotfix's will need to be done to be able to start using them all is where we are currently at. It's not a limitation of not having the graphics to do it, it's a limitation of FOF, and we don't want TOO much already burdening on MFH as it is. Just keep patient and we'll get there. SO much progress has been made, and MFH is doing a fanatical job constantly allowing us to get closer and closer to perfection on the coding side of things, along with my work on the graphics side.
MFH is already on so much fire currently, we don't want any internal combustion going on next from anything more. :)

Seconded.

We dont want to interfere with his hot streak!
Image
#3 Pro Speed Fretter
User avatar
Razlo7
Member
Posts: 2001
Joined: April 17th, 2008
Location: Spokane, WA
Reputation: 1
Contact:

Postby Razlo7 » Sun Aug 17, 2008 2:02 pm

iamnoob wrote:We dont want to interfere with his hot streak!

So that's what they call it these days xD
Image
Starting fresh. (:
Hes back!
baseballplayinty
Member
Posts: 332
Joined: September 22nd, 2007
Location: Michigan
Reputation: 0
Contact:

Postby baseballplayinty » Sun Aug 17, 2008 2:04 pm

Thank you! You just said everything that needs to be said
I support...
http://www.fretsonfire.org
http://www.FansOnFire.tk
and FoFix

If you EVER need help with anything just ask me i can probably can help you and will try to point you in the best direction if i can't give you the info directly.
...the pain
User avatar
myfingershurt
Member
Posts: 1796
Joined: April 9th, 2007
Location: Northern Nevada, USA
Reputation: 0

Postby myfingershurt » Sun Aug 17, 2008 2:53 pm

OK finally got 2.955 finished and debugged.

I am not looking for any new suggestions, only major unreported bugs.

Next version I will be focusing on fixing the remaining issues with my GH2 hopo systems, and need complete concentration... I will likely be ignoring anything but major bug reports.

Version 2.955 -- Patch direct download -- Patch mediafire download
New since 2.951:
++Fixed crash caused by setting neck speed to Percentage mode with a 400% speed percent
++++(although excessive neck speeds require a VERY high frame rate to display correctly...)
++Fixed error caused by attempting to type / search for a song with career titles
++Added logic to display "bonus" songs (non-tiered songs in a career folder) at the end of the list instead of first
++Fixed non-career song sorting
++Filtered out "practice.png" from stage rotation modes and random stage mode
++Added logic to force lowercase to file name extension checks (some .PNG backgrounds may have never been loaded while .png backgrounds were)
++Added Death Legion's separated Cassette / Guitar Cases mods
++++Note: Since patches only overwrite, I had to put these mods into new folders (leaving the original "Cassette Tapes" mod intact)
++Renamed "Song Previews: Yellow Fret" to "Song Previews: Yellow Fret (#3)" for clarity
++Renamed "Song Choosing Highscores: Blue Fret" to "Song Choosing Highscores: Blue Fret (#4)" for clarity
++Fixed crash caused by songlist: CDs mode (actually crashes when a title is encountered - undefined situation)
++Added a method to represent Career tiers (as CD cases) in CD list (they used to just show up as blank spaces in the CD stack)
++Added logic to allow Career Tiers to be highlighted but not selected (to allow tier name display in CD songlist - later, will also allow tier labels and tier detail)
++Added logic to display Career tier names when they are highlighted in a CD songlist
++Added Blazingamer's updated GH2 score code - now held notes will keep the score meter updated as they build points
++Disabled auto and yellow-fret previews for locked songs in Career mode
++Added kawaii_kumiko69's latest RB tails
++Moved "Jurgen Is Here" text a bit higher when in 2-player mode
++Forced sort by name (instead of artist or tag if selected) for Career songs (within tiers)
++Completely disabled Jurgen for Career mode
++Reversed neck selection render order to render BG on top of necks
++Changed GH3 pause menu text to match worldrave's list and re-aligned pause menu text
++Added new "script.txt" lyric display position setting, can display on bottom (under fretboard) or on top (where scrolling lyrics go)
++Fixed GH3 loading text position in theme.ini
++Added EdisLeado's GH3 killswitch tails v2
++Added death_au's 8-bit theme killswitch tails (non-filled)
++Added Main Menu (MainText.png) scale factor adjustment to theme.ini
++Added Main Menu item vertical spacing adjustment to theme.ini
++Added theme.ini positioning options for all main menu - text submenus
++Added evilynux's fix for the GH3 tail Linux problem
++Added separate theme.ini text color options for:
++++Options menu text / selected text (only affects the main Options / Settings screen; all other submenus use the base_color and selected_color)
++++Pause menu text / selected text (only affects the main Pause menu; all other submenus use the base_color and selected_color)
++++Fail menu text / selected text
++++Career titles / venues text
++++Songlist songname text / selected text
++++Songlist artist & year text / selected text
++++Songlist folder text / selected text


Next Patch:
++Look into GH2 Strict HOPO problem as demonstrated by Inkk's video
++Look into a reported problematic HOPO pattern (intro to Rude Mood - Stevie Ray Vaughan - fretted by puppetz
1-----00------------------
2--------00---------------
3-----------00------------
4--------------00---------
5-----------------00------
++Look into a problematic strummed HOPO pattern (Chord / Chord / HOPO / Same / Chord / Chord / HOPO / Same / etc) in GH2 - Tattooed Love Boys)
++Create a new HOPO system, "GH2" with no tag, that just forces a re-strum but does not break streak when tapping incorrect notes
++Add support for Career Title / Tier labels (title1.png, title2.png, etc)
++Write new solo detection logic that can recognize the correct solos in GH2 - Rush - YYZ
++Write new solo detection logic that can recognize the correct solo in RBDLC - Staind - This is It
++Add functions to VB app "Career Backup" and "Career Restore" to support basic juggling of multiple careers
++Add check for tutorial song when choosing "Tutorial" from Training submenu, if doesn't exist display message and return to main menu
++Start adding text scaling options to theme.ini; eventually all text scaling will need to be accessible here, so that I can force fonts to render at a higher base DPI (currently they all use 17-point fonts hard-coded)
++++Add Career Title / Tier text scale option to theme.ini - make default a bit bigger than normal songlist font
++++Add Song name / default songlist text scale option to theme.ini
++++Add Artist songlist text scale option to theme.ini
++Add "Practice" to pause menu in Career mode
++Add Difficulty select as a Career submenu, and remove from Career song selection



...enjoy!
Last edited by myfingershurt on Sun Aug 17, 2008 2:57 pm, edited 1 time in total.
Mr. Sorrow
User avatar
Figure
Member
Posts: 540
Joined: March 13th, 2008
Location: City: Galanta, State: Slovakia (Slovak Republic)
Reputation: 0
Contact:

Postby Figure » Sun Aug 17, 2008 2:55 pm

WOW MAN!!! Thats EPIC! Great job!
Image
User avatar
iamnoob
Member
Posts: 1193
Joined: February 27th, 2008
Reputation: 0
Contact:

Postby iamnoob » Sun Aug 17, 2008 3:04 pm

I died cause I read this.

Amazingzing
Image

Return to “FOF Mod Discussion and Support”

Who is online

Users browsing this forum: No registered users and 8 guests