Disappearing notes + other stuff (Capo's Mod 4.0) - based on rf mod 3.5

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Rogue_F
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Postby Rogue_F » Mon Sep 03, 2007 4:05 pm

tazguy79 wrote:just wondering if this is going to be ported to 1.2 w/ RF, and with Herings mod...and im not sure if its been fixed in any recent releases, but there is a multiplayer bug where player one and player 2's hitflames dont workn independently...like player 1's hitflame colors always match player 2's multiplier

hit flames were already integrated into RF-mod-4.

Multiplier bug was also fixed


-Alex
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tazguy79
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Postby tazguy79 » Mon Sep 03, 2007 4:09 pm

cool, maybe once hering and board speed come 2 RF 4 ill start using it
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Capo
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Postby Capo » Mon Sep 03, 2007 9:31 pm

tazguy79 wrote:just wondering if this is going to be ported to 1.2 w/ RF, and with Herings mod...and im not sure if its been fixed in any recent releases, but there is a multiplayer bug where player one and player 2's hitflames dont workn independently...like player 1's hitflame colors always match player 2's multiplier

That has been fixed for the longest time now. The fix is on page 31 but it may screw up your current mods.
My mod (for fof version 1.2.451):

Latest release (5.23), there's a readme in there to install & stuff (source code included).
sweetchildofmymom
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Postby sweetchildofmymom » Tue Dec 04, 2007 11:56 am

Where do I put this mod?
Also, which is the best one? Is it the one on page 24?
Last edited by sweetchildofmymom on Tue Dec 04, 2007 11:59 am, edited 1 time in total.
tjareth
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Postby tjareth » Wed Dec 19, 2007 9:14 pm

I searched the thread but can't find a discussion of this.

The notes seem just right for being laid out on the horizontal bars for whole/half notes etc, in Guitar Hero 1 and Guitar Hero 2 songs. I've noticed in Guitar Hero 3 the note placement seems to have little to do with the horizontal bars, which is a bit distracting. Is it a flaw in the way the songs were ported?

Another item I noticed (and can't find discussion of here) is that the horizontal measure bars seem to stop arriving before the song ends.

If this isn't clear I can post screenshot.
Rogue_F
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Postby Rogue_F » Thu Dec 20, 2007 11:39 pm

the GH3 song conversions are not complete yet. There's various pieces of missing info (tempo, HOPO, etc) these things are what kept things aligned

-Alex
Capo
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Postby Capo » Sat Dec 22, 2007 11:38 am

tjareth wrote:I searched the thread but can't find a discussion of this.

The notes seem just right for being laid out on the horizontal bars for whole/half notes etc, in Guitar Hero 1 and Guitar Hero 2 songs. I've noticed in Guitar Hero 3 the note placement seems to have little to do with the horizontal bars, which is a bit distracting. Is it a flaw in the way the songs were ported?

Another item I noticed (and can't find discussion of here) is that the horizontal measure bars seem to stop arriving before the song ends.

If this isn't clear I can post screenshot.

This thread is for my mod in the previous fof version, which is an old thread and you won't find any info about the new features here because this is old stuff. There is another thread somewhere about my mod in the new fof version.

About the GH3 songs, RF already explained it, but yeah basically in all the songs where the beat lines don't match the song's rythm is because the bpm is set incorrectly. This happens in most custom songs and in all GH3 songs (because of the missing info in the porting process).

About the bars ending before the song, this was 'fixed' in the last version of my mod, you can get it from my signature.
My mod (for fof version 1.2.451):



Latest release (5.23), there's a readme in there to install & stuff (source code included).
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Evil Ken
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Postby Evil Ken » Sat Dec 22, 2007 11:47 am

fix link is dead :(
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Gaara's Compilation

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Capo
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Postby Capo » Sat Dec 22, 2007 12:22 pm

No it isn't.
My mod (for fof version 1.2.451):



Latest release (5.23), there's a readme in there to install & stuff (source code included).
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godwise
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Postby godwise » Sun Jan 06, 2008 1:10 pm

@Capo

can you upload not from rapidshare,, please,, :)
i can't download from there,, :(
can you upload with megaupload,, please,,

thx u very much,,
It is me or FOF rockin' the house :D
Laguan
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Postby Laguan » Wed Jan 30, 2008 12:25 am

Im just got FoF 1.2.451 the other day and applied raphs's Gh mod then shortly after got the Rf mod and then the Cmod. How do i get the guitar hero difficulty settings labels in raph's gh mod to show up in the game when using the Cmod and RFmod?
oxygg
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Postby oxygg » Sat Feb 02, 2008 2:53 pm

Do this mod any changes for scoring? Cuz I istalled C-mod today (had RF-mod istalled long time ago) and now i'm getting lower scores than before. I think the removed tails lowered scores?
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blazingamer
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Postby blazingamer » Sat Feb 02, 2008 3:02 pm

No, you probably had some settings like AV delay and such that got reset and you just aren't as good and accurate as you thought you were.

Heh, just saying, don't take it personally.
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Evil Ken
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Postby Evil Ken » Sat Feb 02, 2008 4:17 pm

hey capo you make new capo's mod ?
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Gaara's Compilation



My Youtube Channel

GaaraGCM
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Postby DirtySyko » Mon Feb 25, 2008 10:16 am

I am having problems changing the color of the hammer-ons/pull-offs. I thought such a simple thing wouldn't be so hard, but for the life of me I can't seem to figure out what I'm doing wrong...

I have the RF mod and the Capo mod, and the hammer-ons/pull-offs show up as the default color, blue. I opened the folder called Color HOPO Blue, and opened up the .ini file and changed to the hex code #000000... I opened the game up and they were still blue. After that I tried #FFFFFF, and still all blue.

Earlier in this thread I saw Capo mention something about there being a folder with hopo_color and hopo_color2, and you being able to edit both colors... But where is this folder? I see it nowhere.

Can anyone guide me here. I really don't like the blue, and I've searched everywhere for another way to edit the color, but the only thing I can ever find is the folder Color HOPO Blue, and that hasn't worked for me.

Help :(

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