FoF is NOT dead per member XAOS-Eric

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Rockslide
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FoF is NOT dead per member XAOS-Eric

Postby Rockslide » Fri May 02, 2014 9:51 am

This was written in reply post to a bad topic subject a little while back.

No, Frets on Fire is not done. As a matter of fact, FoF is being rebuilt in c++ at the moment. the FoF Core, the game engine will be available on github once its stable.

https://github.com/fretsonfire/core


I just checked the link and nothing is there, so they are still working on it or gave up. I hope it is not the latter.

I also found this post in another topic way at the end. The topic subject is misleading and very long and old.

Not talking about FoFiX, talking about the origional FoF. I posted a thread the other day of our plans for the game. The code has been uploaded to our github project organization.

http://sourceforge.net/p/fretsonfire/di ... fac9/#7fce
https://github.com/fretsonfire/fof-python


I am guessing the thread he mentions in the bottom quote is actually the post I found at the top
I have been to the sourceforge link it explains more of what they want to do with the program.
I personally don't know python or how to use github, but if you do you can probably help patch it up before it gets deep in to c++ build. The more stable the python code is, it is most likely the initial c++ version will be stable.
Last edited by Rockslide on Mon May 05, 2014 4:56 pm, edited 2 times in total.
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docer
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Re: FoF is NOT dead per member XAOS-Eric

Postby docer » Fri May 02, 2014 3:02 pm

I have a loooong time with no post here, but it would be very nice if this is true, I have still my old fof files and I'd like to start in this again.
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Rockslide
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Re: FoF is NOT dead per member XAOS-Eric

Postby Rockslide » Wed May 07, 2014 12:59 am

I have moved this topic into a post in the news section. As it is news, back where some of the info came from.

viewtopic.php?f=2&t=29523&p=626272#p626272

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