I just found a new Python to C++ Converter, if anybody would look into this, it would be great.
Here is the Page: http://code.google.com/p/shedskin/
Have fun,
Mon01
Python to C++ Compiler - Just found something neat...
This topic is 16 years and 8 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
Emperor naru
- nwru
- Administrator
- Posts: 3530
- Joined: October 14th, 2006
- Location: /dev/null
- Reputation: 64
- Contact:
Edit: Thread cleaned up, at request of OP.
PLEASE, only post if you have something USEFUL to contribute to the topic. Posts like "OMG COOL" and "yay, now FoF will be on iPhone/PS3/a toaster" will receive warnings.
Thanks.
PLEASE, only post if you have something USEFUL to contribute to the topic. Posts like "OMG COOL" and "yay, now FoF will be on iPhone/PS3/a toaster" will receive warnings.
Thanks.
Last edited by nwru on Sat Sep 20, 2008 3:21 pm, edited 1 time in total.
Use the Search feature first to find answers to your questions. Chances are that they have been asked before!
Forum FAQ / Frets On Fire Wiki
Forum FAQ / Frets On Fire Wiki
- gaderael
- Member
- Posts: 216
- Joined: August 29th, 2007
- Location: St. John's, NL, Canada
- Reputation: 0
- Contact:
This sounds pretty cool, but this quote has me wondering:
That seems to me that it would put a serious kink in porting FoF over to C++. Unless it allows you to use the C++ equivalents? I'm no coder, but that just popped into my mind. Can anyone correct me or validate what I think? This would be an interesting project.
Besides the typing restriction, programs cannot freely use the Python standard library (although about 17 common modules, such as random and re, are currently supported). Also, not all Python features, such as nested functions and variable numbers of arguments, are supported
That seems to me that it would put a serious kink in porting FoF over to C++. Unless it allows you to use the C++ equivalents? I'm no coder, but that just popped into my mind. Can anyone correct me or validate what I think? This would be an interesting project.
You should call your **** a WMD.
Since your lady probably has trouble finding it....
Since your lady probably has trouble finding it....
- Spikehead777
- Member
- Posts: 450
- Joined: November 18th, 2007
- Location: See Toxicity Lyrics.
- Reputation: 0
This looks promising, but with the complications, I would stay with Python. If anything, I would rather rewrite FoF from scratch in C++ than to port the existing code over. There's still quite a few bugs that need to be resolved, and a total rewrite with what has been done already in mind would help a bit.
Also it seems that with the following statement, FoF may not successfully convert over anyways.
Also it seems that with the following statement, FoF may not successfully convert over anyways.
Because Shed Skin is still in an early stage of development, however, many other programs will not compile out-of-the-box.
PM me for my Wii or DS Friend Codes.
http://www.fretsonfire.org/forums/viewtopic.php?f=11&t=38434 My Wii GH:WT Guitar and Drum GlovePIE script. Also supports GH3 guitars!
Since "DragonFail" "sucks" so much, I won't post anything related or about them any longer.
http://www.fretsonfire.org/forums/viewtopic.php?f=11&t=38434 My Wii GH:WT Guitar and Drum GlovePIE script. Also supports GH3 guitars!
Since "DragonFail" "sucks" so much, I won't post anything related or about them any longer.
- zackywackyyo
- Member
- Posts: 46
- Joined: April 18th, 2008
- Location: In the U.S.
- Reputation: 0
This isn't as simple as sticking the source code for FOF into the converter and hitting go, compiling and playing. Doesn't work like that. OpenGL and other libraries work differently in C++ than Python, the way programs are structured is also quite different.
This converter has alot of limitations right now. It's much cleaner to start from scratch, but there's no harm in anyone trying.
This converter has alot of limitations right now. It's much cleaner to start from scratch, but there's no harm in anyone trying.
Last edited by R4nd0M on Fri Oct 10, 2008 9:34 pm, edited 1 time in total.
-
- Member
- Posts: 2135
- Joined: May 27th, 2008
- Reputation: 1
R4nd0M wrote:This isn't as simple as sticking the source code for FOF into the converter and hitting go, compiling and playing. Doesn't work like that. OpenGL and other libraries work differently in C++ than Python, the way programs are structured is also quite different.
This converter has alot of limitations right now. It's much cleaner to start from scratch, but there's no harm in anyone trying.
A Fretter knows what he's talking about.
They're limitations to using converters. Especially when converting from source code to source code.
Just call me MoM!
- (-X~Maniac.of.Madness~X-)
- Member
- Posts: 58
- Joined: June 21st, 2008
- Location: Demented Chaos
- Reputation: 0
- Contact:
I would only take this one seriously
if someone DID care to try and fix some of the coding.
Then we could have a start, a base.
And not just messy, converted Python coding.
[BTW, I think I have no idea what I'm talking about,)
(since I was never a coder.]
After that, I would just hope the project would
reach the awesomeness of the real thing. =)
if someone DID care to try and fix some of the coding.
Then we could have a start, a base.
And not just messy, converted Python coding.
[BTW, I think I have no idea what I'm talking about,)
(since I was never a coder.]
After that, I would just hope the project would
reach the awesomeness of the real thing. =)
Wants to help and express his opinion, but he's bored to do it.
- zackywackyyo
- Member
- Posts: 46
- Joined: April 18th, 2008
- Location: In the U.S.
- Reputation: 0
Return to “General FOF Discussion”
Who is online
Users browsing this forum: No registered users and 6 guests