Converting GH3 tracks to FOF - New format used in GH3 ?

FOF discussion only. Do NOT post help questions here!
This topic is 16 years and 4 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
User avatar
tibiazak
Member
Posts: 2798
Joined: November 24th, 2006
Reputation: 0
Contact:

Postby tibiazak » Sat Oct 27, 2007 9:41 pm

and i seriously wish i could help. ...oh well, post count +1 :(
Welcome to an internet message board, where every answer comes with a free side of sarcasm or criticism. Enjoy your stay.
User avatar
deadstorm
Member
Posts: 15
Joined: September 20th, 2007
Location: quebec
Reputation: 0

Postby deadstorm » Sat Oct 27, 2007 11:26 pm

I can't wait to play this!My 360 console have the 3 rings of death so i can't play!It's so frustrating i have the game in my pc ready to be burn and play but my 360 is scrap! :(
Image
VenomAK
Member
Posts: 54
Joined: March 18th, 2007
Reputation: 0
Contact:

Postby VenomAK » Sun Oct 28, 2007 1:52 am

Seems like you guys have made a lot of progress. Can't wait to play those GH3 tracks. Keep up the good work. :)
funkadelik_bob
Member
Posts: 21
Joined: May 18th, 2007
Location: Flint, MI
Reputation: 0
Contact:

Postby funkadelik_bob » Sun Oct 28, 2007 3:14 am

tibiazak wrote:about the "finger soloing" part: if you mean hammer-ons and pull-offs, look at a GH2 manual, and then watch the video again. major ho/po going on.

I dont mean HoPos. I mean finger soloing. :p

Look it up on google.
Signature truncated. Please see this post.
<!--
:: Favorite ::
Image
:: Newest ::
Image
-->
User avatar
warhol
Member
Posts: 5437
Joined: March 15th, 2007
Location: Philippines
Reputation: 9
Contact:

Postby warhol » Sun Oct 28, 2007 3:22 am

FoF bugs out that way of playing, Bob
http://fof-empire.myminicity.com/tra
User avatar
Dr Zaius
Member
Posts: 572
Joined: December 10th, 2006
Reputation: 0

Postby Dr Zaius » Sun Oct 28, 2007 6:14 am

I'm not at home right now so I can't access any files, but off hand, I know that One, TTFAF and Same Old Song and Dance. The rest of the career songs are all bass, but I'm not sure about the rest of the bonus songs..
Pudding
Member
Posts: 33
Joined: February 22nd, 2007
Location: Centre
Reputation: 0

Postby Pudding » Sun Oct 28, 2007 12:03 pm

dgendreau wrote:...

My tests dont match up with yours on the tablature though.
The first DWORD looks to me like timestamp because it counts upward continually. Also, the values are much too small to be milliseconds or samples. I think they can only be XA frame numbers.
The second DWORD might be a note length, I'm not sure yet. That would make sense though.
The third DWORD is the note flags. 1 bit per flag. This is used to select what frets to play. It probably also encodes star notes, HO/POs, etc.

Once I convert more midi QB files to XML, we will have a better view of how all of these fields work.

I don't think you're actually disagreeing, rather I suspect YMS is numbering them +2 mod 3 with respect to you, so the word you refer to as the first, he refers to as the 3rd, etc... So while you don't agree on which triplets are associated, you do agree on the meaning of each of the words.

Just trying to promote clarity :)
YMS
Member
Posts: 317
Joined: June 10th, 2007
Location: Germany
Reputation: 0

Postby YMS » Sun Oct 28, 2007 12:23 pm

pah ... wo needs clarity? ;)

FYI: I was not 100% right with what I said about these values. What I called start time actually is end time, and GH doesn't place the notes using these exact values, but always adjusts them to the beat lines. So to find out note start time, you have to take its end time, subtract its length, and round the result to fit the beat lines... All at all quite a strange system, in my opinion.

There are other oddities in GH3's file format (like the last note of a song not having an end time given at the expected position), so we'll have to work on it for some more time to figure things out.
Pudding
Member
Posts: 33
Joined: February 22nd, 2007
Location: Centre
Reputation: 0

Postby Pudding » Sun Oct 28, 2007 12:51 pm

YMS wrote:pah ... wo needs clarity? ;)

FYI: I was not 100% right with what I said about these values. What I called start time actually is end time, and GH doesn't place the notes using these exact values, but always adjusts them to the beat lines. So to find out note start time, you have to take its end time, subtract its length, and round the result to fit the beat lines... All at all quite a strange system, in my opinion.

There are other oddities in GH3's file format (like the last note of a song not having an end time given at the expected position), so we'll have to work on it for some more time to figure things out.

I'm not sure what you mean about the last note thing. I think each track looks like this:


Code: Select all

00 04 0c 00  <- MAGIC NUMBER?
d5 5a 14 3d <- Track identifier?
d6 26 54 c2 <- Song identifier?
50 00 00 00 <- not sure
00 00 00 00
00 01 01 00
23 04 00 00 <- Number of words used in this track section
5c 00 00 00 <- offset at which this track section begins


In this case (The metal, I'm assuming on easy) we've got 0x423 = 1059 words used, which is neatly 353 3 word records.

The records look like:

Code: Select all

record   1 : 67 08 00 00 , 43 00 00 00 , 01 00 00 00
record   2 : 81 0a 00 00 , 43 00 00 00 , 02 00 00 00              ...
record 353: 97 71 02 00 , 0a 01 00 00 , 01 00 00 00


I agree that the first field is a time stamp (in milliseconds, as the last note is at time 0x27197 = 160.151 seconds, which sounds about right for the metal), the second is the length, and the third the note mask, but I'm not sure what you mean about the time field being missing.
Charter
User avatar
josh3d2004
Member
Posts: 7
Joined: October 24th, 2007
Location: Springfield, IL
Reputation: 0
Contact:

Postby josh3d2004 » Mon Oct 29, 2007 2:24 pm

deadstorm wrote:I can't wait to play this!My 360 console have the 3 rings of death so i can't play!It's so frustrating i have the game in my pc ready to be burn and play but my 360 is scrap! :(

@the guy with the xbox 360 3 red lights of death

Leave the xbox 360 on, with the red lights flashing and leave it for 5 to 10 minutes. Then restart it and it should work fine.

and I do hope we figure this out soon. I'd like to play these songs on fof. It would be tons of fun messing around with one. Thanks for all the hard work guys :]
Image
My customs are here.
Still Alive
wolferacing
Moderator
Posts: 1852
Joined: July 25th, 2007
Location: USA
Reputation: 27
Contact:

Postby wolferacing » Mon Oct 29, 2007 3:23 pm

Someperson on Scorehero named "Basa" got the Tom Morello battle song to play on FOF, and it says he ripped it. Did he find out how to get it to work?

here is a link to the Youtube video, it shows he has other GH3 songs. http://www.youtube.com/watch?v=FQVkxeuYK9A
User avatar
lnkk
Member
Posts: 891
Joined: January 24th, 2007
Location: Brazil
Reputation: 0
Contact:

Postby lnkk » Mon Oct 29, 2007 4:02 pm

wolferacing wrote:Someperson on Scorehero named "Basa" got the Tom Morello battle song to play on FOF, and it says he ripped it. Did he find out how to get it to work?

here is a link to the Youtube video, it shows he has other GH3 songs. http://www.youtube.com/watch?v=FQVkxeuYK9A

as i see, cama and yms did it. i guess...
User avatar
cama
Member
Posts: 144
Joined: October 30th, 2006
Location: Guangzhou
Reputation: 0

Postby cama » Mon Oct 29, 2007 4:09 pm

Basa its my nick in scorehero :D
Still Alive
wolferacing
Moderator
Posts: 1852
Joined: July 25th, 2007
Location: USA
Reputation: 27
Contact:

Postby wolferacing » Mon Oct 29, 2007 4:17 pm

ok then wheres the song.
User avatar
cama
Member
Posts: 144
Joined: October 30th, 2006
Location: Guangzhou
Reputation: 0

Postby cama » Mon Oct 29, 2007 4:20 pm


Return to “General FOF Discussion”

Who is online

Users browsing this forum: No registered users and 29 guests