Search found 740 matches
- Wed Apr 20, 2016 2:40 pm
- Forum: FoFiX
- Topic: FoFiX 4.0.0 Development Thread
- Replies: 940
- Views: 449914
Re: FoFiX 4.0.0 Development Thread
Thanks for voting, so far I would say regarding the new features/fixes question things aren't falling too far from where I have been planning to go. The highest voted option so far has been performance improvements, which has been my main goal for a long time now. Online multi-player is next as expe...
- Tue Apr 19, 2016 8:17 pm
- Forum: FoFiX
- Topic: FoFiX 4.0.0 Development Thread
- Replies: 940
- Views: 449914
Re: FoFiX 4.0.0 Development Thread
I've made a survey to try and get a better idea of how people want FoFiX to move forwards.
https://goo.gl/4s2jjc
If anyone can take it it would be greatly appreciated.
https://goo.gl/4s2jjc
If anyone can take it it would be greatly appreciated.
- Tue Apr 12, 2016 12:34 pm
- Forum: FoFiX
- Topic: Setting to adjust position of splash messages
- Replies: 1
- Views: 2377
Re: Setting to adjust position of splash messages
Yeah you can't its hard coded to be centered on x=0.5 y=0.3, you might look at changing the board/camera angles so the highway is out of the way of the messages though.
- Tue Apr 12, 2016 12:27 pm
- Forum: FoFiX
- Topic: Fofix Coop Modes
- Replies: 3
- Views: 3576
Re: Fofix Coop Modes
Ok so looking through the source code. It looks like CoOp GH has coop starpower (i think it shares excess sp with other band members equally?), vocals are not allowed for some reason. I'm guessing it also doesn't have full band score multipliers for starpower like rockband does. CoOp RB should behav...
- Tue Apr 12, 2016 12:05 pm
- Forum: FoFiX
- Topic: FoFiX 4.0.0 Development Thread
- Replies: 940
- Views: 449914
Re: FoFiX 4.0.0 Development Thread
Not much atm. I'm pretty busy most of the time, I really only have time on the weekends to work on stuff(I have plenty of other projects that take up time as well). I really wish others would jump in and help on the project again, it would probably help with motivation :P The last few days though I'...
- Sun Mar 13, 2016 4:27 pm
- Forum: FoFiX
- Topic: Fofix 3.121 or 4.0?
- Replies: 14
- Views: 8880
Re: Fofix 3.121 or 4.0?
Thats not what i said. For the average user its not because of bugs and lack of themes. Performance might be better in some cases, but its not that much better.
- Tue Mar 01, 2016 10:11 pm
- Forum: Tech Support
- Topic: FoF compatibility
- Replies: 6
- Views: 2930
Re: FoF compatibility
A while back someone put together a pull request to enable pro-drums support but it was pretty inconsistent with how other instruments work, and to do it properly is going to require a lot of work still :(
- Tue Mar 01, 2016 10:00 pm
- Forum: FoFiX
- Topic: Fofix 3.121 or 4.0?
- Replies: 14
- Views: 8880
Re: Fofix 3.121 or 4.0?
i wasn't really around that much then and I only saw Guitar Zero and its C&D afterwards, but i'm guessing that let to FoFiX being separated from its mod past. Even the activity on this forum has slowed down quite a bit. Although at least It hasn't died yet :P
- Tue Mar 01, 2016 9:44 pm
- Forum: Other Music Games
- Topic: Harmonix is crowdfunding to bring RB4 to PC...
- Replies: 7
- Views: 3526
Re: Harmonix is crowdfunding to bring RB4 to PC...
Very glad they are doing this finally so many possibilities :D
- Sat Feb 27, 2016 7:06 pm
- Forum: FoFiX
- Topic: Fofix 3.121 or 4.0?
- Replies: 14
- Views: 8880
Re: Fofix 3.121 or 4.0?
Yes, but development happens in spurts. I have a couple of other python projects that i hop between and a full-time job. Since I'm basically the only one working on FoFiX you will see long periods with little to no development. I've not given up on the project, quite the opposite. I have a tons of i...
- Fri Feb 26, 2016 11:13 pm
- Forum: FoFiX
- Topic: Fofix 3.121 or 4.0?
- Replies: 14
- Views: 8880
Re: Fofix 3.121 or 4.0?
So the shaders do basically nothing in fofix. A few onscreen effects were written with them like the pointless lightning thing, some 3D shaders which aren't used most of the time, and neck flashing. The game just isn't setup well currently to be able to properly use them imo. Some other stuff you mi...
- Sat Jan 16, 2016 7:07 pm
- Forum: FoFiX
- Topic: FoFiX 4.0.0 Development Thread
- Replies: 940
- Views: 449914
Re: FoFiX 4.0.0 Development Thread
Yeah i know about both of those issues already. They have effected FoFiX with only the second one being fixed, I just haven't ported the fix for it over to FoF-Reborn yet. At some point when i have the time i'm planning on rewriting the back-end C based audio code in C++, and hopefully I can fix the...
- Fri Jan 08, 2016 3:45 pm
- Forum: Forum Talk
- Topic: fretsonfire.org Forums are back online!
- Replies: 33
- Views: 25058
Re: fretsonfire.org Forums are back online!
Yep as others have said good stuff. Plus its faster, cant beat that :)
- Thu Dec 31, 2015 10:50 am
- Forum: Tech Support
- Topic: Guitar hero Live driver issue
- Replies: 3
- Views: 7088
Re: Guitar hero Live driver issue
hmm I have one of these as well and i didn't notice this when i first tried it in windows, but i also didn't try to actually play the game with it either... I'll have to try it when i get home, then ill probably try it on osx and linux to see if its any different.
- Wed Dec 30, 2015 4:42 am
- Forum: FoFiX
- Topic: FoFiX 4.0.0 Development Thread
- Replies: 940
- Views: 449914
Re: FoFiX 4.0.0 Development Thread
I just finished rewriting some of the FoFiX song loading code. So far as far as i have tested as of this commit FoFiX should support songs made for phase shift. Basically any tracks that arn't preview.ogg are played in the game now. So one might want to be careful with extra files within your song f...