Search found 391 matches
- Mon Jun 29, 2009 5:08 am
- Forum: FoFiX
- Topic: FoFiX v3.1xx development thread
- Replies: 3609
- Views: 756315
Re: FoFiX v3.1xx development thread
Mac Binaries of FoFiX 3.120 beta 2 are ready. FoFiX 3.120 beta 2 using python 2.5 + pyOpenGL 2 FoFiX 3.120 beta 2 using python 2.6 + pyOpenGL 3 I hope there are no compatibility issues with Tiger or ppc Macs this time. Both packages are using the latest rev of pygame 1.9, so both should be compatibl...
- Fri Jun 26, 2009 6:18 pm
- Forum: Tech Support
- Topic: Mac Users FAQ - Helpful Information
- Replies: 38
- Views: 80707
Re: Mac Users FAQ - Helpful Information
Great thread. I used to play FoF on my windows, but i was using the trial version of bluesoleil, and it expired and i can't get rid of it. Anyway, great thread for mac users. I use darwiin remote for my GH3 guitar, but i want to do two player and my only other guitar is a GHWT guitar. I downloaded ...
- Sat Jun 20, 2009 6:50 am
- Forum: Tech Support
- Topic: Mac Users FAQ - Helpful Information
- Replies: 38
- Views: 80707
Re: Mac Users FAQ - Helpful Information
Thanks for that FoF file for 10.3 users, but I still can't put songs into the songs folder, and SymbolicLinker for some reason opens random apps when I try to use it. It won't let me use "Make symbolic Link" Either. Any Advice? You can try using the terminal and "ln -s" to make ...
- Fri May 29, 2009 11:21 pm
- Forum: FoFiX
- Topic: FoFiX v3.1xx development thread
- Replies: 3609
- Views: 756315
Re: FoFiX v3.1xx development thread
I'm updating Shaders.py to make some fixes for Macs. The main thing is that Mac doesn't support EXT_TEXTURE3D and glTexImage3DEXT(). It does support glTexImage3D() though. There are some other little changes that need to be made in Shaders.py for Mac support. I've changed your code, so please check...
- Fri May 29, 2009 7:56 pm
- Forum: FoFiX
- Topic: FoFiX v3.1xx development thread
- Replies: 3609
- Views: 756315
Re: FoFiX v3.1xx development thread
I'm updating Shaders.py to make some fixes for Macs. The main thing is that Mac doesn't support EXT_TEXTURE3D and glTexImage3DEXT(). It does support glTexImage3D() though. There are some other little changes that need to be made in Shaders.py for Mac support. OK, just be sure it does not break thin...
- Fri May 29, 2009 7:48 pm
- Forum: FoFiX
- Topic: FoFiX v3.1xx development thread
- Replies: 3609
- Views: 756315
Re: FoFiX v3.1xx development thread
I'm updating Shaders.py to make some fixes for Macs. The main thing is that Mac doesn't support EXT_TEXTURE3D and glTexImage3DEXT(). It does support glTexImage3D() though. There are some other little changes that need to be made in Shaders.py for Mac support.
- Thu May 28, 2009 5:26 am
- Forum: Tech Support
- Topic: HELP PLEASE WITH FOF FOR MAC
- Replies: 9
- Views: 2054
Re: HELP PLEASE WITH FOF FOR MAC
Only thing I can think of is you may be using a version of FoF built on Python2.4 which has a memory leak. You should be using any version of FoF built on Python2.5 or Python2.6 to get rid of that memory leak. But, if you are using any of the versions of FoF that I put together, then this wouldn't b...
- Wed May 27, 2009 5:18 am
- Forum: FoFiX
- Topic: FoFiX v3.1xx development thread
- Replies: 3609
- Views: 756315
Re: FoFiX v3.1xx development thread
Hi. I have a brand-new install of Linux Mint 7 stable (32-bit). I have installed everything necessary to run from SVN. I have installed from source portaudio v19 (stable) and pyaudio svn 39. I have FoFiX SVN r1568. The game crashes when I try to test the mic or play the game with the mic. I have tr...
- Tue May 26, 2009 6:43 pm
- Forum: Tech Support
- Topic: HELP PLEASE WITH FOF FOR MAC
- Replies: 9
- Views: 2054
Re: HELP PLEASE WITH FOF FOR MAC
I'm going to need more information. So you are using version 1.2.451 with RFmod 4.15 from the link in the Mac FAQ thread? Also, which GH3 theme are you using? Can you provide a link to the thread? Does it freeze on any particular songs? Or does it freeze after playing a bunch of songs? You might als...
- Mon May 25, 2009 6:23 pm
- Forum: Tech Support
- Topic: HELP PLEASE WITH FOF FOR MAC
- Replies: 9
- Views: 2054
Re: HELP PLEASE WITH FOF FOR MAC
Are you using FoFiX or the 1.3.110?
- Mon May 25, 2009 11:07 am
- Forum: Tech Support
- Topic: HELP PLEASE WITH FOF FOR MAC
- Replies: 9
- Views: 2054
Re: HELP PLEASE WITH FOF FOR MAC
What version are you using and is there any useful information in your Console when the game crashes? Also, what type of mac are you using?
- Sun May 10, 2009 4:02 pm
- Forum: FoFiX
- Topic: FoFiX v3.1xx development thread
- Replies: 3609
- Views: 756315
Re: FoFiX v3.1xx development thread
That's cool! I thought it was worth looking at! But isn't the timer going to be a problem? And also trinidude, that's a nice small screen you have, there? What kind of iMac do you have? I'm using a second generation (mid 2007) white macbook upgraded with 4gb of ram. So it's not very powerful, but i...
- Sun May 10, 2009 3:55 pm
- Forum: FoFiX
- Topic: FoFiX v3.1xx development thread
- Replies: 3609
- Views: 756315
Re: FoFiX v3.1xx development thread
Qwedgeonline wrote:can someone post a screenshot of what vocals look like? I wanna see this.
It really isn't worth seeing yet, but here's a quick screenshot anyway:
- Tue May 05, 2009 4:35 pm
- Forum: FoFiX
- Topic: FoFiX v3.1xx development thread
- Replies: 3609
- Views: 756315
Re: FoFiX v3.1xx development thread
fenolftalein wrote:trinidude4, it looks like MacOS version of PyOpenGL has not some OGL constants. Anyway, it's fixed.
Also, make sure, that you use PyOpenGL 3.0 final, not 3.0b or 3.0c.
Shaders preloading is much faster now. Might be very useful for future work.
Yup, it's fixed, and I'm using PyOpenGL 3.0 final.
- Mon May 04, 2009 6:04 pm
- Forum: FoFiX
- Topic: FoFiX v3.1xx development thread
- Replies: 3609
- Views: 756315
Re: FoFiX v3.1xx development thread
Should be fixed. If problem still remains, replace checkIfEnabled function with this one: def checkIfEnabled(self): try: if Config.get("video","shader_use"): if self.enabled: self.turnOn() else: self.set(os.path.join(Version.dataPath(), "shaders")) else: self.turnOff()...