Search found 101 matches

by gen_codehazzard
Sun May 24, 2009 8:28 pm
Forum: Thoughts ?
Topic: New FOF Project (6/9)
Replies: 110
Views: 62039

Re: New FOF Project (5/20)

Seeing as a keytar is an instrument in it's own right, it seems a shame to use the term in reference to playing guitar games on a keyboard.... kind of makes me expect a game with keyboard (the instrument) chart support, at least. That said, best wishes, I'd love to see this go somewhere. :2thumbsup...
by gen_codehazzard
Fri May 22, 2009 9:13 pm
Forum: Thoughts ?
Topic: New FOF Project (6/9)
Replies: 110
Views: 62039

Re: New FOF Project (5/20)

Don't forget that the GPL applies to any code you translate from the Python source. Actually, i havent used one thing from FOF yet, to get as far as i am. um ok i know GPL applies to what i use from f.o.f and converting it to C++ so dont worry on that and the codeing part anit so bad im learning c+...
by gen_codehazzard
Fri May 22, 2009 12:43 am
Forum: Thoughts ?
Topic: New FOF Project (6/9)
Replies: 110
Views: 62039

Re: New FOF Project (5/20)

instead of coding it into something different why not use s.o.s (strings on speed) there at v0.8 which has joy and muiltplayer and what not but in learning python and c++ trying to figure a way to have C++ convert the code over from .py to .c but i wish ya luck on this project --edit-- p.s if you ne...
by gen_codehazzard
Mon Mar 30, 2009 11:14 pm
Forum: Thoughts ?
Topic: Real guitar
Replies: 11
Views: 4192

Re: Real guitar

can it be ran on the PC platform with out useing XNA and if so this wouldnt be bad to add in fofix just a litle extra work thats all
by gen_codehazzard
Mon Mar 30, 2009 11:13 pm
Forum: Tech Support
Topic: New songs in FoFiX 3.1xx
Replies: 7
Views: 2965

Re: New songs in FoFiX 3.1xx

Some required files might be missing or maybe its like a folder within a folder under songs. yea the game wont read song`s within 2 folders freeze`s badly its really the cow trail that does it c:\"program files"\Fofix-3.1xx\data\songs\rgtm-killing in the name of\rgtm-killing in the name o...
by gen_codehazzard
Mon Mar 30, 2009 5:47 pm
Forum: Thoughts ?
Topic: Real guitar
Replies: 11
Views: 4192

Re: Real guitar

Sweeping? I don't think there's much point in converting a real guitar into some sort of game controller, I want to actually be playing the tunes on one. Thats pretty much exactly what Littlebigstar is actually http://littlebigstar.net/main/wp-content/uploads/2008/12/cinco-rainbow-notes-13.jpg?rand...
by gen_codehazzard
Sat Mar 21, 2009 4:16 pm
Forum: Tech Support
Topic: How to display lightning in FoFix and where to find a guide
Replies: 4
Views: 1794

Re: How to display lightning in FoFix and where to find a guide

Well it would help if you got the GH3 theme which supports this. You can get it from https://www.fretsonfire.org/forums/viewtopic.php?f=11&t=24999 Thanks a lot man, thats the theme I have right now but I don't know how to use, enable or be able to see a lightning bolt while playing...which opti...
by gen_codehazzard
Tue Mar 17, 2009 5:29 pm
Forum: Thoughts ?
Topic: GH:WT drum format
Replies: 14
Views: 4579

Re: GH:WT drum format

wow im shocked no one actually said anything about about my post but the way to fix all of this is vary simple guitar world tour drums make an extra note`s and key`s for leave the standert one`s alone which im sure that there called rock band key`s and note`s now for the ghtw have the note`s and key...
by gen_codehazzard
Mon Mar 16, 2009 2:02 pm
Forum: Thoughts ?
Topic: GH:WT drum format
Replies: 14
Views: 4579

Re: GH:WT drum format

If the song was charted with GHWT drum notes then it would be possible to have the game convert the note chart to a Rockband style chart, which is what GHWT does. It merges two of the controls. What I wonder is, can a standard Rockband chart be reasonably converted in game to GHWT style? The game w...
by gen_codehazzard
Sat Mar 14, 2009 9:33 pm
Forum: Thoughts ?
Topic: GH:WT drum format
Replies: 14
Views: 4579

Re: GH:WT drum format

I think it might be possible to have the five buttons and kick made by coding, but in addition including something like "ghwt_setup = 1" in the song.ini for each song you want to play in that format. thats not a bad idea and i was gonna say that ghwt has 6 button`s includeing bass pedal u...
by gen_codehazzard
Sat Mar 14, 2009 3:35 pm
Forum: Other Music Games
Topic: Strings on Speed
Replies: 423
Views: 104526

Re: Strings on Speed

i have a question how would make better key`s and note`s for better graphics`s
by gen_codehazzard
Thu Mar 12, 2009 2:18 pm
Forum: Thoughts ?
Topic: Added support for Bass.ogg
Replies: 36
Views: 8691

Re: Added support for Bass.ogg

oooooohhhh.... sorry i thought you were using broken English and talking about the midi itself. if you mean that sarcastically then blah!!! j/k :tongue: but no the midi it self is just a simple music format for paino`s and what not, there`s not much code in there. :tongue2: my bad if i didn't prope...
by gen_codehazzard
Thu Mar 12, 2009 1:27 am
Forum: FOF Mod Discussion and Support
Topic: whats mods work for version 1.2.451
Replies: 1
Views: 1257

Re: whats mods work for version 1.2.451

I tried the RB2,GH Metallica and GH 3 mod but they didnt work. Is there any GH or RB mods that work for this version yea in the wikidot there`s a mod datebase and there`s four section`s u will see it no problem but no there`s no "Metallica" mod for it and the only rb gh gh3 mod`s have bee...
by gen_codehazzard
Thu Mar 12, 2009 12:38 am
Forum: Thoughts ?
Topic: Added support for Bass.ogg
Replies: 36
Views: 8691

Re: Added support for Bass.ogg

well the Lyrics`s .ogg will be for the singing vocal part the i think the support for it is in the midi code the voice and everything but ive never looked at the midi code for fof but that`s not the point whats not the point... what do you mean "midi code"... how old are you?! im 17 turni...
by gen_codehazzard
Wed Mar 11, 2009 8:03 pm
Forum: Thoughts ?
Topic: Added support for Bass.ogg
Replies: 36
Views: 8691

Re: Added support for Bass.ogg

well the Lyrics`s .ogg will be for the singing vocal part the i think the support for it is in the midi code the voice and everything but ive never looked at the midi code for fof but that`s not the point

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