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by fenolftalein
Tue Aug 04, 2009 3:52 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

Blazingamer, oh, sorry! How can I be so forgetful? =)
B-Mod is really cool, and, Blazin, you made the best FoFiX theme ever!!!

Personal greetings for Blazingamer!
by fenolftalein
Tue Aug 04, 2009 8:30 am
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

float sinz = 5.0 * sinHeight * width * abs(sin(pos.z-(songpos / 500.0 *speed))); Is a little more efficient. Yes. Just don't forget about ".0" part, value must be float. Just tested PyGame midi module. It's really great! :D I don't know if it's faster than PyMidi, but it's easy-to-use.
by fenolftalein
Tue Aug 04, 2009 7:55 am
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

Can anyone indicate where I change the speed of the waves of RB2Tail? You can change shader code. Open FoFiX/Shaders/rockbandtail.frag file and edit this line: float sinz = 5.0 * sinHeight * width * abs(sin(pos.z-(songpos / 1000.0 *speed))); For example, 2x speed: float sinz = 5.0 * sinHeight * wid...
by fenolftalein
Sat May 30, 2009 2:31 am
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

EDIT: Wait, no it won't be because of the RB songs, I've got RB1 RB2 and their DLC in the same folder and i usually use that, and it is by far the largest songs folder I have. Also, I still get the locked database error, if I've got list all songs enabled. :( Try new rev. If you'll get rhis error a...
by fenolftalein
Fri May 29, 2009 11:39 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

Ok, fixed.
by fenolftalein
Fri May 29, 2009 10:55 pm
Forum: FoFiX
Topic: Rock Band 2 Theme - High Dynamic Range Edition
Replies: 12
Views: 4219

Re: Rock Band 2 Theme - High Dynamic Range Edition

Wait for HRD shader for fofix.
It is ready, but we also need for this:
- good lighting system (i'll make it after next release)
- really 3D rockmeter and and od/sp bar OR good normal maps support.
by fenolftalein
Fri May 29, 2009 9:29 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

I'm updating Shaders.py to make some fixes for Macs. The main thing is that Mac doesn't support EXT_TEXTURE3D and glTexImage3DEXT(). It does support glTexImage3D() though. There are some other little changes that need to be made in Shaders.py for Mac support. I've changed your code, so please check...
by fenolftalein
Tue May 26, 2009 9:37 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

it looks like your videocard does not support ARB extensions. John Stumpo is working on OpenGL 2.0 shaders compile code. Here's a program to check, what extensions your videocard has. http://www.realtech-vr.com/glview/download.html thanks i checked and there was a part that said shading language N/...
by fenolftalein
Tue May 26, 2009 9:33 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

It's a very simple lighting module for 3D notes. Notes with shaders are a little bit... well... shady =) I'm going to make a good lighting model for guitarscene after next beta. It will affect 3D notes and 3D frets. Plus, with shaders i can make a good per-pixel lighting. Present lighting model is v...
by fenolftalein
Tue May 26, 2009 9:17 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

I don't get errors. I don't get anything. it works normal, but I don't have it setup for normal I want the shaders. it looks like your videocard does not support ARB extensions. John Stumpo is working on OpenGL 2.0 shaders compile code. Here's a program to check, what extensions your videocard has....
by fenolftalein
Tue May 26, 2009 9:05 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

acrox999 wrote:Did anyone noticed that you can activate starpower or overdrive if you full sp/od? Its odd.

What's wrong?
by fenolftalein
Tue May 26, 2009 9:01 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

cmsk8ter wrote:nope but i have python 2.6 i cant find ctypes for python 2.6


If you don't want to get errors related to shaders, you may find this line in fofix.ini:

Code: Select all

shader_use = True

and replace it with:

Code: Select all

shader_use = False

If you don't nave fofix.ini, create a blank file with this name.
by fenolftalein
Tue May 26, 2009 8:33 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

cmsk8ter wrote:mine doesnt crash anymore but it still doesnt shhow anything about the shaders and they still don't work. am i supposed to have ctypes?

Did shaders work before?
by fenolftalein
Tue May 26, 2009 8:01 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

Ok, I've found where matrix stack is potentially can be full and may cause crash on some videocards.
Fixed! Tell me if it's not.
by fenolftalein
Tue May 26, 2009 7:35 pm
Forum: FoFiX
Topic: FoFiX v3.1xx development thread
Replies: 3609
Views: 752360

Re: FoFiX v3.1xx development thread

Finally fixed Shader.py. Thanks to Legwon for help.
Ryoma, i don't understand, where is useless glPushMatrix(), I'm going to look into entire code. But latest revision may. Help, so tell me if you still get this error.

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