Search found 13 matches

by PYROTEKNIK
Fri Sep 22, 2017 9:42 am
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: RB / GH Clone to support all peripheral types

the way they're being implemented, any extended sustain is automatically set to be ignored from button consideration for notes that occur inside them. short answer is yes.
by PYROTEKNIK
Wed Sep 06, 2017 2:56 pm
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: RB / GH Clone to support all peripheral types

raynebc wrote:What would a DJ hero feature involve that is unique from traditional 5 button guitar mode?

Probably something similar or identical to what DJ hero offers. The clone is pretty easy to design new gameplay for at this time.
by PYROTEKNIK
Wed Sep 06, 2017 11:42 am
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: RB / GH Clone to support all peripheral types

iamclone119 wrote:may i suggest adding dj hero turn tables to the list to add love to be able to chart my own songs to dj

i keep forgetting about that. Yeah. confirmed.
by PYROTEKNIK
Sat Aug 26, 2017 9:00 pm
Forum: Other Music Games
Topic: Guitar Hero: Rock Domination (GH3 Mod)
Replies: 13
Views: 10290

Re: Guitar Hero: Rock Domination (GH3 Mod)

please don't shoehorn fnaf garbage into it.
by PYROTEKNIK
Thu Aug 10, 2017 6:31 am
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: RB / GH Clone to support all peripheral types

I appreciate the enthusiasm. Hopefully i can make time to make some real progress on this. It's kind of tough to do it when there's bills to pay... On an unrelated note, I'm thinking about putting a native speedhack in the game. If included, i was thinking of having it so the speed you play a song w...
by PYROTEKNIK
Sun Jul 23, 2017 7:10 pm
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: RB / GH Clone to support all peripheral types

Small update to the game:
I've converted the boolean-based input system into an integer based system. This change will enable me to implement pro drums, pro keys, and pro guitar more naturally, now that it supports different note values per lane
by PYROTEKNIK
Sun Jul 23, 2017 2:06 pm
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: RB / GH Clone to support all peripheral types

https://puu.sh/wR6AU/5303eb4c1a.JPG https://puu.sh/wR6AL/30ef195a50.JPG Here's an extra look at all of the gem designs. I'm looking to improve the guitar hero styled drum and cymbal gems and some of the open note gems. I also need help differentiating the different forms of open notes
by PYROTEKNIK
Sat Jul 22, 2017 11:41 pm
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: RB / GH Clone to support all peripheral types

Thank you for your reply, i will be posting testing builds very soon.
It's kind of in a state where it would be nicer to try than to watch, since there's no music sequencer yet.
by PYROTEKNIK
Sat Jul 22, 2017 8:57 pm
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: RB / GH Clone to support all peripheral types

Oh yeah, here's some additional assets for upcoming features that haven't been shown yet: RB Cymbal Gem: https://puu.sh/wQzRV/a66dbb7662.JPG DK Bongo Gem: http://puu.sh/wQA4v/bb2dc195dd.JPG Guitar hero style drum gems: https://puu.sh/wQAwG/5e7bb227f5.JPG https://puu.sh/wQAwK/45fb4bb25b.JPG I would a...
by PYROTEKNIK
Sat Jul 22, 2017 7:34 pm
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: RB / GH Clone to support all peripheral types

Hello, anyone who might see this thread. I've got an update. I just recently re-built the entire timing system to be a lot more accurate. Instead of checking a "button pressed recent enough" window every frame while it's inside the timing window, it now checks if the note is correct and if...
by PYROTEKNIK
Mon Jun 05, 2017 6:57 pm
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

Re: "FretGod" Working Title

raynebc wrote:It would be nice to see another rhythm game support pro guitar.

well, once i figure out how exactly to code interpret the button combinations, i'll certainly add support. Same is planned for pro keys.
by PYROTEKNIK
Mon Jun 05, 2017 3:56 am
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

FretGod - Hi hats

I have a question for anyone who might want to give input. Rock Band 3 had the option to enable a hi hat pedal. I'd like to work this into deeper charting. What would be the best way to separate the closed and open hi hats in a very striking visual way? I've thought of some examples: -Cymbal note is...
by PYROTEKNIK
Wed May 31, 2017 11:42 pm
Forum: Other Music Games
Topic: RB / GH Clone to support all peripheral types
Replies: 22
Views: 15752

RB / GH Clone to support all peripheral types

I'm not too flashy a writer but i figure it'd be cool to share the thing i'm working on. I'm making a guitar hero / rock band clone. It runs on the Unreal Engine. The tests i've done for performance have been so far promising. I have many specific plans in mind for optimizing my game further. Projec...

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